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DrTenabrae

Vintarian
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Posts posted by DrTenabrae

  1. Thematically im totally ok with a clockwork trading box :D

    I think the problem you'd have code-wise is storing the trades in a database or whatever since you might have a lot of them at once (especially in terms of future proofing). Otherwise the trader code obviously has the basics for give thing to thing and get other thing in return.

    Conceptually requiring a temporal gear per item you want to trade might be a bit excessive, especially as translocators become more of a thing. Perhaps make the gear part of the cost of building the vending machine and have it output a few machines per craft.

  2. My list of buff/debuff ideas

     


    Buff/Debuffs for generic effects
    Rather than have specific effects for a lot of things, you can have generic effects and combine them... e.g. if you're cold you might take small health over time & movement speed penalty
    There are plenty more you could add (like lucky to give better loot or whatever) but this is a list of things I think are relatively essential for json modders to be able to add to make magical potions, tech stuff, and some world changes (like gravity).

     

    • Health over time - poison (-), sickness (-), magic (+/-), being on fire/lava/etc.
    • Movement speed - weight, bulk, gravity, magic, strength
    • Jump height - gravity, strength
    • Ignored by AI - invisibility, animal scent (hunting), wind direction ?
    • Attracts AI - strong meat smells, lures, injury
    • Repels AI - fire, smoke, repellant salves/plant
    • Resistance to damage types - mostly magic but could also be being soaked = resist fire
    • Suffocation - this could be a state rather than just an effect of certain terrain types, thus it could easily be added to gasses, weapons, traps
    • Suffocation immunity/resistance - magic or technological, maybe wet cloth over mouth for minor resistance to some types if you wanted it granular but probably too far.
    • Flight - magical or technological
    • Immobile (cannot move) - magical, poison, trap, etc
    • Dazed (wobbly drunk style) - magical, drunk, poisoned
    • Radiant (casting light) - magical, technology, wearing an illuminating item

     

    • Like 1
  3. 11 hours ago, LassieTartan said:

    You have used really nice sounding instruments here.  All of my favourites in fact but I would like to make a suggestion.  It would be great if the tempo could vary.  Here is what I mean - The slower you move the mouse the tempo would decrease and the faster you move the mouse it would increase.  Loving this mod.  Keep up the good work.

    I'm going to work with novocain to hopefully add more instruments and put in a proper playing method (or variant on the current method) and maybe add chords and a proper sustain for the flute. Thanks for the feedback.

     

  4. Im finding it pretty hard to get rid of objects and would love some sort of trashcan option or item deletion mode to get rid of the excess of thing like stone that you pick up all over the place.

    Barring that at least some kind of trash can object we can have that deletes things you place in it.

     

    Keep VS clean !

  5. Just a copypasta of a chat in the discord about quarrying options.

     

    tenabrae (BunnyViking)Today at 4:18 PM

     
     
    How do you make a quern ? or more accurately, how do i make the granite stone to make the quern ?
     

     

    StroamToday at 4:18 PM

     
    break every block around the stone
     

     

    MarcAFKToday at 4:18 PM

     
    mine out a stone so theres nothing touching it
     

     

    tenabrae (BunnyViking)Today at 4:18 PM

     
     
    ah ok
     
     
     
    that is not intuitive as a process
     

     

    StroamToday at 4:19 PM

     
    it's a tribute to TFC
     

     

    MarcAFKToday at 4:19 PM

     
    Yeah. Maybe we need a tool specifically for quarrying whole stone.
     

     

    tenabrae (BunnyViking)Today at 4:19 PM

     
     
    yeah the manual just needs to say how its done
     
     
     
    since its not technically a drop from stone
     
     
     
    it isnt mentioned
     
     
     
    works though :smile:
     

     

    MarcAFKToday at 4:27 PM

     
    Hmm. Really would be slower than just mining out ever sorrounding rock.
     

     

    tenabrae (BunnyViking)Today at 4:28 PM

     
     
    yeah even at its most efficient its costing 5 rock to make 1 rock
     
     
     
    and then you could only get... 3 ? out of that setup before you'd have togo again
     
     
     
    could actually be a good use for the chisel, get a rock with nothing on <x> sides and you can chisel out the block instead of using a pick to mine it
     

     

    MarcAFKToday at 4:31 PM

     
    Bore holes into the block with an iron bar and a hammer, drive in wedges, or wooden wedges which are expanded with water. You would need to go every surrounding face, ... maybe have the block being worked on display the process being done on every connected face, and take longer the more faces are connected.
     

     

    tenabrae (BunnyViking)Today at 4:31 PM

     
     
    yeah basically some other system that makes sense and works in the game balanced
     

     

    MarcAFKToday at 4:32 PM

     
    Then you only need to take the tool to one block and mine it out with the game taking longer depending on how many faces are connected you don't have to think about it
     

     

    tenabrae (BunnyViking)Today at 4:32 PM

     
     
    yup, and it i means cobble isnt the obvious choice for building materials, you can take the time and get a nice material through effort rather than rote gathering
     

     

    MarcAFKToday at 4:33 PM

     
    Ah hell. ok at best you're looking at like 2-3 blocks mined out every stone you end up with. How about make the chisel give you 4 stone bricks?
    • Like 1
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