Urmanin
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Mods should be additions to the game, they shouldn't have to fix the game. You picked a shit hill to die on.
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"Mods will fix it" definitely means the game is headed in a good direction huh
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Bowtorns and drifter stones should be able to 'break' basic windows.
Urmanin replied to Broccoli Clock's topic in Suggestions
This is one of the worst suggestions I have ever seen. Genuinely what is wrong with you -
Awful dogshit changes. I don't know a single person that actually plays the game that likes them - nobody will be farming berries anymore. Which isn't really a problem since berries are the worst food source anyway and alcohol is useless.
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You just indirectly confirmed that the journey is that long just to justify the elk. And the point of my statement isn't that I have to hold W - it's that it's mind-numbingly long, absolutely pointless and completely boring. Everyone knows about the elk, and everyone outside your little precious echochamber abhors chapter 2. So far out of every entirely separate group I have played with 100% of the reactions to chapter 2 were "I am never playing with lore content again". You can defend it all you want, but there are always people like you who defend objectively bad decisions and practices in gaming. This leads to the game's "official" communities becoming a smaller and smaller chamber of nothing but positivity as the project slowly shrivels up and dies. In the end all arguments defending bad changes to the game boil down to "but I liked it" (you are in the absolute minority), more tedium = more hard and good, and mods will fix it. It's a death knell for the long term prospects of the game. It has happened before dozens if not hundreds of times, and this time will be no different. The devs very badly need to take a step back and ask the important question of "what does this change accomplish? what does it mean for actual gameplay and fun?" and to put the second game on the backburner until VS is done. I will for the last time reiterate - tedium and realism for their own sake is just the game insisting upon itself. The game flow gets bogged down with pointless chores and tasks become longer and more complicated with zero payoff. If you like games like the germans' favorite farming simulators, this is for you. If you're a normal human being, more tedium with zero payoff is extremely off-putting. Believe me, outside of here the absolute majority of people hate pointless tedium and the lore content as it is in the game right now. The point of games is to be fun, and if it's not fun, why bother.
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It's not just the parkour, it's also the boss. They just looked at the ender dragon, who NOBODY likes actually fighting, and thought "how can we make this 5 times more annoying". And your payoff is literally nothing. Not to mention hours of holding W in empty terrain to get there. All of chapter 2 needs to be scrapped again and redone. It is straight up awful.
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Their development time is a finite resource which is why they're spending it making a second game instead of having all hands on deck for actually finishing vs first. It's a very poor excuse, and Tyron and co are not the first by far to use it. It ends the same way every time too, and I am not willing to bet VS will be an exception in the long run. The magic "creator vision" just looks extremely unfocused with no clear priorities. I'll trust someone like the devs of valheim or starsector to deliver on a straight vision, bit from the looks of things Tyron and co have no clear vision anymore, they just add whatever is cool to them in the moment regardless of prior commitments or promises anymore. The biggest case of that recently was warframe and guess what, the game only started getting better when the "people with the vision" completely left warframe development for the second game (which tyron and co are also doing) and were replaced. VS is not some magic unique case in game development. Videogames have been actively made since the 80s and in that time I have seen plenty of examples of "creators with vision" who made a good foundation but then lost track and ended up just making a mess.
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We get it, Tyron wants everyone to use his ugly oc donut steel sword named after his precious self insert oc. He was just mad people threw spears at his precious eidolon to turn it into an eidogon, because as a boss it's boring and quite frankly nobody cared for it of the about 3 times i'ver seen it done with different people. It's also why the second boss is as it is - it exists just to waste your ammo, and makes it so you can't throw spears at it. As a weapon the falx makes no sense. At no point should it magically be more effective at fighting anything than a spear, the weapon of choice of every footman in history. Looking at it realistically it offers absolutely zero benefit over just using any old normal sword. Sure, it SAYS it's somehow, magically better at fighting drifters, when looking at it it would be worse than any straight-edged blade at cutting something in an actual fight. It'll just get caught on your enemy, or the metal jutting out of them when slashing. Or do you think there exist enemies which let you stand still and use the falx on them like a hand saw? That's what the design seems to imply. It's like he looked at a khopesh and thought to himself "how can I make it lamer". I refuse to use falxes on principle just to spite Tyron at this point. Thankfully there's no shortage of alternatives even in the base game (spears, bows and the shortsword). Again, the excuse of "oh but you have better spears now" holds no water because the new "better" spears are now the same as old "worse" spears, meaning you have to put in more resources and effort to get the same, or worse, results. All because the devs are mad at people doing what every caveman learned to do.
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Quite frankly the game isn't as solid as you claim because the whole chapter 2 of the story is some of the absolute worst I have seen videogames have to offer. Not to mention many other gripes, no matter how minor, people had over previous updates some of which still haven't been addressed even though it would really not take long. Such as the stone paths being misalingned with their version of stairs. This has been a complaint for coming up to 2 years at the very least. Do not tell me this takes years of dev time to fix. It doesn't. And looking back at updates and excuses, some design decisions in regards to it read as stubborn and entirely tone-deaf. Why are the chapter 2 locations so far? To justify the elk. Their words not mine. People defend it as an "adventure" but holding W for hours on empty plains with nothing in them but an odd wolf or bear (or the notorious pit traps that are everywhere) isn't very fun. Why did the spears get nerfed? Because carrying 10 and throwing them is "too powerful". We'd certainly want to address all the npcs complaining about that one. In a pve game. Why is the mechanical update now the fishing update? Because it's easier to put into the second game (which TOTALLY isn't affecting vs development trust me bro). God reading that whole post about it, it's so pathetic. It's just Tyron crying about it because he knows it's true.
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Nerfing ranged options in a stone age to late medieval survival game is an insult to every hunter or soldier that ever lived until firearms became widespread.
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That's what I said. You can require metal tongs for iron, meteoric iron and steel metalwork, but there is no reason I should retire perfectly workable tongs for when I need to work with copper, gold or lead.
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I don't trust Tyron to roll back bad changes since he's the one who made the devastation tower (and the journey to it), the literal worst, anti-fun part of any game I have seen in over 25 years. I'd rather go back to getting PKd in ultima online than do that one again, ever. My point of most "realism" changes this update just being tedium for tedium's sake stands. Sure, make me grow EVEN MORE flax, as if you didn't already need multiple crates' worth of flax to do things in this game, like being able to make a sailboat and a windmill.
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There should be no durability loss on tongs. It's just tedium. You want metal tongs, possibly with leather wrapped around the handle part to work with iron+? That's cool, that's fine, I don't want to constantly have to re-craft tongs. And I certainly don't want to need to have tongs everywhere to work with anything hotter than a mild midsummer day in a fantasy game where i am a blue-skinned better-than-human immortal.
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See, the changes would be fine if you needed one pair of tongs (infinite, wooden) to work with crucibles and another tier of tongs (infinite, metal) to work with higher temperatures, and not just "let's make players forge tongs forever now". Hell, realistically you now shouldn't be able to work with metal ever with wooden tongs now since the smelting temperature of copper is over 1000c and tongs are routinely used, right now, for lower temperature work with ingots. And needing them for food cooking is just completely unneeded and unnecessary.