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Posts posted by Omega Haxors
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Clothing Trader will sell you the following items:
Linen x 1
Stock: 8
Price: 1 gear
Value: Same as Commodity Trader, though without the stitch variantsUnsurprisingly, the clothing trader mostly deals in clothing. Here are the items they can sell you.
Shepherd's Sandals/Cowl and Pants/Tunic
Stock: 2
Price: 2 and 3 gearsHuntsman Tunic
Stock: 1
Price: 5 gearsSturdy Leather Belt
Stock: 2
Price: 3 GearsWoolen Leggings/Knee-High Boots and Scarf/Shirt
Stock: 1 and 2
Price: 3 GearsHeavy Tool Belt
Stock: 1
Price: 4 gearsMerchant Bracelet and Amulet
Stock: 1 and 2
Price: 2 and 3 gearsMerchant Shoes/Hat/Belt and Pants/Shirt
Stock: 1
Price: 3 and 4 gearsStained Leather Poncho
Sock: 2
Price: 2 gearsMooncloth Robe
Stock: 1
Price: 6 gearsMinstrel Boots/Gloves and Shirt/Pants and Hat/Coat
Stock: 1
Price: 4, and 5 and 6 gearsWarm Robe
Stock: 1
Price: 6 gearsEmbroidered Collar
Stock: 1
Price: 2 gearsDim Jasmine Coat
Stock: 1
Price: 5 gearsJord Robe
Stock: 1
Price: 6 gearsEarth Robe and Belt
Stock: 1
Price: 6 and 4 gearsCopper Bracelet and Leather Bracers
Stock: 1
Price: 2 gearsClothing Trader will buy from you the following:
Flax Twine x 6
Demand: 5
Price: 1 gear
Value: Same as Survival TraderLeather x 2
Demand: 4
Price: 1 gear
Value: Same as Survival TraderCopper Ingot x 4
Demand: 4
Price: 1 gear
Value: It's just a slightly worse version of the Survival Trader's offer.Linen x 3
Demand: 5
Price: 2 gears
Value: Same as the Furniture TraderOwl Treasure Chest x 1
Demand: 2
Price: 10 gears
Value: Same as Commodity TraderUnsurprisingly, the clothing trader mostly deals in clothing. Here is the clothing they'll buy from you
Thigh High Boots
Demand: 1
Price: 8Aristocrat Shoes/Belt and Shirt/Leggings and Mantle
Demand: 1
Price: 7 and 10 and 14Lackey Shoes/Gloves/Hat and Breeches/Shirt
Demand: 2
Price: 2 and 3 gearsSquire Boots/Hood/Belt and Tunic/Pants/Shirt
Demand: 2
Price: 2 and 3 gearsHooded Cape
Demand: 2
Price: 3 gearsSpice Merchant's Coat
Demand: 2
Price: 4 gearsShepherd's Boots/Trousers/Mantle
Demand: 2
Price: 2 gearsNoble Shoes/Riding Gloves/Necklace/Fur Collar/ and Fillet/Pants/Shirt/Sash
Demand: 1
Price: 6 and 7 gears -
Build Material Trader will sell you:
Birch/Oak/Maple/Pine Planks x 32
Stock: 4
Price: 2
Value: Moderate. If wood is sparse, this is a good source of boards.Fired Blue Brick x 8
Stock: 8
Price: 2
Value: Low. Blue Clay is common and easy to obtain.Fired Brown/Red Brick x 8
Stock: 8
Price: 2 gears
Value: Moderate. Red and Brown bricks are otherwise unobtainable.Fired Fire Brick x 8
Stock: 4
Price: 2 gears
Value: Very High. These bricks are used to make Bloomeries.Polished Andesite/Chalk/Claystone/Granite/Sandstone/Shale/Basalt x 16
Stock: 4
Price: 6 gears
Value: High. The blocks are very tedious to get in quantity.Plaster x 32
Stock: 4
Price: 3 gears
Value: Low. It's not a good looking block and is also quite easy to craft.Glass x 8
Stock: 4
Price: 2 gears
Value: Low. Glass is super easy to make.
Builder Trader will buy these items from you:Tin/Bismuth and Black Bronze Handsaw x 1
Demand: 2
Price: 3 and 4 gears
Value: Very High. You get very good value for your metal.Tin/Bismuth and Black Bronze Hatchet/Hammer x 1
Demand: 2
Price: 2 and 3 gears
Value: High. You can pour these into moulds making them faster than smithing.Ladder x 16
Demand: 5
Price: 2 gears
Value: EXTREMELY HIGH! Ladders are very easy to make in qualitity.Quicklime x 16
Demand: 5
Price: 1 gear
Value: Moderate. If you have access to a lime biome, you can easily make a ton of this.Copper/TinBronze/BismuthBronze and BlackBronze Lantern x 1
Demand: 2
Price: 3 and 4 gears
Value: Same as Survival TraderOwl Treasure Chest x 1
Demand: 2
Price: 10
Value: Same as Commodity TraderOpen/Closed Wooden Crate x 1
Demand: 3
Price: 1 gear
Value: Same as Food TraderMetal Scraps x 5
Demand: 3
Price: 1 gear
Value: Rare. They're junk items so go ahead and sell them.Build Material Trader will buy these clothing items from you: (These all have a stock of 2)
Heavy Tool Belt
Price: 2 gearsCopper Arm Bracelet
Price: 6 gearsCopper Neck Torc
Price: 4 gears -
Furniture Trader will sell you:
Howl/Elk/Underwater/Prey/ForestDawn Painting x 1
Stock: 1
Price: 8 gears
Value: Cosmetic.Metal Fence Top/Base x 1
Stock: 32
Price: 2
Value: Extremely low. They're mostly an expensive cosmetic.Copper/Brass/Tinbronze/Bizmuthbronze/Blackbronze Lantern x 1
Stock: 8 for copper, 4 for the rest
Price: 4 gears for copper, 5 gears for brass, 6 gears for the rest
Value: High. If you're just starting out, this is a great way to get an amazing light sourceBookshelves x 1
Stock: 8
Price: 8 gears
Value: Cosmetic.Wooden Bed x 1
Stock: 1
Price: 8 gears
Value: Very Low. It's a cheap recipe to craft and you can always sleep in a trader's bed.Wooden Chair x 1
Stock: 4
Price: 2 gears
Value: Craftable Cosmetic. Do not buy.Wooden Table x 1
Stock: 2
Price: 2 gears
Value: Craftable Cosmetic. Do not buy.Wooden Door x 1
Stock: 4
Price: 2 gears
Value: Low. It's an extremely cheap recipe, but can be nice if you're starting out.Ladder x 16
Stock: 4
Price: 2 gears
Value: Moderate. Ladders are extremely cheap to craft, but are still very useful.Wooden Chest x 1
Stock: 16
Price: 2
Value: Moderate. Very nice if you're starting out, otherwise it's a cheap recipe.Barrel x 1
Stock: 8
Price: 2
Value: High. Might potentially allow you to get leather early.Open/Closed Wooden Crate x 1
Stock: 8
Price: 2 Gears
Value: Purely Cosmetic. Can be found in structures.Furniture Trader will buy these items from you:
Ordinary Glass x 8
Demand: 5
Price: 1 gear
Value: Very High. Quartz is extremely common.Colored Glass x 3
Demand: 4 for green glass, 5 for the rest
Price: 1
Value: Very High! Green glass is easy to obtain and other glass can be resold for a profit.Chandelier x 1
Demand: 1
Price: 10 gears
Value: Rare. They're also the best placed light source in the game.Blue/Red and Brown/Turquoise Carpet x 1
Demand: 1
Price: 10 and 8 gears
Value: Covered in Stonks! Cornering the MarketGolden Chest x 1
Demand: 1
Price: 10 gears
Value: Rare. If you find one and don't want it, sell it. Luxury Trader offers a better deal.Linen x 3
Demand: 5
Price: 2 gears
Value: Extremely Low. Linen is simply too useful to sell.Clothing that they will buy from you: (All have a demand of 1)
Artisan's Scarf
Price: 1 gearWorkman's Gown
Price: 1 gearHeavy Tool Belt
Price: 4 gears -
Commodity Traders will Sell you:
Feather x 8
Stock: 8
Price: 2 gears
Value: High. There's a good chance wildlife already ate all the chickens. This allows you to get feathers.Candle x 2
Stock: 8
Price: 2 gears
Value: Very High. Candles are used to make some of the best lighting in the game.Charcoal x 8
Stock: 8
Price: 2 gears
Value: Very High. Coal is used in many recipes, many of which can be used to earn gears.Flax Twine x 8
Stock: 4
Price: 2 gears
Value: Very High. Can be used to make linen which is extremely useful.Nugget of Copper x 16
Stock: 4
Price: 2 gears
Value: Horrible. Not even enough to get you to one ingot. Very overpriced.Nugget of Tin x 5
Stock: 6
Price: 2 gears
Value: Extremely High. Tin is normally a very very rare resource.Nugget of Bismuth x 5
Stock: 6
Price: 2 gears
Value: High. Used to make Bismuth BronzeNugget of Zinc x 5
Stock: 6
Price: 2 gears
Value: Very High. Used to make Brass and Bismuth Bronze.Sulfur x 16
Stock: 4
Price: 2 gears
Value: Very High. Used to make BIS healing item, and bombs.Blasting Powder x 2
Stock: 8
Price: 2 gears
Value: Useless. Just buy the sulfur. You'll get 6 blasting powder per sulfur instead of just 2.Saltpeter x 8
Stock: 8
Price: 2 gears
Value: Very Low. Saltpeter is very common in caves. Too expensive.Lime x 16
Stock: 12
Price: 2 gears
Value: Same as Survival Trader.Peat Brick x 16
Stock: 4
Price: 2 gears
Value: Low. Peat can be found in very large quantities and doesn't gate any content.all stitch variants of Linen x 2
Stock: 4
Price: 2 gears
Value: Extremely High! The unique stitches cannot be obtained elsewhere and linen is very very useful.Metal Parts x 4
Stock: 6
Price: 2 gears
Value: Low. Don't bother, you can obtain the parts from panning and exploring.Salt Rock x 16
Stock: 12
Price: 3 gears
Value: Same as Survival Trader.Potash x 10
Stock: 4
Price: 3 gears
Value: Very Low. It's just a weaker version of Saltpeter.Commodity Traders will Buy from you:
Open/Closed Wooden Crate x 1
Demand: 3
Price: 1 gear
Value: Same as Food Trader.Owl Treasure Chest x 1
Demand: 3
Price: 10 Gear
Value: High, if you can find them.Food/Forage/Ore/Tool/Farming and Seed Cracked Vessel x 1
Demand: 4
Price: 9 and 11 gears
Value: Covered in Stonks! Cornering the MarketBee's wax x 2
Demand: 4
Price: 3 gears
Value: High. Though the wax is also used for some very powerful items too.Clothing that they will buy from you: (All have a demand of 2)
Merchant Bracelet
Price: 3 gearsMerchant Shoes/Hat/Amulet/Belt
Price: 4 gearsMerchant Pants/Shirt
Price: 5 gears -
Survival Trader will sell you:
Linen Sack x 1
Stock: 8
Price: 2 gears
Value: Very High. You can get an extremely big inventory from the early game using this.
Tin and Bismuth Bronze Arrows x 8
Stock: 8 and 4
Price: 2 gears
Value: Low. Arrows can be annoying to make but they're not *that* annoying.Black Bronze Arrows x 8
Stock: 4
Price: 3 gears
Value: Very Low. Too expensive. Just make Iron arrows or buy Bronze arrows instead.Bow and Arrow x 1
Stock: 2
Price: 4 gears
Value: Pretty High, actually. You can save yourself a bit of twine by buying your bow instead of crafting it.Tin/Bismuth Bronze and Black Bronze Sword x 1
Stock: 2
Price: 6 and 7 gears
Value: High. Swords last a long time and can really kickstart your early game defence.Tin/Bismuth Bronze and Black Bronze Pickaxe x 1
Stock: 4
Price: 6 and 7 gears
Value: EXTREMELY HIGH! You can skip nearly the entire game by buying this.Tin/Bismuth Bronze and Black Bronze Hatchet x 1
Stock: 2
Price: 6 and 7 gears
Value: Low. You can always use the flint/stone/obsidian version for practically free.Tin/Bismuth Bronze and Black Bronze Spear x1
Stock: 2
Price: 6 and 7 gears
Value: Very High. Very versatile in the early game. The Black Bronze Spear is the best spear at the moment.Straw Bed x 1
Stock: 1
Price: 1 gears
Value: Worthless. Unless you're in a desert or a mountain, grass is extremely easy to obtain.Wolf Pup x 1
Stock: 1
Price: 8 gears
Value: Covered in Stonks! Cornering the Market. Do not place down, it will just run away from you.Lime x16
Stock: 12
Price: 2 gears
Value: High. Lime is usually hard to find, and it will allow you to make leather armor.Salt Rock x 16
Stock: 12
Price: 3 gears
Value: High. Salt is used in preservation and is extraordinarily hard to obtain.Clothing that they will sell: (All have a stock of 2 and stack size of 1)
Fur Coat/Gloves/Knee-high Boots and Leather Bracers
Price: 2 gearsBronze Armlet
Price: 3 gearsSurvival Trader will buy from you:
Flax Twine x 6
Demand: 5
Price: 1 gear
Value: Very Low. Not even remotely worth it. Twine is just such a useful item in so many ways.Feather x 32
Demand: 5
Price: 1 gear
Value: Low. Chickens drop a lot of feathers, and if you don't plan on making thousands of arrows, it's a good sink.Charcoal x 12
Demand: 5
Price: 1 gear
Value: Low. This can be a good value if you have a large tree farm. Otherwise not worth it.Leather x 2
Demand: 5
Price: 1 gear
Value: Moderate. It's easy to make leather in large quantities, but it takes a long time and is quite useful.All Variations of Bread x 8
Demand: 5
Price: 1 gear
Value: High. Bread is easy to make and lasts a long time.Bowl of Honey x 2
Demand: 3
Price: 1 gear
Value: Low. You lose the bowl.Copper/Tinbronze/Bismuthbronze Lantern x 1
Demand: 2
Price: 3
Value: High. Assuming you can provide the candle.Black Bronze Lantern x 1
Demand: 2
Price: 4
Value: Low. It's better just to make them out of the lesser metals.Copper Ingot x 3
Demand: 5
Price: 1
Value: Situational. Copper is very common but it's used in so many things you might run out.Tin Ingot x 2
Demand: 5
Price: 1
Value: Bad. Tin is very rare and much better used to make alloys for the other trades.Clothing that they will buy from you:
Huntsman Tunic
Demand: 1
Price: 10Sturdy Leather Belt
Demand: 1
Price: 6Blacksmith Apron
Demand: 1
Price: 6Snow Goggles
Demand: 1
Price: 4Stained Leather Poncho
Demand: 2
Price: 4 -
Here are the various things that traders can sell. The values on stock/demand and price are able to fluctuate somewhat.
Food Trader will sell you:
Cactus Fruit x 4
Stock: 3
Price: 2 gears
Value - Debatable. It is the only renewable source of Cactus Fruit. Heals 1hp on consumption.Blueberry/Cranberry x 8
Stock: 8
Price: 1 gear
Value - Not worth it. Berries are very easy to obtain.Bowl of Honey x 4
Stock: 2
Prince: 1 gear
Value - Very high. Used to preserve the fast-rotting berries, make the BIS healing items, and you get to keep the bowl.Parsnip x 8
Stock: 8
Price: 2 gears
Value - Not worth it. Very expensive for what it gives.Beeswax x 2
Stock: 4
Price: 2 gears
Value - Very high. Used to seal crocks and make the best lighting in the game.All Variations of Bread x 8
Stock: 4
Price: 2 gears
Value - Good. Bread is easy to make in the copper age, but this trade gives 1200 saturation per gear.Cooked Redmeat x 8
Stock: 4
Price: 2 gears
Value - Not worth it. Cannot be used in cooking and is very expensive compared to bread.Animal Fat x 3
Stock: 4
Price: 2 gears
Value - Extremely high. Buy out whenever possible. Fat is used to make automation and power transfer, and can seal crocks.Food Trader will buy from you:
Bowl x 6
Demand: 5
Price: 1 gear
Value - Very High. You can sell the bowl back to the trader after buying honey. Super nice.Tin/Bismuth Bronze Hoe x 1
Demand: 2
Price: 2 gears
Value - Pretty good. You can convert abundant metal into some gears with a little bit of work.Tin/Bismuth Bronze Knife/Scythe x 1
Demand: 2
Price: 3 gears
Value - Very good. Same process as making the hoes, but gives 1 more gear.Black Bronze Hoe and Knife/Scythe x 1
Demand: 2
Price: 3 and 4 gears respectively
Value - Debatable. If you can afford to mass produce black bronze, go for it. Otherwise give it a pass.Linen Sack x 1
Demand: 2
Price: 1 gear
Value - None. There is never a situation where you would want to sell this. This is a waste of a slot.Bee Skep x 1
Demand: 1
Price: 1 gear
Value - Extremely high. Can be made at very early game. It's pretty much a free gear.Soybean x 16
Demand: 4-6
Price: 1 gear
Value - Extremely low. Soybeans are the best source of protein and keep for a very long time.Salt rock x 20
Demand: 3
Price: 1 gear
Value - Extremely bad. Salt is extremely valuable, you shouldn't be selling it for this low.Open/Closed Wooden Crate x 1
Demand: 3
Price: 1 gear
Value - Rare item obtained by raiding structures. Sell it for some extra gears.Wolf Pup x 1
Demand: 1
Price: 10 gears
Value - Covered in Stonks! Cornering the Market.Pumpkin x 4
Demand: 5
Price: 1 gear
Value - Good if you have them. Very few probably do, though.All clothing is only obtainable via dungeons or other shopkeeps. They always sell one at a time and have a demand of 2.
Shepherd's Sandals
Price: 1 gearShepherd's Cowl
Price: 4 gearsShepherd's Pants/Tunic
Price: 6 gearsWoolen Leggings/Scarf/Knee-high Boots
Price: 6 gears
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Level 0: You have never interacted with this skill at all. You won't be any better than a newer player. (0x)
Level 50: You have interacted with the skill an average amount. You'll feel a slight increase over newer players. (1.1x)
Level 100: You have mastered the skill. You have noticeable buffs to the skill which will impress new players. (1.5x)
Level 200: Grandmaster. Max level. Astonishing buffs to the skill will blow away newer players. (3x)*Mobility Skill*
Athletics - Increased move speed on the ground
Swimming - Increased water movement speed
Climbing - Increased ladder climbing speed*Close Quarters Skill*
Strength - Hit harder with melee weapons
Constitution - Regenerate health more quickly
Defence - Your armor is more effective*Ranged Skill*
Archery - More accuracy when using the bow
Throwing - More accuracy when yeeting pebbles
Chucking - More accuracy when yeeting spears
*Crafting Skill*
Smithing - Faster hammer swings
Knapping - Allows you to knap more quickly
Pottery - Allows you to make clay faster*Mining Skill*
Stonecutting - Stones clear faster and have more yield
Oreharvesting - Ores clear faster and have more yield
Excavation - You can shovel out blocks more quickly*Tactics Skill*
Prospecting - Chance to skip a prospecting step
Scouting - Know your enemy's weakness and health
Fashioning - More efficient crafting recipes -
Meet the chargebug, the primary pest and antagonist of your electrical network.
Sometimes when lighting strikes, it lands upon an insect instantly killing it. There's a chance however that instead of killing it, it will simply transform into a chargebug. They're only capable of staying alive by consuming electrical charges, but are thankfully decked out with electrically-sensitive antennae which allow them to track it out. Due to the time period they'll usually die before being able to find any, but there's a good chance they'll make their way to an electrical grid if one exists. If one reaches yours, they will take a little power to keep themselves alive.
Chargebugs rely on consuming electricity stored within improvised batteries their body. This process produces yellow light as a byproduct, which escapes out of their eyes letting them see in the dark. The more electricity they hold, the stronger this light is. You can quickly tell how healthy one how brightly its eyes glow.
Modes:
Sneaking - The chargebug is very quiet, and sneaks up to your electronics for a bite. Its light will usually be its biggest tell.
Walking - After having their fill they'll just harmlessly and chipperly walk about. They won't bother you and are actually quite friendly.
Running - If you attack one, it will go on fours and sprint away. They're very fast and if given the chance will fly away.
Hopping/Flying - When given good clearance, they can use their legs to hop into the sky and fly away from danger. If you can cancel this with an attack.
Desperation Attack - If cornered they'll consume a large portion of their energy to hit you with a hydraulic punch that does T3 damage.
Breeding/Bulking - Being consistently well fed will either cause them to reproduce or grow up by 1 tier. If comfortable it breeds, if threatened it grows.
Dead - Running out of electricity will cause them to suffocate to death. You can harvest them for metal shavings or rare items.
Either running dangerously high voltages (which it cannot safely harvest) or constantly attacking chargebugs will toughen them up, making them harder to deal with. You will have to choose how to deal with the creatures. You can either isolate your grid preventing them from ever getting to your electronics, you can tame them which will allow you to harvest them for resources, or you can attack them which will make them stronger and drop better stuff.
Here is a semi-complete model of the chargebug jumping away from danger
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On 4/5/2020 at 8:41 PM, Anthony Mooney said:
These ideas cause me to contemplate my next base location with ample acreage for a wind-farm full of windmills driving generators.
Those generators feed the high voltage lines running to my foundry supported by hammers driven by motors. All of which will reduce the mechanical shafts now cluttering my production area.
Where do I send the $?
Not taking donations, at least not yet.
Just need to learn the API and set up the systems.
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Remove the awful hunger debuff and add a keybind to interact with your offhand.
Torch: Burns out over time, consuming a torch. Press the Use-Offhand key to put them out and press while sneaking to start a fire.
Lamp: Gains a durability bar which can be refilled by replacing the candle
Food: Can be placed in the offhand and eaten with Use-Offhand
Inventory: Use your offhand slot to carry an extra inventory expander
Rocks: Yeet with Use-Offhand
Watering Can: Hydrate.
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On 3/27/2020 at 8:02 PM, Sparkle Kitti said:
Are the hoppers added by a mod?
Completely vanilla game.
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Minecraft's handling of the sprint toggle is pretty ideal. When starting a sprint as long as you're moving forward you'll maintain it.
It prevents you from sprinting in situations where you don't intend to, while saving your fingers while running through fields.
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Sleeping in multiplayer is a pain because it requires everybody go to bed at the same time.
When a player goes to sleep in multiplayer, a small notification shows up allowing you to vote to activate sleep mode. If everyone votes yes (an abstained vote counts as yes) then time will speed up and everyone currently in bed will benefit from sleep and everyone's sleep cooldown will be reset. Players not in bed will simply carry on as normal, albeit with time accelerated.
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6 minutes ago, xDeekay said:
hi, great job! i also code now some machines like buildcraft. maybe we can do it together. have you discord?
You can find me kicking about on the main discord.
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Macerator: Drop ore chunks inside to get nuggets without needing to use your hammer
Widowmaker Log Splitter: Spins around dangerously. Place logs to cut them into firewood without needing to use your axe. Watch your timing or you'll take some heavy damage.
Panning Machine: Drop sand on top, it will vibrate causing panning drops to appear in the tray
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[Import from Discord]Weapon Types:
Knife - Very fast swing speed but next to no range. Low DPS
Spear - Long range but slow wind-up and low DPS
Blades - Moderate range, moderate attack delay and balanced DPS
Club/Mauls - Low range and very high wind-up but high damage per hit
Staff - Not for magic, silly. For blocking attacks and providing denial. Defensive weapon shoves enemies back(Note: I don't know why the formatting is like this, and I don't know how to remove it)Stats as follows:Wind up - How long the weapon takes between clicking and hittingDelay on hit - How long it takes to recover after a hitDelay on miss- How much of a penalty you take for missingDamage per Hit - How much you'll deal in a single blowDamage per Second - Self-explanatoryPassive Effect - Holding the weapon gives you a benefit/downsideEffect on Swing - What happens when you swing the weaponEffect on Hit - If the weapon applies an affliction upon hitting, often affecting the enemyEffect on Miss - Effects that apply when you miss, often affecting youEffort Cost - How much swinging the weapon exhausts youAlternate Action - What happens when you right click (exclusive to certain weapons)Example - Flail:Wind up, 0.1 secondDelay on Hit: noneDelay on Miss: 2 secondsDamage per hit: 3Damage per Second: 30Effect on Miss: 30% chance to take self damageEffort Cost: Average -
6 hours ago, Devilofether said:
There is a lot of time spent sitting in one spot if you are crafting, seats would be perfect for that. Maybe seats have the additional functionality of being able to access all the inventories around you
That would make storage a hell of a lot easier if you could just sit down at say a workbench and immediately have access to all your stuff.
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Cast 10 metal to produce 10 blocks worth of Low Current Cable (100 blocks per Ingot)
Low Current Cables are a pain in an ass to create, but can be made in extremely large quantities. They're also idea for long-distance signal transport due to their very cheap recipe.
Cast 100 metal to produce 10 blocks worth of Medium Current Cable (10 blocks per Ingot)
The standard cable, Medium Current Cables are the main workhorse of your electrical grid. They can transfer a respectable amount of power and are pretty efficient at it.
Smith 1 ingot to produce 1 block worth of High Current Cable (1 Block per Ingot)
Because you can. Insane current capacity and extremely low resistance and inductance.
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Stained Glass blocks light completely and recreates a light on the other end of equal value.
This will simulate light filtering of stained glass and add a little extra color to the game.
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You can change the option but it won't commit.
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Any similarities to an electrical-themed minecraft mod are purely coincidental.
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Start by making a Generator using a lot of copper wire by either painstakingly wrapping it around a coil, or having your windmill do it for you. Then do it again to make a Motor. You now have a means of converting wind power into electrical power, and then into shaft power. What can you do with it? Well first off, it's very convenient to transfer shaft power over wires instead of gaudy shafts. It's also easier to store and can even be used in a few unique ways.
Silicon, you may of heard of it. You can get it by grinding down sand in a macerator. It has magical properties, by imbuing this magic into components you can create what is known as a Smoke Fairy. If you overload your electronics the Smoke Fairy will escape and tease your inability to electronics properly. Catch it and it will repair your component. Kill it to shut it up. But wait, how do you even get this macerator? Well you have a motor right? Just hook that up to a spinny-bit and feed sand through it. Easy. So now you have silicon so you can use it to make 'intelligent' things.
Now that you have that, you must learn the art of Signals. Signals are like a type of power that is controlled. You use them to tell machines what to do. For example: A relay will only allow electricity to pass if the signal is high. This is good, now you can remotely control your stuff at the press of a button. You still have to wire them, but what if I told you that you can use up a little power to have WIRELESS!? That's right, WIRELESS. Wireless signals only need a transmitter and a receiver to deliver signals across the air via radio. They're short range but you can extend this with Signal Repeaters. Sounds great right? It really is, but they cost power to use and tend to mis-fire during thunderstorms, so probably avoid using them for anything reliant on reliable instructions.
So you have power, and a way to control it. Awesome. What's next? Build a computer. Well OK lets not get ahead of ourselves, we're going to want better ways to control signals first. This is where your silicon really comes in handy. You're going to make chips. Did you know that every single gate in a computer can be made out of NAND gates? Check out the NAND game, it's really cool. They're called Not And, these pretty much these have two inputs and one output, and blah blah just play the NAND game it explains all this. Point is, you can chain these together on a circuit board to make chips to control your electronics in advanced ways. Like building a computer. Anyway now that I've gone mask-off I expect to see full-sized calculators in the not-distant future.
With all of that out of the way, finally we can get to the fun part; power. Electricity comes in two flavors: Voltage and Current. If the Current gets too high then the wires will get too hot and the Smoke Fairy will escape. If the Voltage gets too high then the Smoke Fairy will be strong enough to break free. You want to keep both within the cable's limits which can be accomplished by using Resistors to restrict flow, Inductors to smooth inrush current, and Capacitors to smooth inrush voltage. Relays, Switches, Fuses and Breakers can be used to cut off power completely to an area. Ideally you want to have as much power go through a wire as possible without overloading it, so by using components in a smart way you can build what is called a DC-DC converter. This will step up or down the voltage while preventing the current from getting too high. You need to really plan this out because it's easy to make a mistake and have to start over. With clever Signal use, you can completely automate the DC-DC to produce whatever current/voltage you want whenever you want. If you'd rather, you can also choose to to make AC power instead. In these cases all you need is a transformer. By adjusting the winding ratios you can multiply or divide the voltage from one end to the other. Obviously this won't work as well with DC unless you switch it on and off to simulate AC.
How do cables work? Different metals have different conductivity; both for heat and power. Better cables have less resistance and therefore produce less heat, or can otherwise better transmit that heat away from themselves. In short, your cable material determines its current capacity. On their own, cables can just be exposed to the environment. As long as you don't touch them, you're fine. Just hang them in the air and the air itself will act like an insulator. Ideally though you'll want some material to cover them. The more insulator you add, the higher voltage you can go before things go catastrophic, but the less current you can handle due to the reduced ability for the cable to dissipate heat. In general, more insulating means less current and more voltage, and more power overall.
Features:
Generator/Motor - Converts motion into electricity or visa-versa
Electric Forge - Uses a large amount of electricity to heat up items
Heat Turbine - One side hot, one side cold, power out the side
Lead Acid Battery - Long-term storage which packs a punch
Single Use Battery - Oversized AA battery. Exciting results if you accidentally recharge it
Portable Tools - Extremely powerful tools, as long as you can keep them charged!
Tech Tree - Make machines to make your life easier as you make more machines to unlock new tools
LED Lights - Do you like RGB? Who doesn't. Use signals to make any RGB colored light you want. Except for black. Doesn't work like that
Regular Lights - Probably should have put this one first. Light up your life with bulbs that burn out over time. Bigger bulb = bigger light obviously
Arc Lighting - Extremely primitive light. Want some light without needing a lamp? Two wires across an air gap and VERY high voltage will do the trick.
Chargebugs - Eats electricity to multip- HEY!!! GET AWAY FROM MY WIRES YOU LITTLE PESTS! God damn it. These are worse than rabbits.
Power Armor - Don't get too excited, it's just coal plates. Provides no protection when not powered, so it's amazing if you can power it, otherwise it sucks really bad.
Tazer - The power of Thor in your hands. Deals little damage but anything not scared off by the noise it makes will be scared off by its seriously painful zap.
Plasma Rifle - Tazer with range. Super impractical but fun as hell. Do *NOT* fire in a thunderstorm unless you want to experience Thor's power first-hand.
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Playing an Echo Chamber during low Stability then consuming a Time Cog will cause the pitch of the Echo chamber to retain whatever incorrect pitch it was running at the time, when it should restore to the intended pitch of the Archive.
Trader Documentation
in Discussion
Posted · Edited by Omega Haxors
Treasure Hunter Trader will sell you these:
Food/Forage/Ore/Tool/Farming and Seed Cracked Vessel x 1
Stock: 4
Price: 6 and 8 gears
Value: Covered in Stonks! Cornering the Market.
(Villager Lore) Scroll x 1
Stock: 1
Price: 4 gears
Value: Extremely High! Lore fills your journal which helps keep you temporally stable.
Rough Emerald and Diamond/Peridot (high) x 1
Stock: 4
Price: 8 and 10 gears
Value: None at the moment, as gem cutting is NYI. They do look nice in a display case though.
Lapis Lazuli x 6
Stock: 4
Price 1 gear
Value: Very High. Lapis is very rare and can be used as a blue pigment.
Omok TableTop Game x 1
Stock: 1
Price: 10 gears
Value: Purely Cosmetic, sadly. You can't play it.
Temporal Gear x 1
Stock: 1
Price: 5 gears
Value: Very High! Set your spawn point, repair a teleporter, or restore your stability in an emergency.
Howl/Elk/Underwater/Prey/Forest Dawn Painting x 1
Stock: 1
Price: 8 gears
Value: Same as Furniture Trader
Metal Parts x 4
Stock: 2
Price: 2 gears
Value: Same as Commodity Trader though with less stock
The Treasure Hunter will also sell you clothing you can find from dungeons:
Lackey Shoes/Gloves/Hat and Breeches/Shirt
Stock: 2
Price: 2 and 3 gears
Squire Bracers/Boots/Hood/Belt and Pants/Shirt/Tunic
Stock: 1
Price: 2 and 3 gears
Messenger's Hat/Belt and Shirt/Trousers
Stock: 1
Price: 2 and 3 gears
The Treasure Hunter Trader will buy these items from you
Ore Blasting Bomb x 6
Demand: 5
Price: 1 gear
Value: None. You can get more value by using the bomb on an ore vein.
Tin/Bismuth and Black Bronze Longblade/Pickaxe/Shovel x 1
Demand: 2
Price: 2 and 3 gears
Value: Same as every other tool trade.
Backpack x 1
Demand: 1
Price: 5 gears
Value: Backpack, backpack. Backpack, backpack. I'm the backpack loaded up with things and knickknacks too. Anything that you might need I've got inside for you. Backpack, backpack. Backpack, backpack. Yeah! Can you find the value rating for this section of the guide .... ... ... ... *click* That's right! Not worth it unless you have leather to spare. Omnomnomnomnom Delicioso!
Linen Sack x 1
Demand: 2
Price: 1 gear
Value: Same as Food Trader
Candle x 2
Demand: 5
Price: 1 gear
Value: Very Low. Candles are very useful light sources and are used to craft the best light in the game.
Wolf Pup x 1
Demand: 1
Price: 10 gears
Value: Same as Food Trader
Cooked Redmeat x 8
Demand: 5
Price: 1 gear
Value: Very High. Redmeat will usually rot before you can use it, so nice to put it to good use.
All Types of Bread x 8
Demand: 5
Price: 1 gear
Value: Same as Survival Trader