I'm glad you thought about this but GPTK doesn't help port games from x86 -> ARM, it helps developers port DirectX shaders to Metal shaders, also, it's more-so intended just to get a quick look at how your game would run on macOS without touching anything.
Works like a charm on my 2020 M1 MacBook Air aside from very rare crashes here and there, I have to play on Medium~Low settings though to achieve 60fps since the game runs on Rosetta so it gets my Mac quite hot, it's perfect aside from the Rosetta part which I hope to see changed soon because .NET 7 has native macOS ARM64 support.
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