Thamathar Posted December 8, 2022 Report Posted December 8, 2022 Hello ever one! Have been searching for quite some time but unable to find the how to (new to the game also hehe) but how do I make the Straw mat?!?!
Vinter Nacht Posted January 4, 2023 Author Report Posted January 4, 2023 On 12/8/2022 at 11:02 AM, Thamathar said: Hello ever one! Have been searching for quite some time but unable to find the how to (new to the game also hehe) but how do I make the Straw mat?!?! I am so sorry it took so long to get back to you. If you have 'block interactions' on, it should tell you when you mouse over the haystack. I need to improve the handbook for this (and all of my mods) soon.
Vinter Nacht Posted March 6, 2023 Author Report Posted March 6, 2023 For those watching this channel, the 1.18 release of Fields of Gold has been released. No new features, just moved it into a new version. 3
EccoEco Posted December 15, 2023 Report Posted December 15, 2023 I am having a problem, instead of placing a haystack, I end end up placing a firepit, because both are linked to ctrl for me
Alan Lisle Posted September 23, 2024 Report Posted September 23, 2024 Crash on planting split cattail. Running on 64 bit Windows 10.0.19045.0 with 16250 MB RAM Game Version: v1.19.8 (Stable) 2024-09-22 9:12:48 PM: Critical error occurred in the following mod: fieldsofgold@2.1.6 Loaded Mods: aculinaryartillery@1.1.4, asianmonitorlizards@1.0.1, chiseltools@1.11.4, claycasting@1.1.5, decor@1.0.15, driedfirefuels@1.1.1, entitiesinteract@1.0.4, fieldsofgold@2.1.6, floralzonescaperegion@1.0.6, floralzonescaribbeanregion@1.0.3, floralzonescentralaustralianregion@1.0.1, floralzoneseastasiaticregion@1.0.0, caninae@1.0.10, capreolinae@1.1.2, casuariidae@1.0.3, machairodontinae@1.0.3, pantherinae@1.1.2, rhinocerotidae@1.0.0, sirenia@1.0.1, geoaddons@1.3.3, meatup@0.1.0, moreclay@1.0.2, naturalclay@1.0.5, newworldgianttortoises@1.1.1, pondfrogsiii@1.2.3, newzealandfrogs@1.1.1, oils@1.1.0, bio_pacific_nearctic@1.0.3, plantpropagationgardenseedsmultiplayer@1.0.0, primitivesurvival@3.5.0, saltandsands@1.0.2, she1fish@1.2.0, spyglass@0.5.1, Vanilla_PlusWorldGen@1.3.5, game@1.19.8, worldgenfixremix@1.0.0, ancienttools@1.5.17, augplantlib@0.0.3, beehivekiln@1.5.3, betterruins@0.3.4, blacksmithenhancements@1.0.5, carryon@1.7.4, chickenSit@2.0.1, Crateful@1.2.8, danatweaks@2.2.2, expandedfoods@1.6.9, herbarium@1.1.0, insulatingdoors@1.0.2, sailboat@1.3.0, medievalexpansion@3.13.1, moreanimals@1.3.3, mushroomz@1.0.1, petai@2.2.3, rivers@2.7.0, somethinginthewater@1.2.0, storageoptions@1.0.2, th3dungeon@0.2.1, thecritterpack@0.9.1, vanvar@5.0.2, creative@1.19.8, vsquest@1.2.0, survival@1.19.8, cats@2.0.1, em@2.5.2, feverstonewilds@1.4.5, gespileslib@1.2.0, newworldcrops@0.0.8, simplewinddirection@1.0.2, wildcraftfruit@1.1.1, wildcraftherb@0.0.0, wildcrafttree@1.1.0, xinvtweaks@1.5.9, gespilesgran@1.0.1, moreroads@1.5.6 System.MissingMethodException: Method not found: 'Boolean Vintagestory.API.Datastructures.SmallBoolArray.Any()'. at FieldsOfGold.Blocks.FOGReeds.CanPlantStay(IBlockAccessor blockAccessor, BlockPos pos) at FieldsOfGold.Blocks.FOGReeds.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) at FieldsOfGold.Items.FOGCattailRoot.OnHeldInteractStart(ItemSlot itemslot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 854 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected_Patch1(SystemMouseInWorldInteractions this, Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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