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jakecool19

Vintarian
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Everything posted by jakecool19

  1. Thank you both so much for giving me your logs that made it a lot easier to fix. Hopefully now this will fix the bug and not cause any more crashes. Let me know if you find anything else. farmlife_v0.9.4.zip
  2. Does anything lead up to the crash? Feeding animal or what not? Or does it crash without ever getting up?
  3. Thank you so much for bringing this serious bug to my attention! I will release a patch for it in a few minutes. EDIT: 0.9.3 has been released!
  4. Is it all animals or just a certain kind? Also do you have any other mods that change animal behaviors? Do the animals complain of not being fed? (Babies malnourished/females too hungry to mate?) Do they poop? Also kind of a silly question to ask, what is the game time speed set to on the server?
  5. It should work on the latest 1.14 release candidates as far as I know though I have not tested. As for backwards compatibility like 1.13.4 I cannot say with any certainty if it will work or not.
  6. Version 0.5 released, adding a whole bunch of new features Seeds can now be extracted from grain using a wooden pan in the crafting grid Seeds can be extracted from vegetables by a knife Cat tail roots can now be duplicated by putting them in the crafting grid with a full bucket of water All recipes requiring shears now require a knife Herbs added to world generation Herbs can be harvested like berry bushes Herbs can be put into porridge, stews, and soups and add a health bonus Muddy gravel can be panned to get shells and seeds Modified some loot vessel loot pools to include herbs and herb seeds EDIT: Last minute addition, the burlap sack can be crafted with ropes and holds ten slots worth of plant materials.
  7. My bad I zipped it wrong. Here this one should work Compostbinonly.zip
  8. Just released a patch to fix that, thanks for pointing it out. Here you go. Just do not use them together or otherwise it will probably crash. farmlife(CompostBinOnly).zip
  9. https://imgur.com/a/t6teTXH
  10. Hello this mod greatly expands upon the current animal husbandry system and attempts to make it more realistic and fun. Features include: Livestock Hunger System Genetic Traits: Animal Specifics: Hare Chicken Pig Sheep Wolves: Dogs: Deer(Lichen mod installed): Aurochs(Medieval Expansion mod installed): Pets: Food Troughs, Compost Bins & other Changes/Additions Config Explained: Update notes Please let me know of any bugs, and feel free to leave any suggestions or feedbacks. Happy farming! https://mods.vintagestory.at/show/mod/47 Compatibility: Wild Farming Useful Stuff Primitive Survival Lichen Medieval Expansion Disclaimer: Please post any bug reports, suggestions, and feedback on the forum page of this mod. Anywhere else, such as Discord, will be ignored!
  11. Good news! Growing closer to the release of my other mod I have released a rather big update this mod including a highly demanded feature - mushroom farming! Right now it is a very watered down version of the real life version of mushroom farming but I hope to improve it in the future. Note though, this mod will increase the difficulty a bit as flowers all can now be very picky about what temperatures they grow in and on average take a bit longer. Notes: - Added new mushroom spawn item. Use it like seeds to plant mushrooms on fertile ground - Added new barrel recipe to create mushroom spawn. Ratio is 1 mushroom to 1 rot = 1 mushroom spawn after several days - Wild growing plants now have slightly randomized growing times(+-25%) - Plants now have more specific growing temperatures based on regions they are found in - Plants now have more specific growing times - Reduced flower seed extraction from 4 to 3 - Reduced herb seed extraction from 4 to 1 - Wild growing plant info no longer displays temperatures, instead shows "Too hot to grow" or "Too cold to grow" if outside temperature range - Wild seeds now display the average grow time for plants - Wild growing plants now drop their respective seeds when broken Like always, please leave suggestions and feedback!
  12. Updated for 1.14! Should now work and plants will gain temperature bonus from greenhouses now!
  13. Sorry guys for the radio silence, I have been really busy with school work as I am finishing up finals this week. I will release an update later today that will address the non growing problem, caused by an api update in 1.14. Also now wild plants will benefit from greenhouse bonus just like normal crops! As far as mushroom farming goes, mass mushroom farming did not really happen until much later in history so I did not think that I would add it, although seeing the demand for it I might add a feature to allow mushrooms to spread randomly, similar to Minecraft mushrooms, so players could get reliable amounts from certain spots, although right now I'm working on a much bigger mod building off of this one right now. I have got the code part of it done for the most part now which leaves a lot tedious JSON patching/adding to do, which I will have plenty of time to do with winter break next week, so MAYBE I might have an early access version of the mod out next week . Thank you all for your feedback and reports, and please let me know any other bugs/changes you would like to see.
  14. Updated to v_0.2 which includes: - Seeds can be extracted from berry bushes to grow new bushes - Growing plants will break if the block they are under breaks - Added json attributes "hours", "minTemp", and "maxTemp" for further easy customization - Temperatures are displayed in block and item info
  15. Hello World, this mod allows for the farming of flowers(including crotons and rafflesia), berry bushes, and mushrooms. It also overhauls tree growth. Seed Extraction And Plant Reproduction Tree Farming Config Settings Report any bugs or give feedback on this forum page. Enjoy! https://mods.vintagestory.at/show/mod/53 Disclaimer: Please post any bug reports, suggestions, and feedback on the forum page of this mod. Anywhere else, such as Discord, will be ignored!
  16. TL;DR: Do not hold right click, or right click more than once when using any pot on a crock Hi guys, I've seen a lot of people, myself included, having problems with crocks having zero servings or less servings than what they put in with a pot. I've found that you can still use the crocks, albeit very carefully. First, to get food into the crock properly when you have your pot of food do a quick tap of the right click button to transfer the correct amount to the crock. Do not hold right click or right click more than once! This will cause servings to disappear losing valuable saturation. Likewise if you want to put the max amount of servings in a crock(4 servings), then make sure you put that amount in there to begin with. Say if you make 6 servings in a pot, and put 4 in one crock and 2 in the other. If you make more servings and try to fill the half empty crock, it will just reduce your crock servings AND your pot servings. The math is really funky. Finally if you use exactly 4 servings in a pot and transfer them to a crock you will be left with zero servings in the pot making it unusable. To fix this get a bowl, place the pot on the ground and take the imaginary serving in the bowl and enjoy an imaginary meal and your reusable pot. Hope this helps someone prepare for winter!
  17. @redram I'm on 1.13.0. I'll go to 1.13.3 and see if that helps. Edit: Didn't help
  18. Wow I was just coming here to report that as well. And I have lost 12 servings of berry porridge and 8 servings of turnip meat stew I was going to store for winter.
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