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content-only Lichen - v1.17.0 - GEMSBOK! Antler Windchimes! Shoji Screens!
Evil Toaster replied to Lich's topic in Mod Releases
I just tried to take the code from farmlife and adapt it for deer. I think it's worth using compatibility whenever possible so that there are patches for players with and without farmlife. -
content-only Lichen - v1.17.0 - GEMSBOK! Antler Windchimes! Shoji Screens!
Evil Toaster replied to Lich's topic in Mod Releases
I make very dirty patch for farmlife x lichen deer's. Maybe someone will have better knowledge to fix my bad patching. Don't use this for play, seriously I did not remove the pursuit of the player with food, I could not implement the carry of the fawn. But trough feeding and breeding is already working. And there is also a strange behavior when eating food from the ground. Food does not disappear, animals do not saturate, but poop appears (and not only deer, farmlife bug?) lichen-farmlife-patch.zip -
content-only Lichen - v1.17.0 - GEMSBOK! Antler Windchimes! Shoji Screens!
Evil Toaster replied to Lich's topic in Mod Releases
i find bug, in code "deer-fawn" code: "grow", hoursToGrow: 336, adultEntityCodes: ["deer-male", "deer-female"], this get error in logs when this grow if i replase to this code: "grow", hoursToGrow: 336, adultEntityCodes: ["lichen:deer-male", "lichen:deer-female"], its works -
content-only Lichen - v1.17.0 - GEMSBOK! Antler Windchimes! Shoji Screens!
Evil Toaster replied to Lich's topic in Mod Releases
Russian lang for this good mod ru.json -
1.14.7+ VSChatBot - A Discord bot integration for VS servers
Evil Toaster replied to Capsup's topic in Mod Releases
The funny thing is, the .NET Framework the required versions are available on this OS, and it does not work. In general, I am a "guest" with elevated rights on that server, so I have no such opportunity.- 50 replies
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1.14.7+ VSChatBot - A Discord bot integration for VS servers
Evil Toaster replied to Capsup's topic in Mod Releases
Also, the library "DSharpPlus" is incompatible with Windows Server 2008 in my experience- 50 replies
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1.14.7+ VSChatBot - A Discord bot integration for VS servers
Evil Toaster replied to Capsup's topic in Mod Releases
What OS is on the server? Have you tried other versions of the bot? For example, the version by Capsup. Did the bot of this version work before? Does it crash again? What configs? (Send me from to PM)- 50 replies
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1.14.7+ VSChatBot - A Discord bot integration for VS servers
Evil Toaster replied to Capsup's topic in Mod Releases
Oh sorry. Forgot to remove this line in this release. It is not used.- 50 replies
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1.14.7+ VSChatBot - A Discord bot integration for VS servers
Evil Toaster replied to Capsup's topic in Mod Releases
Try this modifitacoin of this mod Release Join message fix · EvilToasterDBU/vschatbot (github.com) My friend and I are gradually improving the functionality of the bot in our release. For this version need update config, just delete old and configurate after first launch.- 50 replies
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1.14.0+ Acorns v0.4.0 - works with VS 1.15 oak seeds
Evil Toaster replied to ozBillo's topic in Mod Releases
I made a translation Russian. Perhaps there are inaccuracies, but everything is clear. ru.json -
I made a translation Russian. ru.json
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I made a simple translation into Russian, perhaps not entirely accurate, but more sufficient to make everything clear. AcornsPS version. ru-game.jsonru-expandedfoods.json
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I make thisxskillstheneighbourspatch.zip
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1.14.7+ VSChatBot - A Discord bot integration for VS servers
Evil Toaster replied to Capsup's topic in Mod Releases
@Capsup I have an idea about the functionality of the bot. It would be really cool to add the ability to connect in-game group chats to text discord channels, just like the main in-game chat.- 50 replies
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@Capsup I found a dependency due to which the visualization of the VSProspectorInfo mod does not work. If the language of the server and the client is different, it does not work. If the language of the server and the client is the same, everything works fine. There is an idea how to solve this bug. Of course, I don't understand the code, but I think it makes sense to add a variable for the language with the ability to change by entering a command into the chat. Thanks.
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