Jump to content

LJim

Very Important Vintarian
  • Posts

    69
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by LJim

  1. 39 minutes ago, PhotriusPyrelus said:

    What ever happened to the tips under the cross hair?  I was sure the game used to tell you how to interact with things...

    I think it's still there. Can be toggled with Ctrl + N (or was it Shift + N?)

  2. 4 hours ago, PhotriusPyrelus said:

    I'd genuinely rather see them adjust it so good management of speed and altitude can keep you going for a long, long, LONG distance.

    Yep pretty much this. I don't need rocket fast, but it shouldn't sink like a paper plane.

  3. The speed is alright IMO, but the descent is too great. For an item where you have to travel thousands of blocks and go through a lot of deaths and resources to retrieve, it's pretty underwhelming. A nice novelty item for sure, and certainly preferable to just walking/running, but doesn't blow one away (no pun intended).

    • Like 1
  4. 14 hours ago, Thorfinn said:

    Thanks! I've always been a little hesitant to bring the ladder down because playing permadeath, it wasn't worth the risk. So you are saying if I leave the first two blocks of the cliff empty, and a ladder on the 3rd, that's bear proof? That would be a heck of a lot easier of a jump to make. Almost not missable.

    Yup, tried and tested. Works every time. Then just grab your weapons and poke it to death :P

    EDIT: But! When jumping up to reach the ladder, make sure you are not standing next the wall, otherwise you are going to hit the "bottom" of the ladder and fail to grab on to it. I died a few times because of that.

    • Like 2
  5. 5 hours ago, Thorfinn said:

    Definitely more realistic, but more fun? I'm not seeing it.

    That's why I used the phrase "consistency in logic" rather than "realistic" in my post ;)

    Or "consistency in design logic" if you will. 

  6. 1 hour ago, Echoweaver said:

    It's really a matter of immersion rather than game balance, though. I like how natural the tech flow feels in this game, so when it feels forced to push something to a later tech level, that really jumps out.

    Definitely agree with this. IMO game balance is important, but not when it sacrifices consistency in logic.

    • Like 3
  7. In my new world, stored food perish speed in storage vessels ranges from 0.9x to 1.3x. It never went above 1x in my previous world. It's strange that food takes longer to rot in my inventory than in storage vessels and chests. Could this be a glitch?

    1.thumb.jpg.877d409619da8fa56064eba6162ed676.jpg

    (Edit) Resolved it after putting the vessels in the cellar. Still, strange that the multiplier could go higher than 1x.

  8. Same, to play devil's advocate, I like that everything is more spaced out now, with more plains in-between. Now I do think there is room for improvement of course. I still am not seeing oceans or really large bodies of water; mountain ranges also seem less organic. But overall I can't say I'm disappointed.

    I have hope that in the dejank update, Tyron will continue to improve on the formula.

  9. On 4/7/2023 at 4:37 AM, Streetwind said:

    Craft some tongs and hold them in your off hand :)

    The recipe is in the handbook. You will need them to handle anything hotter than 300°C.

    I wish I could hold stuff that's 299°C with my bare hands IRL 😂

    • Haha 1
  10. Just a simple QOL suggestion to implement a way to hotkey or even macro the info log tabs. I don't use voice chat as I only play at night when everyone's asleep, so I can only chat via text in-game. When prospecting, there's a need to constantly switch between the General and Info Log tabs. Right now I have to use ALT and mouse-click, which has nearly gotten me killed on more than one occasion. Being able to switch tabs with, say, Ctrl + Tab would be much more convenient on those dangerous spelunking trips for when you need to chat and check prospected nodes.

    • Like 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.