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Spear and Fang's post in Barrel Block Swap - Pre 1.19 was marked as the answer
probably like this is best.
it's what I'd call a theme pack. By creating a "game" folder in your mod, you can put assets inside of it (in a folder structure that mimics the game's folder structures) to directly overwrite vanilla assets at runtime. In this case, I'm stomping over the barrel and related shapes with ones from an older version of the game.
Lightly tested in VS 1.22. Should work with any version of the game I imagine.
oldbarrel.zip
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Spear and Fang's post in Spawning mushroom was marked as the answer
you can grab them from creative inventory and place them on a tree. to place them you probably need to shift-right click (or crouch click)
if you don't see them in the creative menu you can "expose" them by changing this line to
creativeinventory: { "general": ["*-north"], "flora": ["*-north"] }, or even
creativeinventory: { "general": ["*"], "flora": ["*"] }, I placed these mushrooms like this