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Block outline selection and voxel outline(when chiseling or smithing) be based on negative color or set to my own choosing.


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When chiseling dark blocks such as obsidian polished or even basalt i wish the color of outlines block itself and even of the voxels outline depending on tool selection would be color or my choosing. Even better if game knows that x block is dark it would choose a light color while if block is light it choose a dark color. Could probably implement like a negative color vs the color of the material itself?

Could even be done when Smithing too depending on color+temperature.

Would also be nice for when i hover my tera petra fields the outline of the block is black so i cant see well and gotta concentrate on what visor points.


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