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werff

Vintarian
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Everything posted by werff

  1. I agree with that, I'm not asking to make it "substitute armor" I mean, the Monk skill, even if fully leveled up isn't better than propper weapons in any sense, other than "unlimited durability", what I'm asking is for a "Meatshield" like skill that is a bit better than the normal one, but that requires you to be without armor, a better % reduction but with a worse food efficiency, some thing like instead of: "Absorbs 10% of the incoming damage. You lose 20 times the absorbed damage as saturation" something like "Absorbs 20(or 30)% of the incoming damage, if not wearing armor. You lose 40(or 60) times the absorbed damage as saturation", leveling up only increases the % reduction but doesn't optimize the saturation, unlike the normal "Meatshield" skill. That way you need to be "prepared" with healing and food items, and a lot of them. That's taking most of your inventory space if you aren't carefull, which is a very, VERY, limited resource in this game if you are traveling.
  2. The thing is, I think if you could a forked effecto between Monk and Meatshield, or a "Nudist Meatshield" skill, one that has better stats but only works without armor would be great. I mean "Meatshield" is worth grabbing wheter you wear armor or not, having an opion with better perfomance without armor would be in line with the nudist and monk theme
  3. Seeing how "Monk" works, could you give it a bit of % damage reduction per level or make it improve the "Meatshield" skill % reduction if you have that skill? That would make it a bit more of a gimick and usefull for basic gameplay in stoneage, once you enter the bronzeage it wouldn't be worth much, but well, at least it would be fun and a bit usefull, with a lot of investment, until then
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