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jakecool19

Vintarian
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Everything posted by jakecool19

  1. Sorta. My plan for right is to split this mod into a a collection of smaller mods.
  2. Try updating to Wild Farming 1.3.3.
  3. Can you post the crash log?
  4. Ok, I have released a patch that should help with that crashing.
  5. Released a patch which should help with this crash and the backward compatibility in general.
  6. I have reverted it back to the original recipe in the latest patch.
  7. Just released an update that is a refactor of the tree growth mechanic. Living trees will no longer use the special trunk block at the bottom, and will instead be comprised purely of vanilla blocks. So chopping trees and removing this mod while having living trees in the world, should be fine. Also, for the time being I have completely removed the termite mechanic and termite mounds from foliage repopulation. Flower seed yields were nerfed to match Wild Craft seed recipes.
  8. I'm not too sure, is there any kind of crash it is giving when you try to place something in there?
  9. Hmm, I did not consider that, I could make see about making a chimney block, although theoretically, opening a door every once in awhile should air it out.
  10. I have released a hotfix to correct an issue with the tick reducer on the EntityBehaviorAir so all players and entities only take a breath every 3 seconds, instead of every tick. In case it is still demanding though, I also made a config option to disable breathing for nonplayer entities. I also added a config option to change how much air the players have and the airbar should be hidden from spectator mode.
  11. Released an update adding a crash handler to the growth monitor of vines and also limits it to server side only.
  12. I'm not able to replicate this, and I do not think I quite understand can you explain what you mean by them disappearing? And what tree is it that does this. As for the forest floor, the way it is now, it only places the floor once, when it fully matures. If I did it the way you have suggested, then it could do it repeatedly, and many people did not like when that happened with the old way.
  13. Added a crash handler to the gas spreading thread and optimized the breathing behavior for non player entities.
  14. Ok I released another patch, this time near completely reverting the breeding behavior to what it was like pre 1.15 when the duplication bug first appeared. As always let me know if there are still any baby explosions as I still have not been able to replicate this.
  15. Released an update to fix the support beam and server spawner crashes.
  16. Just put food like bread or berries in a storage container in the same room as a mat.
  17. Herbs have been completely removed from this mod, and Wildcraft completely redid them. You would have to ask there for this information, because I have been modding I haven't really had time to actually play this game in a while.
  18. Try turning off termites in the config, go back into the world, break nests, save and then turn termites back on.
  19. Fixed the bendy chute elbow and welcome mat issues in latest update. And added info for welcome mat and quenching in the guide.
  20. Animals starving to death has never been a feature, it only prevents them from breeding, growing, being sheared, and being milked, but they have never died from hunger. Do you have an accurate number of how many piglets there was? And how many pregnant females there was?
  21. Um a lot to unpack here. Is this from reproduction, or did this player spawn them in? The majority of that lag is actually from the PetAI mod based on the tick overload you pasted. although with that many entities in packed into one space like that there is going to be a ton of lag Nothing to do with troubleshooting, but if he spawned all those creatures, then why would they do that if they have creative abilities? Why not just use the Xskill commands to easily level up?
  22. The latest update no longer has forest floor spawning where things are planted, instead forest floor only spawns under trees when they first. I will add a config option to disable that feature altogether later. As for the ferns, if you open up the mod and go to blocktypes\wood\trunk.json, you can lower the weight of the ferns to lower\stop fern population. But I am going to implement a new setup from @Scout later once I am able to test and tweak it.
  23. My mistake, I had the tick update on high for testing and forgot to put it back down. It should now be at a reasonable update rate and should no longer run on server.
  24. Released a hotfix to make it longer in between updates for burning block entities. Will do in next update, thank you!
  25. I will reduce its update cycle, but if you where to disable smoke in the GasConfig, would that cause a lot of the overloading to free up?
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