Hi thanks for this, the core game really needs an option to have this imo but mods save the day again. Now my issue is every time we try to cut down a tree with an axe we get kicked off the server. Here is the error code from the log file:
31.3.2020 09:23:24 [Error] System.NullReferenceException: Object reference not set to an instance of an object
at XSkills.XSkillsWoodBehavior.GetDrops (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.MathTools.BlockPos pos, Vintagestory.API.Common.IPlayer byPlayer, System.Single dropChanceMultiplier, Vintagestory.API.Common.EnumHandling& handling) [0x00057] in <3f667d904a234185a43a5607f064aff5>:0
at Vintagestory.API.Common.Block.GetDrops (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.MathTools.BlockPos pos, Vintagestory.API.Common.IPlayer byPlayer, System.Single dropQuantityMultiplier) [0x00014] in <dc4ea4766ec149aea6ecf1251deb4a8d>:0
at Vintagestory.API.Common.Block.OnBlockBroken (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.MathTools.BlockPos pos, Vintagestory.API.Common.IPlayer byPlayer, System.Single dropQuantityMultiplier) [0x00055] in <dc4ea4766ec149aea6ecf1251deb4a8d>:0
at Vintagestory.Common.BlockAccessorBase.BreakBlock (Vintagestory.API.MathTools.BlockPos pos, Vintagestory.API.Common.IPlayer byPlayer, System.Single dropQuantityMultiplier) [0x00007] in <7813a981fe8d480daf699b5bcc5e6745>:0
at Vintagestory.GameContent.ItemAxe.OnBlockBrokenWith (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Common.Entities.Entity byEntity, Vintagestory.API.Common.ItemSlot itemslot, Vintagestory.API.Common.BlockSelection blockSel) [0x001db] in <51512a76caf94b518b146ff54257d7e6>:0
at Vintagestory.Server.ServerMain.TryModifyBlockInWorld (Vintagestory.Server.ServerPlayer player, _CGdpdCWXDDnS95LUBcSC8jPcNis cmd) [0x0047f] in <7813a981fe8d480daf699b5bcc5e6745>:0
at Vintagestory.Server.ServerMain.HandleBlockPlaceOrBreak (_3j0rPeawc5f6wo32B33cuCPNv1G packet, Vintagestory.Server.ConnectedClient client) [0x00118] in <7813a981fe8d480daf699b5bcc5e6745>:0
at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <7813a981fe8d480daf699b5bcc5e6745>:0
at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x0014d] in <7813a981fe8d480daf699b5bcc5e6745>:0
Any ideas? Anyone else ever get this?
Other mods we have on are:
LazyTweaks
BvBows
CarryCapacity
Wild Goblins