When I start my .net4 version server with the .net4 version of this mod it throws an error when initially trying to load the mod yet when I connect to the server everything seems to be there when I jump into creative mode. Strange. Here is the error if you're curious:
19.7.2023 15:04:37 [Error] [aculinaryartillery] An exception was thrown when trying to start the mod:
HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean ACulinaryArtillery.DisplayPatches::displayFix(Vintagestory.API.Common.ItemStack stack, Vintagestory.GameContent.BlockEntityDisplay __instance, Vintagestory.API.Client.MeshData& __result)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes(MethodBase& lastOriginal)
at HarmonyLib.PatchClassProcessor.Patch()
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original)
at HarmonyLib.PatchClassProcessor.Patch()
at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 621
19.7.2023 15:04:37 [Error] Failed to run mod phase Start for mod ACulinaryArtillery.ACulinaryArtillery