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EreticKB

Vintarian
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Posts posted by EreticKB

  1. I get into bronze age but still have zero EXP into metalworking.

    Modlist:

    Better Than Heresy 1.2.0

    Expanded food 1.4.1

    Fancy doors 1.0.5-rc1

    Rope Bridges 1.1.0

    Spyglass 0.4.0

    VSMovementMod 1.0.5

    ZEEkea 1.4.10

    CarryCapacity 0.6.2

    Medieval Expansion 3.6.0

    vsprospectorinfo 4.1.0

    Anvil Metal Recovery+ 0.1.15

    Debark Fix 1.0.0

    Xlib & Xskills 0.6.0-pre.9

    • Like 1
  2. Ok, then fix handbook, coz full clause says: "Can be made by sealing fresh berries in barrel for 28 days. If sealed with vinegar as well, it takes a fraction of the time." and means "You can create from berries alone or from berries and vinegar. Second faster".

  3. I try "expMult: The base multiplier for the all experience you earn." and found it strange behavior.

    It's add flat stat to summary experience multiplier instead be more logical and usable global multiplier.

    Now it works so: I have "Example skill" which get 100 exp/s and class trait "Example skill gets -50% exp". With expMult=1 i get 50 exp/s, but with expMult=10 i get 950 exp/s (-5%) instead expected 500 exp/s (-50%). 

    This behavior makes "expMult" meaningless for it's primary function - corrects skill progression speed without tweaking EVERY skill parameters, because it break all class and skill bonuses and penalties related to skill progression speed.

  4. Looks good, but m.b. change balance from "Fancy Slowfall" to more aerial?

    First: gliding not comsume stamina (m.b. even restore with slower speed).

    Second: You consume stamina for different manoeuvres: uplift (change speed for altitude, with risk to lost all your speed and fall hard, also used as airbrake), downlift (change altitude for speed) and turning.

    Third: Bigger basic lift power and, therefore, slower descend.

    • Thanks 1
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