Minnigin Posted January 26, 2022 Report Share Posted January 26, 2022 (edited) Do you like choices? Sure you do, we all love options. With that said I proudly present to you a small mod I've created for Vintage Story to expand upon it's metals. This mod adds a lot of new metals most of which come with tools, weapons, armor, metal blocks and much more. Coke has been changed to a more realistic burning temperature to make melting nickel possible. Most newer metals are acquired by crushing ores in a pulverizer and combined in the crafting grid to make blends, these blends are than put in a bloomery to produce ingots or nuggets. I've added the ability to make blue steel, it's the same as steel but has increased durability and of course is a beautiful blue hue. To make blue steel you'll need to make some lye and put some saltpeter in it to make bluing solution, then just soak the steel in the solution. Aluminium is acquired through primitive hydrometallurgy, soaking crushed bauxite in water to make a concentrated solution then making bricks with the sediment, letting them dry then smelting them in a bloomery. Red phosphorus is acquired by first making some phosphate slurry, which is water and crushed phosphorite. Phosphate dust is made by combining crushed charcoal, quartz and phosphorite and cooking in a bloomery. Put the dust in the slurry to make a phosphate clay, then put the clay in a crock and toss it in a bloomery. White phosphorus is unstable and will revert back to phosphate dust unless you bake it into red phosphorus, crushed red phosphorus can substitute for blast powder in ore bombs. Damascus steel is acquired by putting steel back into the cementation furnace, real damascus steel is high carbon steel so this seemed fitting. Dolomite re-added MoreMetals.zip Edited February 3, 2022 by Minnigin updated to 1.0.9 - was on moddb already 1 Link to comment Share on other sites More sharing options...
Minnigin Posted January 26, 2022 Author Report Share Posted January 26, 2022 reserved Link to comment Share on other sites More sharing options...
Minnigin Posted January 26, 2022 Author Report Share Posted January 26, 2022 reserved Link to comment Share on other sites More sharing options...
Minnigin Posted January 26, 2022 Author Report Share Posted January 26, 2022 I'll pretty this up later lol Link to comment Share on other sites More sharing options...
chervial Posted January 27, 2022 Report Share Posted January 27, 2022 First off great mod, adds plenty of both aesthetic and functional content to the mid-game and end-game. These tools and armor all have no durability listed and will break immediately on use tool steel knife electrum long blade titanium gold hoe plate helmet (Nichrome) plate body armor (Nichrome) plate leg armor (Nichrome) Brigandine helmet (titanium gold) Brigandine body armor (titanium gold) Brigandine leg armor (titanium gold) The rest is just stuff with missing tool tip content All the different chunks of magnesium, crystalized and normal, have no units listed The red phosphorus, manganese,and magnesium, bits/chain/lamellae all have no tool tip, where as the plates only have the generic plate tool tip Then the item 'metal bits' has several of the metals from your mod present but not named or with tool tips And that's all I've found, Thank you for making and sharing this mod with us 1 Link to comment Share on other sites More sharing options...
Minnigin Posted January 27, 2022 Author Report Share Posted January 27, 2022 I'll straighten it all out, thank you Link to comment Share on other sites More sharing options...
Minnigin Posted January 28, 2022 Author Report Share Posted January 28, 2022 red phosphorus, manganese and magnesium chains/bits/lamellae should all be hidden in the handbook hence why I didn't make smelting stats for them, they are visible in the creative menu but I have no direct control over that. I can have them hidden from creative menu but it's redundant work imo. Link to comment Share on other sites More sharing options...
Minnigin Posted January 28, 2022 Author Report Share Posted January 28, 2022 1.0.5 is uploaded, fixed missing durabilities and magnesium now has units, I'm not quite sure how to deal with bits yet.. Link to comment Share on other sites More sharing options...
Minnigin Posted January 30, 2022 Author Report Share Posted January 30, 2022 1.0.6 removed dolomite Link to comment Share on other sites More sharing options...
Minnigin Posted February 1, 2022 Author Report Share Posted February 1, 2022 (edited) 1.0.7 dolomite re-added, it should be 100% good to go now. Although I recommend backing up your save just to be safe added coal, iron, native copper and magnesium to dolomite handbook entries to help with the mods content corrected more lang file entries Edited February 1, 2022 by Minnigin Link to comment Share on other sites More sharing options...
Minnigin Posted February 2, 2022 Author Report Share Posted February 2, 2022 1.0.8 changed platinum ore and rhodium ore to be more visually distinguishable increased coke output of homemade fatwood to 4 added links to handbook guides to make the mod easier to utilize corrected talonite ingot texture Link to comment Share on other sites More sharing options...
Minnigin Posted February 3, 2022 Author Report Share Posted February 3, 2022 1.0.9 Bullseye compatibility added thanks to Rahji fixed constantan arrows break on chance ( was at 110% ) Link to comment Share on other sites More sharing options...
Lash Posted February 19, 2022 Report Share Posted February 19, 2022 Hasn't caused any issues that I've seen, just something I keep noticing during startup server-event.txt server-main.txt Link to comment Share on other sites More sharing options...
lulzies22 Posted April 27, 2022 Report Share Posted April 27, 2022 I'm trying to crush wolframite to make tool steel blend, but my invar crushing caps aren't pulverizing them. I't says on wolframite chunks that a tier 5 cap is required to pulverize, but invar is tier 6. Shouldn't it be crushing, or is it a bug? Link to comment Share on other sites More sharing options...
Donald Kent Posted May 24, 2022 Report Share Posted May 24, 2022 Nickle copper alloys require coke, and coke requires iron and tends to be something you only do when transitioning to steel. So it seems imbalanced to be the same stats as regular bronze. Feel like they should have the stats of iron with the durability of bronze, as a half way step since it can be cast rather than forged. Or is there an easier way to get coke than putting coal in a coke oven. Or possibly a different fuel? Link to comment Share on other sites More sharing options...
ispas_denis Posted August 16, 2022 Report Share Posted August 16, 2022 Bug Ingots ! new version 1.17 rc5 ! and new sword ! Maybe update More Metals 1.1.0 ! Link to comment Share on other sites More sharing options...
Kyle Stemen Posted August 21, 2022 Report Share Posted August 21, 2022 (edited) Installing MoreMetals1.0.9.zip with 1.17.0-rc.5 breaks molds. I poured molten copper into a pickaxe mold and let it cool, but the pickaxe head does not come out of the mold. Without the MoreMetals, the mold works. Edited September 8, 2022 by Kyle Stemen Link to comment Share on other sites More sharing options...
Neuro_Mancer Posted August 21 Report Share Posted August 21 Hey @Minnigin, do you plan on updating or would allow me to use your assets and source code? If you do not want to share the source code, could I please reuse the assets ^^? Link to comment Share on other sites More sharing options...
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