I agree with that, I'm not asking to make it "substitute armor" I mean, the Monk skill, even if fully leveled up isn't better than propper weapons in any sense, other than "unlimited durability", what I'm asking is for a "Meatshield" like skill that is a bit better than the normal one, but that requires you to be without armor, a better % reduction but with a worse food efficiency, some thing like instead of: "Absorbs 10% of the incoming damage. You lose 20 times the absorbed damage as saturation" something like "Absorbs 20(or 30)% of the incoming damage, if not wearing armor. You lose 40(or 60) times the absorbed damage as saturation", leveling up only increases the % reduction but doesn't optimize the saturation, unlike the normal "Meatshield" skill. That way you need to be "prepared" with healing and food items, and a lot of them.
That's taking most of your inventory space if you aren't carefull, which is a very, VERY, limited resource in this game if you are traveling.