I wanted to create a "safe" world to mess around in and so turned off temporal storms, temporal rifts, and creature hostility. But I've still seen drifters even though the rifts are turned off?
This is a snippet of the code I have in the serverconfig.json file on gportal:
"WorldConfiguration": {
"worldClimate": "realistic",
"temporalStability": false,
"temporalStorms": "off",
"temporalRifts": "off",
"gameMode": "survival",
"deathPunishment": "keep",
"blockGravity": "sandgravel",
"creatureHostility": "off",
"creatureStrength": 1,
Do they still spawn even with rifts off, but they just won't attack? Thanks!