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Posts posted by LJim
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Yeah I think the interface needs a lot of de-janking. It's not consistent and can get pretty confusing if you don't have tooltips enabled. Using buckets is a good example.
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4 hours ago, PhotriusPyrelus said:
I'd genuinely rather see them adjust it so good management of speed and altitude can keep you going for a long, long, LONG distance.
Yep pretty much this. I don't need rocket fast, but it shouldn't sink like a paper plane.
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You'll want to crouch and right click. Make sure there is no grass on the block.
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The speed is alright IMO, but the descent is too great. For an item where you have to travel thousands of blocks and go through a lot of deaths and resources to retrieve, it's pretty underwhelming. A nice novelty item for sure, and certainly preferable to just walking/running, but doesn't blow one away (no pun intended).
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14 hours ago, Thorfinn said:
Thanks! I've always been a little hesitant to bring the ladder down because playing permadeath, it wasn't worth the risk. So you are saying if I leave the first two blocks of the cliff empty, and a ladder on the 3rd, that's bear proof? That would be a heck of a lot easier of a jump to make. Almost not missable.
Yup, tried and tested. Works every time. Then just grab your weapons and poke it to death
EDIT: But! When jumping up to reach the ladder, make sure you are not standing next the wall, otherwise you are going to hit the "bottom" of the ladder and fail to grab on to it. I died a few times because of that.
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1 hour ago, Echoweaver said:
Fair. One inconsistency at a time.
Also, we have sails?
Sails for windmills
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For bears, you just need to put the first ladder two blocks up from the ground.
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5 hours ago, Thorfinn said:
Definitely more realistic, but more fun? I'm not seeing it.
That's why I used the phrase "consistency in logic" rather than "realistic" in my post
Or "consistency in design logic" if you will.
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1 hour ago, Echoweaver said:
It's really a matter of immersion rather than game balance, though. I like how natural the tech flow feels in this game, so when it feels forced to push something to a later tech level, that really jumps out.
Definitely agree with this. IMO game balance is important, but not when it sacrifices consistency in logic.
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Huh. This is interesting. I know it affected crops, but didn't know it affected livestock too. That explains why I haven't had any new animals birthed. Thanks!
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I would suggest downloading one of the animal trapping mods until Tyron implements something similar in the vanilla game. It makes ranching less painful.
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Two ways:
- Use your cursor to click the item from inventory and place it into the off-hand slot
- Select the item (i.e., hold it in your right hand), then press X
Note that only some items can be held in the off-hand, like shields and light sources.
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Interesting. Thanks for the info!
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In my new world, stored food perish speed in storage vessels ranges from 0.9x to 1.3x. It never went above 1x in my previous world. It's strange that food takes longer to rot in my inventory than in storage vessels and chests. Could this be a glitch?
(Edit) Resolved it after putting the vessels in the cellar. Still, strange that the multiplier could go higher than 1x.
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Same, to play devil's advocate, I like that everything is more spaced out now, with more plains in-between. Now I do think there is room for improvement of course. I still am not seeing oceans or really large bodies of water; mountain ranges also seem less organic. But overall I can't say I'm disappointed.
I have hope that in the dejank update, Tyron will continue to improve on the formula.
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On 4/7/2023 at 4:37 AM, Streetwind said:
Craft some tongs and hold them in your off hand
The recipe is in the handbook. You will need them to handle anything hotter than 300°C.
I wish I could hold stuff that's 299°C with my bare hands IRL
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I was just about to suggest Ctrl-A functionality. Also, the ability to use Ctrl to move the typing cursor through whole words, and Shift to highlight multiple letters. I do a lot of word processing as part of my job, so I always subconsciously press Ctrl-A or Shift-Left Arrow in-game, forgetting that they don't work!
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Adding on to the above, check out Jaybyrde's tutorial video. It's very comprehensive.
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You might want to try an external host like Bisect Hosting. I really like BH. Haven't been disappointed thus far.
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Ahh if you look at the FAQ of this page:
It looks like built-in VS server hosting doesn't have mod support
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I see. I use Bisect Hosting so the web interface may be different, but what I do is to stop the server first, go to their File Manager, then go to the 'data' folder, then the 'mods' folder, and upload the mod's .zip file. After that, I start the server and it loads the mod.
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Which server host are you using?
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Just a simple QOL suggestion to implement a way to hotkey or even macro the info log tabs. I don't use voice chat as I only play at night when everyone's asleep, so I can only chat via text in-game. When prospecting, there's a need to constantly switch between the General and Info Log tabs. Right now I have to use ALT and mouse-click, which has nearly gotten me killed on more than one occasion. Being able to switch tabs with, say, Ctrl + Tab would be much more convenient on those dangerous spelunking trips for when you need to chat and check prospected nodes.
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You guys have just given me an idea to build a bear trap enclosure haha!
How to plant trees?
in Discussion
Posted
I think it's still there. Can be toggled with Ctrl + N (or was it Shift + N?)