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CJH

Vintarian
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Posts posted by CJH

  1. Got the following server error on loading V1.5.2-B. Maybe a compatibility issue with more variants?

    21.2.2021 15:24:42 [Error] Grid Recipe with output Block code tradeomat:tomat-crate-north contains an ingredient that cannot be resolved: Block code morevariants:chest-east
    21.2.2021 15:24:42 [Error] Grid Recipe with output Block code tradeomat:tomat-tall-north contains an ingredient that cannot be resolved: Block code morevariants:chest-east

    • Like 1
  2. Got a server loading error V1.4.6-B. Maybe it is more variants compatibility issue?:

    21.2.2021 15:24:42 [Error] Grid Recipe with output Block code zeekea:tall_locker-acacia-north contains an ingredient that cannot be resolved: Block code morevariants:chest-east
    21.2.2021 15:24:42 [Error] Grid Recipe with output Block code zeekea:tall_locker-birch-north contains an ingredient that cannot be resolved: Block code morevariants:chest-east
    21.2.2021 15:24:42 [Error] Grid Recipe with output Block code zeekea:tall_locker-kapok-north contains an ingredient that cannot be resolved: Block code morevariants:chest-east
    21.2.2021 15:24:42 [Error] Grid Recipe with output Block code zeekea:tall_locker-maple-north contains an ingredient that cannot be resolved: Block code morevariants:chest-east
    21.2.2021 15:24:42 [Error] Grid Recipe with output Block code zeekea:tall_locker-pine-north contains an ingredient that cannot be resolved: Block code morevariants:chest-east

  3. I have noticed that with this mod on my Ubuntu server, that sometimes when I connect to the server I get meteors raining down everywhere, like 1 a second. When I leave then return to the server it is ok them. I have a real long time between meteors set on the server config file. I have the mod installed for both client and server. The client config is default. Can't figure out what is going on, but have had it happen a few times in the last week. This is my server config file:

    {
      "Destructive": true,
      "MinimumMinutesBetweenMeteorSpawns": 1440,
      "MaximumMinutesBetweenMeteorSpawns": 525600,
      "MinimumSpawnDistanceInChunks": 1,
      "MaximumSpawnDistanceInChunks": 6,
      "MinimumMeteorLifespanInSeconds": 2,
      "MaximumMeteorLifespanInSeconds": 10
    }

  4. @ZigTheHedgeGetting a crash in V1.4.6-B with the tiki torches. When I tried to add one to my inventory bar the client crashed with the following error and now crashes every time I try to connect to the server:

    Spoiler

    Version: v1.14.7 (Stable)2/19/2021 02:25:17 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean rotate, Boolean showStackSize)
       at Vintagestory.API.Client.GuiElementPassiveItemSlot.RenderInteractiveElements(Single deltaTime)
       at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime)
       at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime)
       at Vintagestory.Client.NoObf.HudMouseTools.OnRenderGUI(Single deltaTime)
       at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       at _XJ8aPSlEBe0PiHYbVJEdfXv1yjvA._h7dO1pJXJpGwhthMPDN9E21LMTB(Single )
       at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._cl7z8c5uEEaIF1fo0XdijiZbRYk(Single )
       at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._peV5mb21IaSJTAYBddj4gA99BDo(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _03wQBzfCnykaMLiRGgbQzrKOcn3._QN2fpVgRVBDOLs27GIkkdMlxeKf(_a9AJZVMB0wcgfRPD19VvLtZCbaX , String[] )
       at _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf(ThreadStart )
    -------------------------------

    The crash I get on trying to connect after is:

    Spoiler

    Version: v1.14.7 (Stable)2/19/2021 02:26:33 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.GameContent.EntityItemRenderer.LoadModelMatrix(ItemRenderInfo renderInfo, Boolean isShadowPass, Single dt)
       at Vintagestory.GameContent.EntityItemRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass)
       at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _XJ8aPSlEBe0PiHYbVJEdfXv1yjvA._Kgao3H1tkjUV97mMFigKazMDiUo(Single )
       at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._cl7z8c5uEEaIF1fo0XdijiZbRYk(Single )
       at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._peV5mb21IaSJTAYBddj4gA99BDo(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _03wQBzfCnykaMLiRGgbQzrKOcn3._QN2fpVgRVBDOLs27GIkkdMlxeKf(_a9AJZVMB0wcgfRPD19VvLtZCbaX , String[] )
       at _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf(ThreadStart )
    -------------------------------

     

  5. @Evil Toaster Still getting a server crash with V1.1.4 test:

    Version: v1.14.7 (Stable)02/04/2021 00:20:06: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object
      at DSharpPlus.DiscordClient.SendMessageAsync (DSharpPlus.Entities.DiscordChannel channel, System.String content, System.Boolean tts, DSharpPlus.Entities.DiscordEmbed embed) [0x00006] in <73bf8d85ff3e42158583ab7e0be5fd9f>:0 
      at vschatbot.src.DiscordWatcher.sendDiscordMessage (System.String message, DSharpPlus.Entities.DiscordEmbed embed) [0x00001] in <0dd8f803229d46d8922633b2f9b3fa75>:0 
      at vschatbot.src.DiscordWatcher.Event_ServerStartup () [0x0000d] in <0dd8f803229d46d8922633b2f9b3fa75>:0 
      at Vintagestory.Server.ServerEventAPI.OnServerStage (Vintagestory.API.Server.EnumServerRunPhase runPhase) [0x00025] in <fdc28645804142d4991a7de4219c3f69>:0 
      at Vintagestory.Server.ServerSystemModHandler.OnBeginGameReady (_LfucH98MPtkaEcaY7E8e5wFkxZ2 savegame) [0x00000] in <fdc28645804142d4991a7de4219c3f69>:0 
      at Vintagestory.Server.ServerMain.EnterRunPhase (Vintagestory.API.Server.EnumServerRunPhase runPhase) [0x0009a] in <fdc28645804142d4991a7de4219c3f69>:0 
      at Vintagestory.Server.ServerMain.Launch () [0x002b4] in <fdc28645804142d4991a7de4219c3f69>:0 
      at ‎‬‫‏‏‌‮‍‏‪‮‭‬‮‮‮‫‮‏‫‍‮‮.‍‫‫‪‬‬‎‍‭‍‬‍‮‌‍‫‭‍‍‮ () [0x000ce] in <d324d8606a174c4ea08d93683f0f93e3>:0 
      at _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf (System.Threading.ThreadStart ) [0x00007] in <fdc28645804142d4991a7de4219c3f69>:0 
    -------------------------------

  6. FYI, Server side seeing the following errors for 1.14.7:
    4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-meteorite-iron-straight-north-free cannot be resolved
    4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-obsidian-straight-north-free cannot be resolved
    4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-kimberlite-straight-north-free cannot be resolved
    4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-scoria-straight-north-free cannot be resolved
    4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-tuff-straight-north-free cannot be resolved
    4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-halite-straight-north-free cannot be resolved
    4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-suevite-straight-north-free cannot be resolved
    4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-whitemarble-straight-north-free cannot be resolved
    4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-redmarble-straight-north-free cannot be resolved
    4.2.2021 01:24:15 [Error] Grid Recipe 'moreroads:recipes/grid/edgestonestone.json': Output Block code moreroads:edgestonestone-greenmarble-straight-north-free cannot be resolved

  7. FYI, serverside seeing the following parsing error 1.14.7:
    4.2.2021 01:23:37 [Error] Syntax error in json file 'grassdoor:itemtypes/tool/reedarrow.json': Failed deserializing reedarrow.json: Unexpected character encountered while parsing value: (. Path 'shape', line 6, position 8.
    4.2.2021 01:23:38 [Error] Syntax error in json file 'grassdoor:entities/arrow.json': Failed deserializing arrow.json: Invalid JavaScript property identifier character: ;. Path 'client.shape', line 10, position 9.

  8. I am also getting a crash after following all the setup instructions on a new server:

    Version: v1.14.7 (Stable)02/04/2021 00:20:06: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object
      at DSharpPlus.DiscordClient.SendMessageAsync (DSharpPlus.Entities.DiscordChannel channel, System.String content, System.Boolean tts, DSharpPlus.Entities.DiscordEmbed embed) [0x00006] in <73bf8d85ff3e42158583ab7e0be5fd9f>:0 
      at vschatbot.src.DiscordWatcher.sendDiscordMessage (System.String message, DSharpPlus.Entities.DiscordEmbed embed) [0x00001] in <0dd8f803229d46d8922633b2f9b3fa75>:0 
      at vschatbot.src.DiscordWatcher.Event_ServerStartup () [0x0000d] in <0dd8f803229d46d8922633b2f9b3fa75>:0 
      at Vintagestory.Server.ServerEventAPI.OnServerStage (Vintagestory.API.Server.EnumServerRunPhase runPhase) [0x00025] in <fdc28645804142d4991a7de4219c3f69>:0 
      at Vintagestory.Server.ServerSystemModHandler.OnBeginGameReady (_LfucH98MPtkaEcaY7E8e5wFkxZ2 savegame) [0x00000] in <fdc28645804142d4991a7de4219c3f69>:0 
      at Vintagestory.Server.ServerMain.EnterRunPhase (Vintagestory.API.Server.EnumServerRunPhase runPhase) [0x0009a] in <fdc28645804142d4991a7de4219c3f69>:0 
      at Vintagestory.Server.ServerMain.Launch () [0x002b4] in <fdc28645804142d4991a7de4219c3f69>:0 
      at ‎‬‫‏‏‌‮‍‏‪‮‭‬‮‮‮‫‮‏‫‍‮‮.‍‫‫‪‬‬‎‍‭‍‬‍‮‌‍‫‭‍‍‮ () [0x000ce] in <d324d8606a174c4ea08d93683f0f93e3>:0 
      at _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf (System.Threading.ThreadStart ) [0x00007] in <fdc28645804142d4991a7de4219c3f69>:0 
    -------------------------------

  9. I seem to recall that earlier in the versions there was a tree falling animation rather than the tree exploding into logs. I would like to know what happened to it? I think it really added to the game play especially if you got in the way of the tree falling, you got hurt or killed.

  10. When you try to make double doors, the first pair of doors seems to work ok. You can get them to swing opposite directions. When you try to put a 2nd set of double doors nearby, the second set of double doors cannot be "hung" properly. The one door closest to the other double doors always want to swing in the wrong direction. See the screenshot.

    2019-05-16_15-58-50.png

  11. I was wondering if anyone is going to tackle flowing water streams like the Minecraft mods Streams and Farseek? In my opinion, those aesthetics added a ton visually to the game and made forging streams and rivers more fun by adding the need to build bridges. I would tackle the coding if only I knew how to code, but I don't LOL.

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