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jakecool19

Vintarian
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Everything posted by jakecool19

  1. Termite reproduction has been removed, but they will be able to reach further trees and deal damage more frequently as a trade off
  2. I have released another hotfix to try and address the over birth issue, this time another check on the birth amount and limiting the actual birth only to the server. Please let me know if this works or not as I have never been able to replicate this issue on my end. Also compatibility with Feverstone's horses and Creatures & Critters is coming.
  3. Released a hotfix to fix this Termite mounds should only be able to reproduce every 24 hours, has this been happening in normal time or is time being fast forwarded?
  4. 1.2.3 should fix the issues with the greenspire cypress and crimson king maple tree. I am not able to replicate this crash, but I have limited the setup to the server only to help with it.
  5. Released a hotfix, any tree experiencing this crash should kill itself and report its position to stop spamming the log
  6. I have changed the breed numbers for hares to be exactly 6 and for boars exactly 7, to troubleshoot this better.
  7. Yes, as long as you have a non solid block to vent gas it should be fine. No, it does not alter terrain gen at all.
  8. I released an update that should fix the crashing with the handbook and fix plants going in water.
  9. Neither mod interacts with the player, and Asphyxia will never have any blocks, items, or entities since it is intended to be a library mod. Sounds like your world or the server you are on has wind push enabled, it was added in 1.15. I am going to need more details than that. Does this completely shut down the server? Is it constantly spamming the server? Is there a particular tree doing this?
  10. This mod adds a gas simulation system that includes things like poor air quality, explosive gases, a breathing system, and a library for other mods. This page is for bug reports, suggestions, and other discussion for the mod. For more info about the mod or its download, go here: https://mods.vintagestory.at/show/mod/2317
  11. New update released! Brings a new mushroom farming method and tree repopulation! Fully grown trees can now encourage the growth of certain undergrowth foliage and will plant saplings as well. They will also have their own health dependent upon its logs and leaves and can come under attack by things like termites. Trees no longer require farmland or water. Mushroom farming is completely different and now requires a mushroom substrate block. Right clicking with a mushroom in hand will "plant" it and if it is a ground mushroom, it will randomly sprout mushrooms in the surrounding area, if it is a side growing one, it will grow mushrooms on the log on top of it. Note: Video was made with test settings and is not indicative of what it will actually be like.
  12. New update released and bringing a new item, the Gas mask! It is mod dependent and will not be enabled unless the Asphyxia mod is installed. When worn and in toxic gases, it will take damage and protect the user from toxic effects, but not suffocation! Use charcoal to recharge and repair it.
  13. Version 1.2.0 has been released! Should fix all the issues with the POI registry giving divide by zero errors, and adds compatibility with Lichen's gemsbok, and Asphyxia integration. Also French and Japanese translations thanks to @Olivier Randoll and @macoto_hino! I am going to start moving all the information for the mod to its db page, since more and more people are going directly there. This forum page will remain for bug reports, suggestions, and other discussion about the mod.
  14. Animals do not die from starvation that has never been a feature. The crash will be fixed in the upcoming update.
  15. I am not seeing any issue with the poop fertilization, in fact I added fertilizer props to the poop blocks just incase you had that instead of the item. Have you checked and made sure it is not a incompatibility? Thank you so much and perfect timing! I will be releasing an update sometime today or tomorrow that will also fix the divide by zero error with having unload hunger enabled.
  16. I'll be releasing an update soon to fix that.
  17. That's strange. There is nothing in their inventory that can even cause this crash. In fact this crash is being caused by a block entity placed in the world not an item according to the crash report you gave, which if you ran the world and saved it without the mod, that should remove all the block entities associated with it. Emptying their inventories should not have an effect what so ever.
  18. Looks like the crash is occurring client side, which the update step should not need execute there. I will release an update later today to limit it to server side which should eliminate that issue, although of course absolutely no guarantees on that.
  19. Do they know what plants they turned into seeds and have growing in that area?
  20. Yes With all the mushrooms added I will be completely redoing that mechanic, so that will be readded in the next update or so.
  21. Ok, I released another hotfix that completely removes the poop's food source behavior.
  22. Released an update for the poop crashes.
  23. Updated. Added more null checkers to the plant growth and removed the patch on the loot vessels.
  24. I released an update that adds an option to the config to disable animal grazing. Delete the old config, start up a new creative world, and turn grazing off, and see if you can get into your old world.
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