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jakecool19

Very Important Vintarian
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Everything posted by jakecool19

  1. Released a hotfix address crashes from panning muddy gravel and changing seeds in the config.
  2. Just released another hotfix to deal with the population problems, although if this does not help then I really have no clue what else to do. There is now a cap on breeding which for every animal is the Breeding cap(by default 3) * the lowest litter size of that animal, within the breeding cap range(by default 20). If the space a female is in is overpopulated she will not mate with males and will lose a pregnancy. Make sure before downloading this patch that your farm is not overpopulated or pregnant females will lose their babies. You have been warned! Also, now wolves can be turned into dogs from gen 3 instead of 10.
  3. There is already an option to do that... You have to put a compost bin on top of a hopper and fill it with rot. It will take a few days before grubs appear in the hopper. Make sure the hopper is either blocked off at the bottom or there is a container to catch them. They have to be at least gen 3 and it will tell you in the heads up display if it is ready. It can take up to two months for them to be ready, and they have to be fed well. If they are Hungry! it will stop the wool growth
  4. Can you give me the crash log for it?
  5. Are you looking in the right location? If you are on windows Roaming/VintagestoryData/ModConfigs
  6. I don't know. This latest patch is just to further address the wild population problem.
  7. Disabling Living trees will make it use vanilla mechanics
  8. Released a patch that will disable gases for the time being as they cause a lot of lag and will be completely overhauled when I have the time.
  9. Quick addition to the mod, the Chiseling Bench! This can be used to revert chiseled blocks back into their non chiseled forms and add materials to a block. The block must be completely filled in, in order to revert it. Also @Lisabet fixed quenching mechanic.
  10. If you are on Windows type %appdata% in the Search bar, click the folder that pops up, then VintagestoryData/ModConfigs. There you should see all the configs for all mods that have configs.
  11. Ok, I released a small update for a workaround for the invisible piles bug in the pottery kiln. Now when it finishes, it will put all your fired clay creations in a breakable vessel in the middle. Breaking it in creative will not drop anything so keep that in mind! Also, I will be taking a break from modding, due to a change of circumstances in my life, so updates for this and my other mods will be much slower from now on. Please keep bug reports and suggestions on this forum page, do not reach out on Discord.
  12. I will be taking a break from modding, due to a change of circumstances in my life, so updates for this and my other mods will be much slower from now on. Please keep bug reports and suggestions on this forum page, do not reach out on Discord.
  13. @Cloaked I released a patch that will give you an option to remove the need for farmland for trees. Delete the old config, open a world for a new one to regenerate with the option. Also, @Hells Razer disabling seeds in this latest patch will also stop them from dropping from gravel.
  14. Ok, I released a patch to prevent wild animals from giving birth. This will hopefully curb the animal explosions, or at least help me pinpoint the cause of them. Also, I will be taking a break from modding, due to a change of circumstances in my life, so updates for this and my other mods will be much slower from now on. Please keep bug reports and suggestions on this forum page, do not reach out on Discord.
  15. Your guess is as good as mine at this point, will be a while before I can fix it.
  16. There already is a config, although it does not have a disable farmland setting. You can disable HarshSaplings and that will make it so that saplings do not care about moisture, temperature, and nutrients.
  17. How much time are you giving it? By default it takes a quarter of an hour to process a single block. Also it can only give one item per block, so you could just be very unlucky. Put a stack of sand in it, and leave it for a day. Also place a hopper and chest there to catch the items so they do not respawn.
  18. Plants Expansions mod already exists and it is made by another author. They want the herbs to make a spice system, as well as introduce their own, and since I have no interest in the food applications of the herbs, so they are better off in their hands. Plus, the nice thing about the herbs is that they are actually unused vanilla assets, so no remaps would be required when they get moved over.
  19. @JamesB @Geebee@Jason Brown I knew of the invisibility, but the crashes are new. Unfortunately with the way the devs coded the ground storage system, my hands are a tied when it comes to modifying it, but I will see about making some generic container block to hold the finished problems, since ground storage is difficult to work with right now. Can one of you give me a crash log?
  20. New update! This time overhauling tree/sapling growth to be more realistic as well as some QOL additions to the mod itself. Saplings and trees will now need to be planted on farmland and have criteria specific to their kind. Healthy trees planted by the player will grow bigger and regenerate their leaves. Destroying a log, or the farmland the tree is on will kill it! Don't know what a specific tree needs? Check the new in-game guide, Botanist Guide, to see more specific information on tree types. Don't want to be bothered with real life tree stuff? Now this mod has a config for you to disable what you do not want. In the future, herbs will be removed from this mod and integrated into the Plants Expansion mod.
  21. Released another hotfix that should hopefully fix this issue.
  22. What version are you using? That bug should be fixed in the most recent hotfix
  23. If you are still using version 1.0.0 upgrade to the latest. Then place the poop, and pick it back up and you should get its proper item form
  24. Yep you should just be able to right click with it on farmland. Or use it to craft high fertility soil.
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