temporal stability is enabled. It happens every single time and while that log includes all the mods, I thought it might be a specific one so I tested out starting up with just one of each, but it crashed the client in every single combination.
I'm all set for now with my own hack of the dll to add the try/catch but I'd prefer to not have to modify every new release. If you can suggest code that would log details, that wasn't something I was able to easily find for the game's libraries, I could add logging to see what specifically is null and if the error goes away after the client has been connected for a bit.