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copygirl

Very Important Vintarian
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Posts posted by copygirl

  1. On 1/21/2021 at 7:57 AM, David Hubbart said:

    i have this problem too. is there a way i can just cheat in the new stone path blocks to replace the question marked ones?

    This should be resolved by letting the update dialog do its thing. But if for some reason it doesn't show up anymore, you can temporarily go into creative mode by typing "/gamemode creative" into chat and back to survival one you're done in the same way.

  2. Updated the mod so it comes as a .zip file. I didn't realize that, as a .dll, it would cause issues with Windows or anti-virus complaining about it being dangerous and you have to jump through hoops to even get it downloaded to your computer. The install process is the same, however - just place it in your Mods folder.

  3. Updated the repo. With the help of my friend Nikky we found out an easy way to create a release .zip when building the project in release configuration. We also switched from copying the mod .dll to the mods folder to just telling the game to directly load the mod from the output folder - less clean up when you're done modding!

    • Thanks 1
  4. 23 minutes ago, Kai Effelsberg said:

    would this be possible for discord?

    No. Discord does not offer such an API.

    edit: I looked into it a little more more. It looks like it used to be possible with "GameBridge" but that API has been deprecated and the new "Discord GameSDK" does not support anything of that sort anymore. You can vote on and respond to feedback posts such as Feature Request - Positional audio and also Built in Positional Audio for video games to show your interest in that as a feature.

  5. 7 minutes ago, Fredrik Blomquist said:

    After a few minutes of gameplay the game tells me that the host not responded, crashes and shuts down.

    Yeah, in that case, the server-main.txt file would be helpful. One way to get to it would be to go to the Mod Manager in the main menu, to one folder up, and into the Logs folder.

  6. 49 minutes ago, Fredrik Blomquist said:

    Do you have keep the world open while the update is going on?

    Yes. If I remember correctly, the world will automatically restart when it's done?

    44 minutes ago, Fredrik Blomquist said:

    I don´t know how repair mode works - i got some suggestion about starting that with some command, i might look in to it when i have time. Anyway, the world seems to work now, except for the the path blogs.

    When you open the world selection screen, you can click the pencil to find more options, such as the Run in Repair mode button.

    Which version are you on, now? Perhaps you messed up with switching between version and the game got confused and doesn't offer to show the update dialog anymore?

  7. 42 minutes ago, Jena Jinx said:

    Is there a change to get this in a zip file?  I can't seem to get this to open

    Open? You just place it in your mods folder.

    edit: I will add some information to the first post for anyone who doesn't know what to do with the file.

  8. MumbleLink enables positional audio support in the voice chat program Mumble, allowing anyone using the mod in multiplayer and in the same voice channel to hear one another spatially in 3D - meaning you can make out their direction relative to you and, if so configured, hear them quieter depending on how far away they are. The mod is completely client-side, so you can use it on any server you wish.

    [ VSModDB ]
    [ GitHub Releases ]
    Source code and information on how to set it up are also available on GitHub.

    • Like 3
  9. Released version 0.5.3 which fixed an issue with 1.14.3 where no blocks could be equipped on the back (due to block behavior properties not syncing properly - thanks@Gamer62for reporting the bug) and I've made a change to the placement logic that removes the need for you to aim at a "solid" block when wanting to place carried blocks back down. Place it anywhere: Slabs, fences, chiseled blocks, other chests - the possibilities are limitless!! (Thanks to Dario on Discord for reminding me this is something I needed to do.)

    • Thanks 1
  10. Its likely that Alt + click is already handled by the window manager, allowing you to move / resize windows or so. The game probably does not receive the mouse events in that case. I have my window manager configured so it's mapped to Super (the "Windows key") instead of Alt, which I prefer anyway.

    • Cookie time 1
  11. 8 hours ago, Tech_Rabbit said:

    I think this mod is causing inventory of chests to be deleted when transferred. Had a few times when setting down a back carry chest or vessel get placed or you world edit chests/vessels, it doesn't save the inventory. It was not the case when this mod was not installed.

    To be fair I've never had that happen to me. CarryCapacity does not touch inventories in any way other than when they're picked up or placed down. It could be a in issue that somehow comes about through an interaction with another mod..? Is there anything suspicious in the server-main.txt log file, in particular any exceptions?

  12. 24 minutes ago, Riccardo Russo said:

    It doesn't work for me either, I tried to have only this mod, but nothing. I have nothing in both hands, the tooltip that tells you what to do to use the mod does not appear. Other mods work. Latest version of the game installed. Any idea?

    Does the mod show up in the Mod Manager ingame? Anything suspicious in your client-main.txt log file?

  13. 10 minutes ago, dedok13x said:

    I carried the reed basket for a long distance, at some point it just disappeared (right after drifter hit me). Also sometimes its allowed to run while carrying anything.
    Game v1.14.2, mod v0.5.2

    Stuff carried in-hand is dropped when you take damage. Not sure about the running thing.

  14. 2 minutes ago, DArkHekRoMaNT said:

    Can you make a system similar to food? You can stack food with different expiration dates and it will be averaged

    It would require the item and soil block to store this additional information. Turning soil blocks into block entities is a no-go.

  15. 4 hours ago, Zaldaryon said:

    A question: do you think it's possible to set this mod with a player speed of 1.3x of current speed only when doing a step, clientside? Or does it need to be serverside? I say this bc I kinda explained on Discord why the stepup feels "slow" even with stairs and ladders (you walk the hypotenuse, roughly, not the block itself). This is the basic explanation. If you think it's easy, I would love to see that in the mod.

    I think this is what I tried doing one time by modifying the movement code directly. With it, stepping up becomes instant, and only the camera lags behind a little. The idea would be to slow down the player a little bit when stepping up and recover the speed over time. It would not exactly be linear but from my tests it could still feel fine. Unfortunately it was only a cobbled together WIP thing and I did not feel knowledgeable enough with the codebase to rip out the current ladder-like step-up code that it replaced.

    • Sad 1
  16. Updated the mod to something more sophisticated and balanced.

    - Farmland no longer always drops the soil block, it depends on the nutrients at the time of breaking it. (See first post.)
    - It now is once more a mod that's required on both server and client, due to a block behavior being added.

    • Like 1
  17. 1 hour ago, Kai Effelsberg said:

    Could you add an option to the controls menu for players that do not want to use this feature?

    Disable the mod in the mod manager? Or just delete it from the mods folder. It's client-side only, now.

  18. 14 minutes ago, l33tmaan said:

    Don't you hate it when that happens? 😄

    I do! Well, anyway. I just changed it so it's a code mod (in a single source file, check it out!) that overrides the step height when spawning and verified it by hopping on the official test server. All should be fine now.... hopefully.

  19. Just now, l33tmaan said:

    I just tested this out and it works on my singleplayer world, but not on the multiplayer server I visit. We're both on 1.13.4, could that be the discrepancy? 

    It could very well be that the step height is a property that's synchronized from the server to client. I think I might have to turn this into a code mod, after all.

  20. 20 minutes ago, Vallen said:

    I personally would appreciate it being client side only as I don't want to force the players to need it and as a player, I want to have the option. Is there a way to turn it on/off in game?

    Done. I haven't looked into mod configuration yet. Should do that at some point. Disabling mods is pretty easy so since this is a single-feature mod I don't think that's necessary. It would only complicate things unnecessarily.

  21. 13 minutes ago, Vallen said:

    Either way, thank you for StepUp. Is this a client side only mod or does it work only if a server has it too when playing on a server?

    I did the same mistake as Farmland Drops Soil and did not think about that until after I had already released it, making it required on client and server. The behavior exists on both, so I patched the step height on both sides, but I'm not sure if it has much of an effect on the server. It could be turned into a client-only mod without much worry, as I don't think it provides any benefit. Unlike Minecraft I don't think jumping itself uses up satiety.

  22. 1 hour ago, l33tmaan said:

    I'm not sure how much work you're planning on doing to this, but if you could somehow make it so that I could climb a 2 block wall by jumping at it, then I bet it'd feel even sweeter.

    I'm a big fan of the Smart Moving mod in Minecraft, but that would be a much more involved change and I'd have to dig into the movement internals of the game, so I doubt it.

    • Like 1
  23. This is just a very simple mod that doubles the step height of players (from 0.6 to 1.2) so they can walk up blocks without having to jump.
    Built for 1.14 but might be compatible with other versions. (As long as the existing order of behaviors isn't changed.)

    Download
    StepUp-v1.2.0.cs
    [ VSModDB ]

    To install the mod, simply place the .cs file into your Mods folder.
    You can get there by going to the Mod Manager in the main menu and clicking Open Mods Folder.

    Changelog
    v1.2.0 - Now actually works just on client (and comes as a single .cs file!)
    v1.1.0 - Now works if just installed on the client (not required on server)
    v1.0.0 - Initial release

    • Like 10
    • Thanks 5
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