Hal13 Posted November 17, 2021 Report Posted November 17, 2021 (edited) What exactly is the difference between /time speed and /calenderspeedmul ? i mean it seems the first defines the ratio of ingame seconds per realtime seconds and the other is a flat multiplicator to that, right? But if so why two different variables? the time speed default is 60 and the calenderspeedmul default is 0.5 making it one ingame minute per 2 realtime seconds, the same could be done by using time speed 30 and calenderspeedmul 1 though... Is it because of the time skips while sleeping? i mean for really low time speeds changing calenderspeedmul may be necessary to get the exacty ratio of ingame to real time you want to get... but who really wants to play with less than 24h ingame per 24h real time (speed 1 calenderspeedmul 1), don't look at me playing a world with speed 1 calenderspeedmul 0.5 right now; interesting experience but damn some things do try my patience, finish up kilns, grow up trees, let's see at which point i quit and play faster again, maybe after the first night, but until dusk i should still have nearly 10 more hours or so (burn duration and cooking timer are in real time though hence i'll definitely will need HUGE amounts of fuel for the winter, even with Mr1k3's Superfuel mod)... Edited November 18, 2021 by Hal13
cjc813 Posted July 28, 2025 Report Posted July 28, 2025 as much as I hate to necro a nearly 4 year old thread, I've got the same question, and I guess this is better than just posting my own, brand new post. can anyone explain what effective differences there are between the two settings? what, if anything does /time speed affect that /calendarspeedmul doesn't, and vice versa?
Heegrim Posted Tuesday at 06:42 PM Report Posted Tuesday at 06:42 PM lol I second the necroing of this post. I want to make the days a little longer for my server with new players but now I am confused on what command to use. Does one command change the tick rate and the other just scale the day/night cycle or something like that? I know that crops/barrels/sleep/campfires all kind of use different ways of tracking time so I don’t want to mess things up significantly by changing the wrong one. (I feel like this should be overhauled, probably will be in a future update) If no VS scientists respond to this soon I may have to set up a test world and conduct my own experiments.
Heegrim Posted 1 hour ago Report Posted 1 hour ago I did some tests and calendarspeedmul is what you want to change. It affects all the games systems evenly. /time speed gives a warning not to use in regular gameplay. It seems to be linked to gpu processes like waves on water and plants swaying in the wind. Both commands change the day/night cycle but this one will have unintended consequences. I set my calendarspeedmul to 0.4 which makes a full day/night cycle last exactly 1 hour in real time. This feels more natural to me and also makes a full year take about 100 irl hours (depending on how often you sleep).
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