Saw that today. Still out of luck until more mods get net7 compatibility. Oh well.
About the ACulinaryArtillery.DisplayPatches::displayFix exception : does that break anything in a blocking way or is it just failing to patch compatibility for a mod I'm probably not using? I already made a local edit of EF 1.6.6 since most of the issues there could be json adjusted, still no idea what the startup exception with Artillery is and whether it's ignorable or not