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Everything posted by LJim
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Bumping this in hopes that it gets implemented someday
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Mate, we need to start a betting thread on when VS will reach 1.0 state.
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I'm not joking, I actually had a nightmare last night where I was attacked by a giant chicken, like that one massive mother hen in one of the old Tom & Jerry episodes (see pic below for reference). It was flapping its massive wings at me furiously, at one point surging towards my face with a very angry-looking beak, squawking like a maniac. I turned to flee but as with all dreams, I wasn't fast enough. As it dove into my face, that's when I woke up with cold sweat pouring down my forehead. What I'm trying to say here is that if we enable chickens to be fed with all sorts of good stuff, they might end up being like the fowl in my dream. It'll turn VS into an even scarier game than it already is. Do we really want hyper aggressive giant chickens in the game? Should we allow our food to start an uprising against good, hardworking Seraphs?
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Next update, new encounters will find their way to your worlds and homes 😏
LJim replied to Vallen's topic in Discussion
There's also talk about new methods of transportation, though exactly what that entails remains to be seen. On the topic of literature, besides Lovecraft, I'd also suggest checking out Clark Ashton Smith, who wrote similar weird tales as HPL. Some of his earlier stories like The Abominations of Yondo, The Ninth Skeleton, and Metamorphosis of the World feature altering states of reality that feel like the portrayal of rust world in VS. IMO they're not the best stories of that era (I much prefer adventure stories from authors like Howard and Burroughs) but they're still very good. Might be up your alley @Maelstrom -
Yeah I'd use the Farmland Drops Soil mod until Tyron figures out a way to implement farmland dropping soil properly.
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Emergent gameplay features: what do you like and what would you like to see?
LJim replied to LJim's topic in Discussion
Yeah A War Apart is basically Dominators but with more content. You can ignore Quest, it's just interactive fiction set in the SR universe. And what Thorfinn said, it's on sale at GOG at a price that's basically a steal for one of the best non-linear games ever made. -
Emergent gameplay features: what do you like and what would you like to see?
LJim replied to LJim's topic in Discussion
Have you played Space Rangers 2 before? What you described reminds me of that game, where the entire universe is simulated, from NPC trader schedules to faction wars. You could play the game twice and it would never be the same experience because of how the systems procedurally interact with one another. I love that you can never predict when sand or gravel falls. It'd be nice if it actually falls on and buries hostile creatures though haha! -
I grew up on a long line of immersive sims: Ultima Underworld, Thief, Deus Ex, Dishonored. I adore them as they offer so many ways to play a game, sometimes even unintended by the devs. Vintage Story is not advertised as an immersive sim, but it does have some of those features in. There were a number of experiences that didn't seem to be designed in a certain way, but which one could use to his/her advantage. 1) One of the things I like is how lit torches work in the game. I thought it was one of the coolest things ever the first time I threw a torch into a chasm to see how deep it was. 2) Another time, I started a fire in the wilderness when I still didn't have enough flax to make proper clothes for the winter, and ended up burning up half the land (peat) just to avoid dying from the cold. 3) There was one night when I was running through a patch of hills, when the gravel suddenly collapsed and I fell into a deep cave. It caught me by such surprise that I really panicked. 4) I set up and lit some pit kilns at night. The next morning, a dead rabbit was found next to one of the kilns. I guessed it must have run through that patch to get to my crops, and got roasted in the process. That was cool. What are your favourite emergent gameplay moments, and what kind of emergent or imsim features would you like to see in VS?
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It's a recent glitch. I might be wrong, but it could have been introduced when the team changed how unlit torches interact with fire sources.
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Holy cow!
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Any update that makes bears less of a nuisance is a huge win in my book!
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Yeah I don't really like the current implementation of gliding, which is also affected by fall speed calculation. I've been using these two mods, Alternative Glider Implementation and Fall Damage Options, which have vastly improved the experience. https://mods.vintagestory.at/altgliderimplementation https://mods.vintagestory.at/falldamageoptions
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Have you read Robert E. Howard's stories too? Conan's adversaries include some pretty badass eldritch horrors too, which is unsurprising considering Howard and Lovecraft were friends. Would strongly suggest Clark Ashton Smith's stories too.
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Allow "X" to swap non-offhand-items from hotbar to *pack*.
LJim replied to Alan Blue's topic in Suggestions
Yup agreed. If you press buttons "1" to "9" on the keyboard when mousing over items in the inventory, they'll get assigned to the respective slots. It would make sense when pressing "X" to have the same happen with the off-hand too. -
Good idea, let me try that. I mean, it's not that I don't appreciate the lack of temporal storms as it ensured a relatively smooth journey to the Resonance Archive, but I really miss temporal gear farming haha.
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I haven't had a temporal storm for about one and a half in-game years. The last one I had was some 1000 blocks away from my base, and that was a light one. I haven't made any changes to our world and "/worldconfig temporalstorms" is still set to "sometimes". Are they location-dependent?
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Temperature/season definitely has an impact on bees. If it's in November and temp's too cold, then that will inhibit bees from populating skeps.
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My opinion is that if a game is good, people will buy it regardless of how easy it is to pirate. An example is Factorio, where the dev actually encourages people who can't afford it to just download off a torrent. Yet, despite never having been on sale, and even with a price increase, it's one of the highest grossing indie games. I think there was a study done too that showed DRM could have an adverse effect on a game's sales (but I might be remembering wrongly). But I'm not Tyron or Saraty or any of the devs. Ultimately it's their sales, their livelihood, and thus their call.
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Yeah the "hurt" voices jumpscare me more than the mobs themselves lol.
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Yeah it's one of those janky situations that I think can be done better. I would use either Anvil Metal Recovery or XSkills to get the bits back; it's more in line with other aspects of the game, like clay forming. Also, if, like me, you're tired of the smithing and knapping minigame, I would suggest getting the Knapster mod. It makes the process less tedious.
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I see what you did there!
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Yup got ladders running up the towers. I place lanterns at the top so they're easily identifiable at a distance even at night. I also use CrazyAluminium's autowalk mod so it's easier on the wrist to go up the ladder. Mind, I still find gliders underwhelming lol. But it makes it more bearable.