Following this post I believe i was onto something that combat is the weakest part of vintage story. I see that most of the posts since mine where about surface stability and temporal storms.
The way I interpret this discussion so far : Stability and temporal storms are the main thing that force combat on the players since combat is objectively* not fun, engaging or worthwhile. most of the discussion are about how to tweak them to make their mechanic so they force combat less on the player.
Personally, since my first post i set creature hostility to passive and i was finally able to get past copper into iron before the combat made be stop playing since i found about vintage story 3 years ago. In the future i might try to enable combat again if there is a overhaul.
*edit out of spite( my interpretations are subjective.)