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redram last won the day on March 31

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About redram

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  1. Actually hosting the servers for people to use.
  2. fyi, they won't die of hunger or anything. The females need food to breed, and during winter males and females can become lean (yield less meat) if not fed well. But They won't die.
  3. Bismuth does not spawn shallow enough to create surface nuggets, fyi. So you'll need to search deeper, probably in caves, unless you are good with the propick. It only spawns in igneous and metamorphic stones, not sedimentary. As Streetwind mentioned, you can check the handbook to find out the exact stones.
  4. You need an "echo chamber" to play the discs. They simply play music. Echo chambers can be found in a very rare ruin, or also bought from I think the luxury trader, sometimes.
  5. Many of those things are planned for future implementation. The big hurdle is moving crop maturity from 'every few days' to a more realistic time scale on the order of months. That'll change gameplay a lot, and there need to be systems in place to support that playstyle.
  6. All sizes of hides produce the same leather - just more or less pieces. You could roll with leather armor as your standard armor. That might keep it used up, depending on how much combat you get into. I do think there is a trader or two that might buy it sometimes. But probably not a reliable outlet.
  7. I'm not aware of any plans to address wolf stuff soon. I'm not even 100% sure that's how their spawning works (coding isn't my department), but it's the impression I've gotten from a couple past incidents similar to yours. It's one reason I usually base in open plains, since wolves are unlikely to spawn in plains. Trying to base in non-wolf territory is the best way to avoid it really.
  8. iirc wolves have specific spawn points. And so if you accidentally build a base on their spawn point, you'll have a rough time. Drifters spawn anywhere based on light and surface though.
  9. You can enable the second propick mode in an existing world. The wiki has a list of server commands for a variety of configs, to apply after the world is made. The command you want specifically is /worldConfig propickNodeSearchRadius [0-12]. Anything above 0 will enable it. The number is the radius in which the propick will detect actually-existing ore. I believe somewhere in the 6-8 range is the most common choice. Some folks say that if the radius is too large, it makes it hard to zero in because you can detect separate deposits, and end up getting jerked around between them. Ther
  10. Just as an fyi, armor is extremely unfinished right now. It was rather quickly put in as the same time as the tiered drifters, because *something* was needed to protect against them. Crafting of armor will changed entirely, eventually, at all levels. But it'll be a ton of work to code and make assets for - probably just about an update all it's own. So until the time is deemed right for that, we'll just be sort of stuck where we are. And one more fyi, copper and bronze tiers were intentionally designed to be sub-optimal, especially for upper tier armors. And *especially* copper, as the
  11. Yes, this is a planned eventual feature.
  12. Yes, "get a feel for what the community wants" is quite a bit different from "take directions from the community". Which is why those polls are sprinkled with "none of this is guaranteed".
  13. In fact, it's a bit much for some members of the dev team. And so detailed butchering will likely not ever be in vanilla. Meaning it'd be good mod territory, not likely to ever be superseded by vanilla mechanics.
  14. We do have seasons. Probably just didn't get it taken off the roadmap. Though it could also refer to moving crop growth times to a year-long scale, which is also planned. Rather than having them mature every few days.
  15. Ya, it'll all make it in eventually. We only have 2 programmers though, so eventually can be a rather long time. So we like to get a feel for what the community wants.
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