DArkHekRoMaNT Posted November 21, 2021 Report Share Posted November 21, 2021 I suggest to split structures.json into 1 file - 1 structure or subarray of structures. Now the generation system is not very flexible, especially in terms of deleting / disabling structures. You can only delete a specific id of the array without checking. In addition, if you use a folder, this will also allow mods to simply put the desired structure in assets/modid/worldgen/structures/mystructure.json without any patches at all. 4 Link to comment Share on other sites More sharing options...
Recommended Posts