Using systemd for Vintage Story is there a way to set it up, so it properly saves the server before running save to the console and then executing stop rather than the SIGKILL?
With this new update for linux servers the way we setup Systemd is now different. There is no longer "VintagestoryServer.exe" and other files as well.
https://wiki.vintagestory.at/index.php?title=Setting_up_a_Multiplayer_Server#Debian_with_systemd_service_and_rsyslog
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