I grew up on a long line of immersive sims: Ultima Underworld, Thief, Deus Ex, Dishonored. I adore them as they offer so many ways to play a game, sometimes even unintended by the devs.
Vintage Story is not advertised as an immersive sim, but it does have some of those features in. There were a number of experiences that didn't seem to be designed in a certain way, but which one could use to his/her advantage.
1) One of the things I like is how lit torches work in the game. I thought it was one of the coolest things ever the first time I threw a torch into a chasm to see how deep it was.
2) Another time, I started a fire in the wilderness when I still didn't have enough flax to make proper clothes for the winter, and ended up burning up half the land (peat) just to avoid dying from the cold.
3) There was one night when I was running through a patch of hills, when the gravel suddenly collapsed and I fell into a deep cave. It caught me by such surprise that I really panicked.
4) I set up and lit some pit kilns at night. The next morning, a dead rabbit was found next to one of the kilns. I guessed it must have run through that patch to get to my crops, and got roasted in the process. That was cool.
What are your favourite emergent gameplay moments, and what kind of emergent or imsim features would you like to see in VS?