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Odur27

Vintarian
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Everything posted by Odur27

  1. I had someone talk to me about an amazing idea today, VS Villages meets Fantasy Creatures. The idea is having Hostile NPC Cities/Villages/encampments spawn, that the player could then raid and or siege. Orks and Goblins are the 2 main races in the Fantasy Creatures mods but a forest with many Tree Ents would be interesting as well. I would gladly try to tackle something like this my self but my skills are very much lacking. Aged wooden structures in a somewhat organized way with rustic jagged clutter would be my vision. Rusty spikes and piles of dirty disused copper- iron age clutter. Maybe with variable modular sized encampments with sentries and patrols based on difficulty/technology tier. A Big bad stronghold with some sort of orc shaman or something at the end would also be interesting. Perhaps eventually there might be a way to make non hostile cities at war with the opposite faction. Then add story lines where you find a prisoner and save them then they reward you for saving them.
  2. I had someone talk to me about an amazing idea today, VS Villages meets Fantasy Creatures. The idea is having Hostile NPC Cities/Villages/encampments spawn, that the player could then raid and or siege. Orks and Goblins are the 2 main races in the Fantasy Creatures mods but a forest with many Tree Ents would be interesting as well. I would gladly try to tackle something like this my self but my skills are very much lacking. Aged wooden structures with rustic jagged clutter would be my vision. Rusty spikes and piles of dirty disused copper- iron age clutter. Maybe with variable modular sized encampments with sentries and patrols based on difficulty/technology tier. A Big bad stronghold with some sort of orc shaman or something at the end would also be interesting.
  3. bit of a necro post, was this figured out, and how do I invoke said command?
  4. It's telling me there is an issue of authentication to log into my own server? What gives? I just want to play while I wait out mod updates, Please revert this change so I can play 1.19.8 for now.
  5. Thank you so much, that worked perfectly. You have somewhere I can send you some money for a coffee or something?
  6. I probably should of specified I have basically zero coding knowledge, I have been able to make simple edits and duplicating certain things by copy pasting and changing values. Anything I do know was mostly in XML or C based languages prior to this. Below is what I have after your instructions, but I've got no idea what to remove to make my server boot again, or if I even made the edits correctly. Only thing that's really gotten me this far beyond your information is if visual studio gives me an error or warning and highlights my mistake. Which visual studio currently sees no issue with this. I know best practice is to help others help themselves but I'm at a loss here. [ { "_comment": "Adjusts cloudberry spoil timer to make it more realistic to my needs and desires.", "enabled": true, "op": "replace", "path": "/transitionablePropsByType/*-cloudberry/freshHours { avg", "value": { "*-cloudberry": [ { "type": "Melt", "freshHours": { "avg": 192 }, "transitionHours": { "avg": 24 }, "transitionedStack": { "type": "item", "code": "wildcraftfruit:berrymush-cloudberrymush" }, "transitionRatio": 1 } ] }, "file": "wildcraftfruit:/itemtypes/food/fruit.json", "dependsOn": [ { "modid": "wildcraftfruit" } ] } ]
  7. Hello I had some help with with this from Vies, but I really don't want to bother him to much and I feel like I don't understand enough to ask the right questions. Currently have this for the folder layout, I've been zipping /assets/thunder-v1/patches/compatibility/wildcraftfruit/itemtypes/food (just realized I've had compatibility misspelled, hope that's not why) [ { "_comment": "Adjusts cloudberry spoil timer to make it more realistic to my needs and desires.", "enabled": true, "op": "replace", "path": "/transitionablePropsByType", "value": { "*-cloudberry": [ { "type": "Melt", "freshHours": { "avg": 192 }, "transitionHours": { "avg": 256 }, "transitionedStack": { "type": "item", "code": "wildcraftfruit:berrymush-cloudberrymush" }, "transitionRatio": 1 } ] }, "file": "wildcraftfruit:assets/wildcraftfruit/itemtypes/food/fruit.json", "dependsOn": [ { "modid": "wildcraftfruit" } ] } ] this is the current contents of the file, I'm trying to figure out where I'm going wrong, do the file names matter I'd assume they do but I'm not sure if all or only some matter. The Cloudberries rot too quickly to be useful for anything other than eating right away, I want to make pies with them but with the rate the spoil I'd have to carry around a table and pre made dough with me to be able to achieve my desire. When I have to travel so far afield to find them and by the time I get back to base they are already mush and useless for making pies. Since I can't have them change it for just me, I'd like to figure out how to patch this but I can't figure out how to make it work. Any help would be greatly appreciated. This is where the file I'm trying to patch is. I have it unzipped to look at and see how it's written it's normally in the zip file as packaged from the original author. Below is the code I'm looking to patch
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