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Very Important Vintarian
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Everything posted by copygirl

  1. I don't like using reflection when it's not absolutely necessary. I'd rather bother Tyron about it. (I haven't, yet.)
  2. CarryCapacity is currently the only way to move these chests. I kind of like that being possible in survival.
  3. @MaelstromOne quick way I can think of is to go to the Mod Manager in the main menu, opening the mods folder and going one folder up. There should be the "logs" folder. The file that's most likely going to contain the error is "server-main.txt". See you in a few days
  4. Can't reproduce. Can you check the log for errors when the game starts up?
  5. That sounds like the issue Craluminum2413 found on GitHub. Have you updated to version 1.4.0 already? I tested the mod in 1.15.0-rc.1 and it appears to work for me. If you're already using the latest version of the mod or it still has that issue regardless, can you send me your server-main.txt log file? It means the behavior I add caused an error which the server caught, and likely wrote it to the log, but did not crash due to it.
  6. @Lid Okay I've looked into the game code and the only thing I keep seeing is this "gamemodeauto" thing, which appears to be a tool or library. I've used gamemode before myself, though not anymore. I don't quite understand how it sneaks itself into the mod compilation process for Vintage Story source mods. Is it possible for you to uninstall that library / package and retry? (Alternatively, disable it somehow for this game, if that's at all possible - I can't find much on it at the moment.) Also, are you doing anything special to run the game, or do you just start it using Mono? (edit: If you use Lutris, try turning off gamemode for this game; I think that's in the System Options.)
  7. You can also download from the first post in this thread. What are the contents of the file? While I don't think that's it - are you running any other mods? Could see if disabling them changes anything.
  8. That's a strange error. I've never had this when I was playing on 1.14, and the mod also continues working on 1.15. Best advice I can give right now is making sure that the file you downloaded is the correct one.
  9. Released v0.6.2 that works with 1.15.0-pre.10 onward. Fixes an issue where wooden containers could not be picked up due to a change in the game.
  10. Updated the mod to work with 1.15, fixing an issue due to changes to the game code. Looks like farmland is now getting maximum nutrient values for each nutrient type.
  11. Thank you very much. Seems like a binary incompatibility. I just had to recompile the mod. v0.6.1 is out.
  12. Did you download the right version for the game version you're playing? CarryCapacity 0.6.0 is for Vintage Story 1.15.x and CarryCapacity 0.5.3 is for 1.14.x.
  13. Released CarryCapacity 0.6.0, hopefully that works with the pre-releases.
  14. Xandu's Farmland Drops works in a similar way to what you described. That has two issues: First, it makes it difficult to allow stacking those blocks in your inventory. The second is that it would require making dirt blocks tile entities, which due to how many exist in a world is not a good thing for performance. The only way I could see this working is if you simply got farmland blocks (with nutrient data) back when you harvest them. Personally I think that deviates from Vanilla a little much. I like keeping this mod's implementation relatively simple and straight-forward. The main goal for it was to allow getting your rare earth blocks back after you tilled them. The chance to not get it back when the nutrients aren't full was a tweak that was added later on to prevent people from abusing the mechanic to quickly and easily refill nutrients.
  15. I'm noticing a little "bump" as I'm walking around corners but nothing as severe as you describe.
  16. I'm aware of this issue and I apologize. I've been putting off a needed complete refactor / redesign of the mod for a long time and I'm lacking the motivation and personal interest in both Vintage Story and modding in general to actually get around to do that.
  17. New release should hopefully fix the issue with non-players breaking farmland.
  18. An earthworm from another mod is trying to break the farmland block. I suppose I did not write the mod anticipating that. You could remove the other mod for now. I will work on an update.
  19. Make sure you don't already have something equipped on your back, and that you're using the latest version. Version 0.5.3 fixed an issue with blocks not being carryable on back due to a change to the game, but that was a while ago.
  20. Yeah, I didn't think of making the quern carriable, but it wouldn't be hard to make that possible.
  21. Looking at the file, my mod is loaded properly and there doesn't appear to be any errors. Not entirely sure which other mod to look at first. Did you update the game and the mod stopped working, or did you just recently add it? Did you update or add another mod recently? You could see if disabling any of the other mods would suddenly make Farmland Drops Soil work. (Can't offer more debugging at this moment, I could only make sure this worked with the Aura Fury modpack in singleplayer.)
  22. I tested it in 1.14.8 and it appears to still work just fine. (Placed down farmland or tilled it with a hoe, broke it in survival, received the soil block.) Perhaps another mod is messing with something, or the mod had an issue being loaded? Can you look at or upload the server-main.txt log file?
  23. It's so small, I would need to add another animation for it. One of the reasons I made it possible to move the planters in the past was because the plant itself would show up inside as you are carrying it. There has been a change in one of the recent versions however, and that's no longer a thing. Let's look into it when the mod is integrated into the main game..!
  24. When you say "doesn't work", does that mean you can't see the interaction help ( ), or the circle doesn't show up when you try to carry things? Some people also don't realize that you can't pick up stuff when you have an item in your offhand slot. If that's not it though, can you send me the "server-main.txt" after trying to play the save file where CarryCapacity doesn't load?
  25. What do you mean by "did not show up as targeted"? Did you by chance put it on your back..? If this is an actual issue it would be nice if you could find a way to reproduce it consistently, or at least give some more information as to how this happened, otherwise it will be hard to look into. I've been using the mod for years without such issues. Dropping things held in-hand is an intentional feature. I suppose hunger and cold (temporal instability, too) causing this is a little annoying, but I could argue that you're too weak to properly carry anything in this way. It's a bit of a bummer that it makes it difficult or impossible to put something on your back, but shouldn't you be focusing on something else at that point? Thank you for the nice words!
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