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Austin Harvey

Vintarian
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Wolf Bait

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  1. When I start my .net4 version server with the .net4 version of this mod it throws an error when initially trying to load the mod yet when I connect to the server everything seems to be there when I jump into creative mode. Strange. Here is the error if you're curious: 19.7.2023 15:04:37 [Error] [aculinaryartillery] An exception was thrown when trying to start the mod: HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean ACulinaryArtillery.DisplayPatches::displayFix(Vintagestory.API.Common.ItemStack stack, Vintagestory.GameContent.BlockEntityDisplay __instance, Vintagestory.API.Client.MeshData& __result) at HarmonyLib.PatchClassProcessor.PatchWithAttributes(MethodBase& lastOriginal) at HarmonyLib.PatchClassProcessor.Patch() --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original) at HarmonyLib.PatchClassProcessor.Patch() at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action) at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 621 19.7.2023 15:04:37 [Error] Failed to run mod phase Start for mod ACulinaryArtillery.ACulinaryArtillery
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