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Yozo

Vintarian
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Everything posted by Yozo

  1. If you have, say, a two block high structure before you and you jump and hold down jump, your character could grab the ledge and climb onto it. This would make traversing hilly terrain much more enjoyable IMHO. Maybe we can even do three high blocks with special equipment.
  2. I'm replacing all my oil lamps with brass torch holders but I'm curious what the rules are in this game? At what light level do they spawn? How to keep them out completely? I'm running the game on pasive so it's no big deal but I find it annoying to have them inside to the point I already downloaded a mod that let's you disable ceratin sound dpecifically like their moaning. But still, I don't like them being inside, pushing me aside and being a nuisance in my peripherals. Any tips?
  3. When I'm mining it seems this would be a very nice feature! It's just kinda anoying to me that I have to bulldoze two block high openings to get that single height ore. IRL, new coal for example was often mined by crawling into a 60cm high shaft for 10-20 meters to see if it was actual worthy to dig it out or just continue looking. So why not add it in game?
  4. I suggest you create a ne world and put it into creative. Give yourself a pros pick and keep going until you find some - BUT make sure to put it into DENSITY mode first by pressing F. Once you hit decent (ignore the %), press F again and put it into proximity mode. Now dig straight down and every 10 blocks deeper you go, check for ore. find something? Mine 10 blocks INTO that direction and try another with your pros pick. Nothing? Go back and keep going down. Did it go from small amounts to medium? Go another 10 blocks in. did it go to small again? Go back to where it says it was medium and dig up, down or side ways. Pros pick again. etc. I always hit something like this.
  5. i'M AGAINST IT BEING ADDED TI STEAM. i'M STRONGLY FOR THIS GAME TO STAY INDEPENDANT AS MUCH AS POSSIBLE IN FEARS OF IT BEING BOUGHT OUT AND RUINED - WHICH IS ALWAYS THE CASE.
  6. I didn't know there ws another topoic already on this. Sorry. Mods can delete this if they want.
  7. I was on a mountain a few days ago overlooking some landscape when I nticed I cant see very far before it stops rendering the landscape (256 blocks), so I put it higher but of course then it ran slower. So my question is, are there any plans to implement LOD over time somewhere? Meaning, you can put 1000 blocks view distance, but the quality of the render becomes very low res 200 blocks from you. As you walk around the render quality changes the closer you are so the illusion stays. The game Boundless does this for one, and it works very well on my i5 4590, GTX 760. I will soon upgrade to a 5950x, RX 6700 XT and I'm curious what the performance difference will be tho... Will the foilage stutters go away?
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