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EzioCoda

Vintarian
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Everything posted by EzioCoda

  1. Seems my point didn't come across as well as I'd hoped. My mistake, so please allow me to correct things: My post was meant primarily as a criticism of people who judge general/vague ideas for a game based purely on specific, pre-existing implementations of that idea in other games. The point I was attempting to make is that even a "simple" idea for a game can consist of a dozen variables that lead to a hundred different implementations, which can affect a game in a thousand different ways, so judging an idea only because the currently existing implementations are flawed isn't very fair. Outside of the "locking stuff behind npcs" and "changes to the handbook" sections (I used Spoilers to separate my post into sections because it's easier to read) I actively tried to avoid giving specific implementation ideas, the first two sections are supposed to be examples of how implementing a single idea consists of several smaller decisions that can lead to several, completely different results depending on how you go about things. I sincerely hope my point has come across better with this post.
  2. What a lot of people here don't seem to understand very well is that there is a difference between a general idea and the specifics of its implementation. Achievement/Popup system: Locking stuff behind exploration/worldgen/RNG: Locking stuff behind NPCs: Potential changes to the Handbook: Yeah. Except for the Handbook full of wall-of-text tutorials which the game tells you about almost as soon as you start a new world. Y'know, the very feature this discussion thread is about. You sound like the average Dark Souls player, gloating about how "this game doesn't hold your hand" despite the game in question having massive amounts of handholding.
  3. It seems to heavily depend on the distribution you're using. For example, in Debian-based distros (which are probably the most used ones) you have Microsoft's own package repository which includes .NET 7, and for Arch it's been added to the distro's repos. And as the devs have already stated, migrating so soon isn't exactly feasible because of the dependencies as well as potential incompatibilities, it's simply too much effort right now. Besides; unzipping a file, then exporting a variable and adding a directory to PATH isn't hard, it's pretty straightforward for a manual installation.
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