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LJim

Very Important Vintarian
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LJim last won the day on January 31 2023

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  1. There's also talk about new methods of transportation, though exactly what that entails remains to be seen. On the topic of literature, besides Lovecraft, I'd also suggest checking out Clark Ashton Smith, who wrote similar weird tales as HPL. Some of his earlier stories like The Abominations of Yondo, The Ninth Skeleton, and Metamorphosis of the World feature altering states of reality that feel like the portrayal of rust world in VS. IMO they're not the best stories of that era (I much prefer adventure stories from authors like Howard and Burroughs) but they're still very good. Might be up your alley @Maelstrom
  2. Yeah I'd use the Farmland Drops Soil mod until Tyron figures out a way to implement farmland dropping soil properly.
  3. Yeah A War Apart is basically Dominators but with more content. You can ignore Quest, it's just interactive fiction set in the SR universe. And what Thorfinn said, it's on sale at GOG at a price that's basically a steal for one of the best non-linear games ever made.
  4. Have you played Space Rangers 2 before? What you described reminds me of that game, where the entire universe is simulated, from NPC trader schedules to faction wars. You could play the game twice and it would never be the same experience because of how the systems procedurally interact with one another. I love that you can never predict when sand or gravel falls. It'd be nice if it actually falls on and buries hostile creatures though haha!
  5. I grew up on a long line of immersive sims: Ultima Underworld, Thief, Deus Ex, Dishonored. I adore them as they offer so many ways to play a game, sometimes even unintended by the devs. Vintage Story is not advertised as an immersive sim, but it does have some of those features in. There were a number of experiences that didn't seem to be designed in a certain way, but which one could use to his/her advantage. 1) One of the things I like is how lit torches work in the game. I thought it was one of the coolest things ever the first time I threw a torch into a chasm to see how deep it was. 2) Another time, I started a fire in the wilderness when I still didn't have enough flax to make proper clothes for the winter, and ended up burning up half the land (peat) just to avoid dying from the cold. 3) There was one night when I was running through a patch of hills, when the gravel suddenly collapsed and I fell into a deep cave. It caught me by such surprise that I really panicked. 4) I set up and lit some pit kilns at night. The next morning, a dead rabbit was found next to one of the kilns. I guessed it must have run through that patch to get to my crops, and got roasted in the process. That was cool. What are your favourite emergent gameplay moments, and what kind of emergent or imsim features would you like to see in VS?
  6. It's a recent glitch. I might be wrong, but it could have been introduced when the team changed how unlit torches interact with fire sources.
  7. Any update that makes bears less of a nuisance is a huge win in my book!
  8. Yeah I don't really like the current implementation of gliding, which is also affected by fall speed calculation. I've been using these two mods, Alternative Glider Implementation and Fall Damage Options, which have vastly improved the experience. https://mods.vintagestory.at/altgliderimplementation https://mods.vintagestory.at/falldamageoptions
  9. Have you read Robert E. Howard's stories too? Conan's adversaries include some pretty badass eldritch horrors too, which is unsurprising considering Howard and Lovecraft were friends. Would strongly suggest Clark Ashton Smith's stories too.
  10. Yup agreed. If you press buttons "1" to "9" on the keyboard when mousing over items in the inventory, they'll get assigned to the respective slots. It would make sense when pressing "X" to have the same happen with the off-hand too.
  11. Good idea, let me try that. I mean, it's not that I don't appreciate the lack of temporal storms as it ensured a relatively smooth journey to the Resonance Archive, but I really miss temporal gear farming haha.
  12. I haven't had a temporal storm for about one and a half in-game years. The last one I had was some 1000 blocks away from my base, and that was a light one. I haven't made any changes to our world and "/worldconfig temporalstorms" is still set to "sometimes". Are they location-dependent?
  13. Temperature/season definitely has an impact on bees. If it's in November and temp's too cold, then that will inhibit bees from populating skeps.
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