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TeacupAngel

Vintarian
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Everything posted by TeacupAngel

  1. Hi there! Thank you, I'm glad it feels so close to the actual thing. That's very high praise! It's been a very long time since I got to shoot any bows myself, I'm happy the inspiration has made it through Oops, that is out of date info actually! The bows have been swapped for a while now, with longbow having the highest damage, but recurve being much quicker to draw, a bit easier to aim, and the best bow overall for mounted shooting (if you have a mod like Feverstone horses). I figured the longbow might stand for a very high poundage line infantry bow, while the recurve might be a somewhat lower poundage horse archery/skirmishing bow. I need to fix that misleading text
  2. Hi there! This issue will be fixed in the version. Until then, you can still knap these stones by pressing Ctrl+Shift+RMB instead of just Shift+RMB
  3. Hi there! This error usually means that the mod requires a newer version of the game than what you have installed. Make sure that you have VS 1.17.11 if you have Bullseye 2.4.2, and that you aren't trying the newest Bullseye test release for 1.18
  4. Oh goodness, I haven't had as much time lately and really let this thread get away from me. Sorry about that, folks! Thank you for the report! Unfortunately the fix didn't make it into 2.4.2, but I'm working on it right now and it will be in the next release There's no difference in damage. Yellow means that accuracy is still low, so the reticle might twitch out of the way at the last moment. But if you are willing to take that risk, you can take a snap shot and still deal full damage. No sweet spot with more damage, you can take a good amount of time to take aim if wanted. Eventually all this will be in an in-game guide, but there's a lot of other important things I need to get done as well. And if I'm going to make a guide, I want to do it properly ^^ I'd love to do that one day, I've already even made some early plans on how I'd go about a system like that! But sadly it's like you say, it'd be a lot of effort to add when the game has no support for anything like this yet. And it's a question if it would even be fun to play with at this point - as it is, the exact position of creatures can be out of sync between the client and the server (that applies even to singleplayer since your computer runs both the server and the client.) I imagine it would get frustrating very quickly if the server judged your perfectly aimed shot to be a hit to the foot or something like that, haha. From what the devs say, 1.19 is supposed to be a Dejank 2.0 update. Maybe it will be more viable for me to introduce a hitbox system then, we'll see!
  5. Thank you very much, that's genuinely quite helpful! I released a new version of the mod just a few hours ago that might hopefully be the one to fix the issue for good. I'd definitely recommend updating if you can
  6. Thank you for letting me know! I'm still looking for log files from someone who has this issue - if you could send me client-main.txt and client-debug.txt from the Logs directory after the bug happens (an easy way to find it is to click the Open Mods Folder button in mod manager, and then going one directory up), that would be incredibly helpful and allow me to fix the bug much faster Without that I can only try and guess how to actually fix the issue, since it never actually happens to me no matter what I try By the way, you might be able to get your spears back if you place a block over where they are. That should make the game think they hit the ground, and let you pick them up
  7. There's no config to just turn off these mechanics, as they are pretty integral to the mod, but you might be able to edit the files to make it . If you unpack the mod as a directory in your Mods folder and go to then go to assets/bullseye/patches, you should see three important files, itemtypes-tool-bow.json, itemtypes-tool-spear.json, and itemtypes-tool-sling.json. At the top of each of these is the parameters for each respective weapon type. In each, you should overwrite these three values, or add them if they are missing: cooldownTime: 0, horizontalLimit: 0, verticalLimit: 0, verticalOffset: 0, That should make all weapons behave like spears usually do in Bullseye, with the mouse being locked to the centre of the screen but the reticle still swaying around a bit. If you want to get as close to vanilla as you possibly can with its random spread, you can also add this: aimDrift: 0, aimTwitch: 0, projectileSpread: 5, That will completely lock the reticle to the centre, and give the projectiles 5 degree random spread. All these changes will also completely throw balance out of whack, of course, so it will be up to you to change it to your tastes. I'm afraid you'll have to help me out here, what is BHT? Edit: Ah, someone tipped me off that you likely mean Better Than Heresy. Yes, there's probably a conflict there, since from a glance it does the exact same thing Bullseye does, adding high-tier spears and a spear casting mold. I'll see about adding compatibility to the next release
  8. That actually does help more than you might realise, thank you! So if I get it right, whenever the bug happens, the player loses the reticle but can still keep shooting, and each shot they make after leaves a projectile stuck in the air for everyone. If that's the case, I can actually start piecing this together now and the issue is in some of the code I was suspecting the least. Dang haha Sorry I put this on you, I know you want to have fun playing the game and not be my personal testers for these issues. Thank you so much again
  9. Well, this is frustrating. I spent almost 15 hours in the last week trying every combination of mods, in-game situations, and single-/multiplayer I could think of, but I still can't get any of the issues to happen on my end. The spears all fly as they should and there's no crashes either. I appreciate your help everyone, thank you. Sadly it does feel like without a dedicated QA tester to help me reproduce the issue I might just never get it to happen at all. Frankly I need a break after all this anyway. I'll add a lot more error checking to the next version of the mod, so hopefully most of the issues should be resolved even if I never figure out what the issue itself is. It's a lot of tedious work though, so it will only be coming for 1.17. Sorry for the inconvenience.
  10. Thank you for telling me about this issue! This is a real headscratcher, I have never seen that happen once before, and now within a day or two there's quite a few people talking about seeing it too. If I can ask, what version of the game are you running, what other mods do you play with (if any), and how did you get the bug to happen? (By the way, CompatibilityFix really shouldn't have anything to do with this. All it does is basically tap VS on the shoulder and say "Hey, don't forget to load the compatibility files!" It stops doing anything before Bullseye is even loaded, so the chances of it affecting this bug seem astronomically tiny)
  11. Thank you for the list! I tried a few likely suspects but no dice so far, everything played together perfectly nice. I ran out of time to test for today unfortunately, Tomorrow I should have more time to try it all and see if I can finally get the crash to happen
  12. Hi there! Sorry about the crashes, I'm afraid I need more information though. I tried lots of way of getting killed when aiming a bow on my test server, but never had this crash happen. Can you please post the entire log, or if not, then at least the entire list of mods used, the version of the mod and the version of the game itself? I'm afraid there isn't much I can do about this without knowing more.
  13. Sorry about the issues! I now have a mod out (https://mods.vintagestory.at/compatibilityfix) to fix the bug that causes it. I'd recommend anyone who plays with AnMiTech, Weapons Pack Gamma, Primitive Tools, Lichen, and Ore Crystals to get the mod, as it will make mod compatibility work better. It's even useful for other mods like Bricklayers and its compatibility with CarryCapacity!
  14. It'd definitely make things easier for me balance-wise as well. I still want to look at it again in the future, and maybe cheat a little if I need to, haha - add an extra row of voxels to fit three more arrowheads in, maybe. Whoops, that recipe was meant to be turned off, haha! Thank you for letting me know. It's not really a secret, just very much unfinished and untested so I haven't really talked about it yet. I'll remove the recipe in the next patch until it's done, but it should be safe to keep it around so I don't think you need to get rid of it if you've already made one or more
  15. I tested it on a different server and managed to get this issue to happen now. Unfortunately it's a bug in the game itself I'm not sure what to do about yet... You might need to downgrade back to 2.3.1 for the moment if you want the bows from Gamma Pack to work like they used to, I'm afraid Glad that made it work! ^^
  16. Metal arrowheads can be smithed in batches of 9 at once! I looked into making 9 knapped stone arrowheads before, but they are much bigger than metal ones so I gave up at the time, but I want to try again. If it doesn't work out, I might increase stone arrow durability instead Oh dang, that's a big issue! I tested the steel longbow in particular a whole lot, and haven't seen that problem. My best guess is a bad interaction with another mod, I'm afraid all I can do is ask you for the game logs, so I can try to figure out the issue from there. Bullseye is not in the mod list in the log - the game didn't load it at all. It could be because you are on game version 1.16.4, while Bullseye asks for 1.16.5 . Try updating the game and see if it helps!
  17. Version 2.3.2 is out now! As requested, this branch brings compatibility with WeaponPack Gamma, AnMiTech, and Primitive Tools. More bows and arrows for everyone! Be aware that Bullseye tries to respect balance changes in these mods however, so especially in the case of WeaponPack Gamma, you end up with bows vastly more powerful than vanilla or pretty much any mod out there expects. This is where the second change may come in handy: new server commands to change the damage of arrows, spears, and slings, either separately or all together! Type /bullseye set arrowDamage 0.5 to cut arrow damage to half, as an example. For the rest of the commands, see the full changelog below! Changelog: New server commands: `/bullseye set arrowDamage 0-1000` - set a multiplier to arrow damage `/bullseye set spearDamage 0-1000` - set a multiplier to spear damage `/bullseye set slingDamage 0-1000` - set a multiplier to sling damage `/bullseye set allDamage 0-1000` - set the arrowDamage, spearDamage, and slingDamage multipliers in one command Added mod compatibility for Primitive Tools, AnMiTech, and WeaponPack Gamma Fixed vanilla break chance appearing 100 times too low in arrow description Weapon ammo type now exposed in json instead of being hardcoded Added mod icon Minor code improvements
  18. Just released 2.3.1 as a fix! I still can't replicate the crash on my own test server, but I'm reasonably sure I traced the issue, and my server's ping is likely just too low to be affected, haha. Please do let me know if it resolves the crash though as I can't actually confirm it myself unfortunately
  19. Hi, sorry about the issues and thank you very much for the report! I haven't managed to trigger the crash in multiplayer yet, but I have a decent idea of what might be causing it now and will release a patch for it shortly
  20. Hi there! Compatibility very much depends on what mod you have in mind. Weaponpack Gamma will need a compatibility patch to work with Bullseye. As for Primitive Survival, I wasn't aware it adds new ranged weapon! I'll take a look at that. Some other mods like Useful Stuff or Lichen should work well as they are
  21. Version 2.3.0 released! This version is a big one with plenty of new changes! Most importantly, the sling has got the Bullseye treatment! It behaves in a very different way from the bows you are used to, and you'll have to deal with its upwards swinging motion to use it. Like other Bullseye weapons, it is also slower but deals greater damage than in vanilla. Next is movement mechanics and a rebalance for the longbow and recurve bow. It's no longer possible to spring when aiming a bow, and even just walking is much slower. The mod now also recognises when you are mounted on an entity (such as a horse, Vies' airship, a rowboat, and so on) and adjusts your accuracy appropriately. The longbow and recurve bow now also switched places, balance wise - the new longbow is an infantry sniper bow, slow but with a massive +60% damage bonus - strong enough that Hunters with good enough arrows can one-shot surface drifters! The recurve bow is its opposite, dealing less damage but shooting faster and emphasising mobility over damage and range, with much lower movement penalties than any other ranged weapon. It also makes an excellent cavalry bow, much like it did in history - get yourself a horse mod and emulate your favourite horse archers of the past! Speaking of bows, new smooth first-person animations for bows have been added! These currently work only in first person. In addition, the arrow you are shooting is now physically represented in the bow model too. This may come in handy, because: You can now press F to pick the ammunition to shoot. This works with all bows and the sling, and displays a small window listing all the kinds of ammunition you currently carry, and even helpfully writes out how much total damage each projectile deals after weapon and class bonuses. Other smaller changes and bug fixes can be found in the changelog below. Download at https://mods.vintagestory.at/bullseye, enjoy! Full changelog:
  22. Whoops, sorry, I definitely did! That changelog isn't done being edited either It's meant to say that spears are more accurate throwing from standstill, and less when running. It's only a small change, but previously it was hard to tell there was a difference at all, haha But yep, it's a big update!
  23. It's definitely something I need to give a lot more thought, and having another opinion will definitely help a lot, thank you! One less hit to kill is very significant since to many, the amount of inventory slots spears take up seems to be their greatest disadvantage, and this reduces it a lot. Still, I'm not yet sure if it's actually something to change. Ideally I'd get the double-hit bug of projectiles fixed, and maybe hunters being able to get rid of wolves better early on is a good thing too... hmm. Lots of things to consider, haha! Alrighty! Sorry it took a while, I did some quick testing just to see if nothing major broke. That seemed okay, so fingers crossed it's otherwise stable too. I hope you have fun trying it out! Sadly I lost the descriptions and screenshots I had ready for the release, so all I can give you there is the changelog: EDIT: Download deleted because of a major bug
  24. Thank you for the detailed feedback! I really wish I got more like this Balance is definitely something I constantly work on to improve. Shooting in Bullseye is slower than in vanilla, so I upped the damage to compensate somewhat. On a damage per second basis, spears and bows are actually weaker in Bullseye than in vanilla, so I'm glad they do still feel powerful! I did balance them before longblades were nerfed and made slower, though, so maybe they are still too powerful now. Either way, I have version 2.3.0 coming soon with some balance changes already, so I might wait for that to release first before tuning it up some more. Thank you so much for letting me of the bug! I thought that's a bug I already squashed long ago, but apparently it's back now Version 2.3.0 has some significant code changes and I couldn't reproduce the bug in it, so maybe I fixed that on accident while I was at that. But I'll definitely look into it more later on, just to be sure! I'm not quite ready to do a big public release of 2.3.0 yet - need to take pictures, write descriptions, and so on. But I'm not planning any further changes to the mod itself, so I could put it here for you a bit early if you'd like to try :)
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