Jump to content

Aledark

Very Important Vintarian
  • Posts

    144
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Aledark

    • /group info groupname doesn’t work
    • /group list groupname doesn’t work
    • .serverinfo doesn’t work nor /serverinfo
    • Land claiming adjustment.

           Cant adjust a claim with grow or shrink commands once it has been saved once even if you load it properly, etc.

    • Rifts visibility at night Isnt visible enough in my book even with 100% particles. Maybe cause I don’t have godrays on?
    • Rifts spawning inside road blocks instead above them.

     

    I can grief other people claim's with no rights with the caveart even tho i've got no rights to do so. Also X and Y for the icon picked with F of cave-art are mixed up in the array i believe.

  1. See attachment but the serverconfig.json should have the defined suplayer role in the serverconfig.json of your server

    such as:

      {
          "Code": "suplayer",
          "Name": "Survival Player",
          "Description": "Can use/place/break blocks in unprotected areas (priv level 0), create/manage player groups and chat. Can claim an area of up to 8 chunks.",
          "PrivilegeLevel": 0,
          "DefaultSpawn": null,
          "ForcedSpawn": null,
          "Privileges": [
            "controlplayergroups",
            "manageplayergroups",
            "chat",
            "areamodify",
            "build",
            "useblock",
            "attackcreatures",
            "attackplayers"
          ],
          "RuntimePrivileges": [],
          "DefaultGameMode": 1,
          "Color": "White",
          "LandClaimAllowance": 262144,
          "LandClaimMinSize": {
            "X": 5,
            "Y": 5,
            "Z": 5
          },
          "LandClaimMaxAreas": 3,
          "AutoGrant": false
        },

    serverconfig.json

  2. 19 minutes ago, OccultAxis said:

    love the mod but the working sound is heard by everyone across the server

    It depends on the view distance basically it seems like(if chunk's loaded or not). Would need stronger sound attenuation.

    exactly 256 blocks for me with my view distance and goes further if i increase my view distance.

    • Confused 1
  3. 2 hours ago, Fredrik Blomquist said:

    I think nodesearch should be turned on by default. I feel that without it the prospecting pick is pretty useless. Finding ores just exploring caves is much faster.

    Yea definately.

    I think They should revise their settings. I've suggested it lots of times....IT is one of the most commonly asked question by people on settings changes when they already started.

    • Like 1
  4. missing a closed <>

    see the client-main.txt

    30.1.2022 14:36:51 [Error] Found closing tag <a> at position 97 but <font> should be closed first. See debug log for full text.

    Here's the one in client-debug.txt

    Material: Stone
    <font color="lightblue">Multimaterial chiseled block</a>

  5. anyway that the request channel land claim and land info request when hudclock doesnt have his server counterparts stops after 3-5 ammount of tries?

     

    for example:

    22.1.2022 19:58:08 [Notification] Loaded Shaderprogramm for render pass clouds.
    22.1.2022 19:58:14 [Warning] Request channel not connected
    22.1.2022 19:58:17 [Notification] Track Cave Mix () now started
    22.1.2022 19:58:19 [Warning] Request channel not connected
    22.1.2022 19:58:24 [Warning] Request channel not connected
    22.1.2022 19:58:25 [Notification] Wow, client daytime drifted off significantly from server daytime (16,4 mins)
    22.1.2022 19:58:29 [Warning] Request channel not connected
    22.1.2022 19:58:34 [Warning] Request channel not connected
    22.1.2022 19:58:39 [Warning] Request channel not connected
    22.1.2022 19:58:44 [Warning] Request channel not connected
    22.1.2022 19:58:49 [Warning] Request channel not connected
    22.1.2022 19:58:54 [Warning] Request channel not connected
    22.1.2022 19:58:59 [Warning] Request channel not connected
    22.1.2022 19:59:04 [Warning] Request channel not connected
    22.1.2022 19:59:09 [Warning] Request channel not connected
    22.1.2022 19:59:14 [Warning] Request channel not connected
    22.1.2022 19:59:19 [Warning] Request channel not connected
    22.1.2022 20:01:49 [Warning] Request channel not connected
    22.1.2022 20:01:54 [Warning] Request channel not connected
    22.1.2022 20:01:59 [Warning] Request channel not connected
    22.1.2022 20:02:04 [Warning] Request channel not connected
    22.1.2022 20:02:09 [Warning] Request channel not connected
    22.1.2022 20:02:14 [Warning] Request channel not connected
    22.1.2022 20:02:19 [Warning] Request channel not connected
    22.1.2022 20:02:24 [Warning] Request channel not connected
    22.1.2022 20:02:29 [Warning] Request channel not connected
    22.1.2022 20:02:34 [Warning] Request channel not connected
    22.1.2022 20:02:39 [Warning] Request channel not connected
    22.1.2022 20:02:44 [Warning] Request channel not connected
    22.1.2022 20:17:46 [Warning] Request channel not connected
    22.1.2022 20:17:51 [Warning] Request channel not connected
    22.1.2022 20:17:56 [Warning] Request channel not connected
    22.1.2022 20:18:01 [Warning] Request channel not connected
    22.1.2022 20:18:06 [Warning] Request channel not connected
    22.1.2022 20:18:11 [Warning] Request channel not connected
    22.1.2022 20:18:16 [Warning] Request channel not connected
    22.1.2022 20:18:21 [Warning] Request channel not connected
    22.1.2022 20:18:26 [Warning] Request channel not connected
    22.1.2022 20:18:31 [Warning] Request channel not connected
    22.1.2022 20:18:36 [Warning] Request channel not connected

     

  6. on 1.16.1 rc2 when i do .export mark start it crashes.

    Running on 64 bit Windows with 16 GB RAM
    Game Version: v1.16.1-rc.2 (Unstable)
    Loaded Mods: bettercrates@1.4.0-rc.2, extrachests@1.5.0-rc.2, tradeomat@1.6.0, game@1.16.1-rc.2, carboncopy@0.1.7, carrycapacity@0.6.4, farmlanddropssoil@1.4.0, medievalexpansion@3.7.1, creative@1.16.1-rc.2, survival@1.16.1-rc.2, workbenchexpansion@1.4.1, campaigncartographer@2.0.0, bricklayers@0.8.0
    2022-01-20 21:07:08: Critical error occurred
    System.TypeLoadException: Could not load type 'Vintagestory.API.Common.Action`2' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
       at CarbonCopy.CarbonCopyCommand.Process_MarkSubcommand(CmdArgs args)
       at CarbonCopy.CarbonCopyCommand.CallHandler(IPlayer player, Int32 groupId, CmdArgs args)
       at Vintagestory.Client.NoObf.HudDialogChat.OnNewClientToServerChatLine(Int32 groupId, String message, EnumChatType chattype, String data)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerNewClientChatLine(Int32 groupid, String message, EnumChatType chattype, String data)
       at Vintagestory.Client.NoObf.HudDialogChat.OnKeyDown(KeyEvent args)
       at Vintagestory.Client.NoObf.GuiManager.OnKeyDown(KeyEvent args)
       at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args)
       at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(Object sender, KeyboardKeyEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.Platform.NativeWindowBase.OnKeyDown(Key key, Boolean repeat) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\NativeWindowBase.cs:line 130
       at OpenTK.Platform.Windows.WinGLNative.HandleKeyboard(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 646
       at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 828
       at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
       at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1551
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 369
       at _onk6uFpqwcbPW6YzuZhhUdPywZf._VX8KgZtGV3ZCueYlgfrjdPvyuhh(_eyDkp85wcsatK4hyRtVBSqG8y9l , String[] )
       at _RE6vupBBnuxpHTQrO531ET777xk._VX8KgZtGV3ZCueYlgfrjdPvyuhh(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 2022-01-20 21:07:08, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: exception code c0020001, exception address 00007FFCB74A4F69
    Stack:
     }
    --------------
    { TimeGenerated = 2022-01-18 20:09:26, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.16.1.0, time stamp: 0x61e3e36b
    Faulting module name: nvoglv64.dll, version: 30.0.14.9649, time stamp: 0x617068e7
    Exception code: 0xc0000409
    Fault offset: 0x00000000012820e5
    Faulting process ID: 0x21ec
    Faulting application start time: 0x01d80cce3b655cdb
    Faulting application path: C:\VSTEST\Vintagestory.exe
    Faulting module path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_44dc4eefedc0d082\nvoglv64.dll
    Report ID: a347b8cf-efcb-434c-9921-7c46f5c916eb
    Faulting package full name:
    Faulting package-relative application ID:  }
    --------------
    { TimeGenerated = 2022-01-16 18:10:30, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.16.0.0, time stamp: 0x61dc5145
    Faulting module name: KERNELBASE.dll, version: 10.0.19041.1466, time stamp: 0xe01c7650
    Exception code: 0xc000041d
    Fault offset: 0x0000000000034f69
    Faulting process ID: 0x498
    Faulting application start time: 0x01d80b2e3506e888
    Faulting application path: C:\VSTEST\Vintagestory.exe
    Faulting module path: C:\Windows\System32\KERNELBASE.dll
    Report ID: eb3a79e9-1ee9-4117-8648-cc615456cb74
    Faulting package full name:
    Faulting package-relative application ID:  }

  7. Yea should be on by default for sure maybe 6 blocks.

     

    Additionally in the what should be default....i feel 100k interpolation even for servers is too big ..should be 50k like it was in the past in my book. It requires a too long trip i feel for 90% of players base to reach the equator(half of it...50k blocks travel by land and or lucky chain of TLs). I feel 50k(so 25k equator or -25k N to North pole is decent number) for MP.

  8. 5 hours ago, FlyingCatPhillips said:

    So, did anyone else have to spend time, not in the game, to simply learn the game?

    I have spent a bit of time learning about the game. I can finally play the game! I guess I was very unlucky, because I spawned by a wolf spawning area. After some cool down time, and finding my login info, I started learning the game. I watched a few, limited youtubers, for some more ideas on how to play the game. But seriously Vintage Story is way difficult and thankfully I found in world creation how to make creatures passive and weaker. Yet, I was almost killed by a boar who came into my home... wow, bad luck notwithstanding, I am finally making progress. 

     

    Yea i've got perhaps 1500 hours in this game (dont know cause MP online game isnt counted lol) and id say my first 100 hours in game were with a good 50 hours of watching videos and wiki lol and at the time i can say that we have a VERY VERY good wiki and videos vs what was available back then.

    • Like 3
  9. To be honest i think if you pick wildness survival and or survival or explore might be wrong presets because of the way customize settings were added and added as time went by(which is totally fine). I'd sit down with the community and either you play survival or creative. sub option to survival with wildness + modulated by cake,easy,medium, difficult, hardcore

     

  10. I wonder if i generate a chunk during winter time/freezing condition if it actually not spawn them at all...im up to 12 00 thousand blocks in 1.16rc2.  (i check chunk version and its all there but i havent spotted any from -3k down to 9k south...gonna keep going, we'll see

  11. Love the new sound btw but once small thing.

    doesnt seem to attenuate the sound over blocks travel(friend chisel a block at 0,110,0) with a view distance of 200 for example) i'll hear it still at 0,110,200)

    18.1.2022 14:34:04 [Warning] OpenAL Error during SetPitchOffset of sound workbenchexpansion:sounds/chiselsound.ogg: InvalidName

  12. One weird thing is it doesnt find your clientsettings.json...in one of your trys...thats odd its where it keeps your user info on log in along all your controls/settings,etc.

    check : C:\Users\jacek\AppData\Roaming\VintagestoryData for the file.

    Important: Make sure mods are located only in C:\Users\jacek\AppData\Roaming\VintagestoryData\Mods and none besides the vanilla ones in C:\GRY\Vintage story\Mods

    ----------

    Concerning HudClock your not running the right version on your previous attempt, i see it logs the 2.6.0 on more recent trys: https://mods.vintagestory.at/show/mod/282 it should be version 2.6.0 might be linked if you got a 2.5.0 in 1 folder and 2.6.0 in an other folder which can cause conflicts.
    ---------------------

    1 Which ever mods tweaks out : clay bowls gives out errors arent patched correctly.

    16.1.2022 18:35:22 [Error] Patch 0 (target: game:blocktypes/clay/bowl.json) in stackables:patches/survival-blocktypes-clay-bowl.json failed because supplied path /maxStackSizeByType/* is invalid: The json path /maxStackSizeByType/* was not found. No such element 'maxStackSizeByType' at the root path
    16.1.2022 18:35:22 [Error] Patch 1 (target: game:blocktypes/clay/bowl.json) in stackables:patches/survival-blocktypes-clay-bowl.json failed because supplied path /maxStackSizeByType/*-milk is invalid: The json path /maxStackSizeByType/*-milk was not found. No such element 'maxStackSizeByType' at the root path
    16.1.2022 18:35:22 [Error] Patch 2 (target: game:blocktypes/clay/bowl.json) in stackables:patches/survival-blocktypes-clay-bowl.json failed because supplied path /maxStackSizeByType/*-honey is invalid: The json path /maxStackSizeByType/*-honey was not found. No such element 'maxStackSizeByType' at the root path

    needs a proper update/new version.

     

    2 BetterSurvivalTrades isnt compatible with version your running, check modb (least at some point in your trys)

    3 egocaribautomapmarkers isnt compatible with version your running, check modb (least at some point in your trys)

    -------------------------------

    16.1.2022 18:34:36 [Error] Found closing tag <a > at position 771 but <a> should be closed first. See debug log for full text.
    16.1.2022 18:34:36 [Error] Found closing tag <string> at position 1340 but <strong> should be closed first. See debug log for full text.
    16.1.2022 18:34:36 [Error] Found closing tag <a> at position 193 but <> should be closed first. See debug log for full text.

    regarding those : check server-debug and client-debug for the details: might be someone who forgot to close in vanilla or an other mod some html code to display links and such.

    --------------------

    I'd delete the C:\Users\jacek\AppData\Roaming\VintagestoryData\Cache   (delete unpack folder) just to make sure on your next attempt too once you've check the above things.

    • Amazing! 1
  13. 2 hours ago, Jacek Babiak said:

    HELP 😉

    Bez tytułu.png

    post your client-main.txt and server-main.txt on your next gameplay session they located at : C:\Users\admin\AppData\Roaming\VintagestoryData\Logs

    instead of admin might just be username of your session.

    • Thanks 1
  14. 14 hours ago, Blazer said:

    My next vote will definitely be for an ocean update. The means for travel across large bodies of water will make long-range exploration much more feasible. Especially if you can store items on-ship.

    I could be wrong but three updates so 1.17, 1.18 and 1.19 might not get a vote per say.

    Tyron posted next update(1.17) release post would be around to de-jank some of the stuff and hence the quality of the game/code/etc + lore/content update first version.

    We dont know what holds 1.18 and 1.19 but from what redram posted many weeks ago very briefly in discord it feels like those updates were somewhat at least in their essence set by the development team, as players, we just don't know what they'll be, only thing he said is we cant base ourselves on the past community votes for the content of the updates(might be different or hybrid, etc...what we know is they'll follow roadmap most likely) as they might be rearranged differently. I'm paraphrasing what i understood. Would need @redramto post or clarify if they are rdy to do so and you know never know what future holds, some things may change. Vs what is planned and what happends is sometimes different!

    • Thanks 1
  15. 1 hour ago, Sparkle Kitti said:

    baskets and chests wont work?

    Correct it has to be in open storage which should just say in your inventory but that workaround makes it work because you can place a bag which is inventory only and place it on ground. a hand bag made with cattails would work too.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.