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jakecool19

Vintarian
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Everything posted by jakecool19

  1. If you are on Windows type %appdata% in the Search bar, click the folder that pops up, then VintagestoryData/ModConfigs. There you should see all the configs for all mods that have configs.
  2. Ok, I released a small update for a workaround for the invisible piles bug in the pottery kiln. Now when it finishes, it will put all your fired clay creations in a breakable vessel in the middle. Breaking it in creative will not drop anything so keep that in mind! Also, I will be taking a break from modding, due to a change of circumstances in my life, so updates for this and my other mods will be much slower from now on. Please keep bug reports and suggestions on this forum page, do not reach out on Discord.
  3. I will be taking a break from modding, due to a change of circumstances in my life, so updates for this and my other mods will be much slower from now on. Please keep bug reports and suggestions on this forum page, do not reach out on Discord.
  4. @Cloaked I released a patch that will give you an option to remove the need for farmland for trees. Delete the old config, open a world for a new one to regenerate with the option. Also, @Hells Razer disabling seeds in this latest patch will also stop them from dropping from gravel.
  5. Ok, I released a patch to prevent wild animals from giving birth. This will hopefully curb the animal explosions, or at least help me pinpoint the cause of them. Also, I will be taking a break from modding, due to a change of circumstances in my life, so updates for this and my other mods will be much slower from now on. Please keep bug reports and suggestions on this forum page, do not reach out on Discord.
  6. Your guess is as good as mine at this point, will be a while before I can fix it.
  7. There already is a config, although it does not have a disable farmland setting. You can disable HarshSaplings and that will make it so that saplings do not care about moisture, temperature, and nutrients.
  8. How much time are you giving it? By default it takes a quarter of an hour to process a single block. Also it can only give one item per block, so you could just be very unlucky. Put a stack of sand in it, and leave it for a day. Also place a hopper and chest there to catch the items so they do not respawn.
  9. Plants Expansions mod already exists and it is made by another author. They want the herbs to make a spice system, as well as introduce their own, and since I have no interest in the food applications of the herbs, so they are better off in their hands. Plus, the nice thing about the herbs is that they are actually unused vanilla assets, so no remaps would be required when they get moved over.
  10. @JamesB @Geebee@Jason Brown I knew of the invisibility, but the crashes are new. Unfortunately with the way the devs coded the ground storage system, my hands are a tied when it comes to modifying it, but I will see about making some generic container block to hold the finished problems, since ground storage is difficult to work with right now. Can one of you give me a crash log?
  11. New update! This time overhauling tree/sapling growth to be more realistic as well as some QOL additions to the mod itself. Saplings and trees will now need to be planted on farmland and have criteria specific to their kind. Healthy trees planted by the player will grow bigger and regenerate their leaves. Destroying a log, or the farmland the tree is on will kill it! Don't know what a specific tree needs? Check the new in-game guide, Botanist Guide, to see more specific information on tree types. Don't want to be bothered with real life tree stuff? Now this mod has a config for you to disable what you do not want. In the future, herbs will be removed from this mod and integrated into the Plants Expansion mod.
  12. Released another hotfix that should hopefully fix this issue.
  13. What version are you using? That bug should be fixed in the most recent hotfix
  14. If you are still using version 1.0.0 upgrade to the latest. Then place the poop, and pick it back up and you should get its proper item form
  15. Yep you should just be able to right click with it on farmland. Or use it to craft high fertility soil.
  16. Gave shears the ability to remove some decor blocks by right clicking.
  17. Released a quick hotfix that should make compost bins rot everything 500 times faster
  18. Thanks @Dythanos @Thalius and @BearWrestler for your feedback. Released a small patch incorporating some of your feedback. Cave ins will be more random and rocks will become compromised and cracked in appearance before they fall. Using new ocean landforms provided by Dythanos and a new ocean multiplier in the config, set to zero by default though. Halite will also stop spawning in massive pillars and there is a hardcoded max on the default cave multipliers.
  19. I am not seeing any issues with it in either 1.15.4 or 1.15.5. Hens will lay eggs every 24 hours if they are not hungry. If you see Hungry! when you hover over it, give it more food. Also keep the coop away from player homes as the chickens will constantly flee and not lay on the nest. Also make sure the rooster is nearby because the hens like to be near him.
  20. Knew I was forgetting something lol, thank you. Just released a hotfix to stop that and for poop to drop the items.
  21. Hello guys, a 1.15 compatible update of Farm Life has finally been released. It features compatibility with 5 different mods and brings a ton of additions as well as changes. Please, please PLEASE read the entire frontpage before downloading this and putting it into your survival world, as a lot of things are different from previous versions. A brief run down of these features include: Now available for 1.15! New genetics system with five traits: Health, Speed, Digestion, Hunger, Resistance Simplified entity display info Added compatibility for Lichen, Medieval Expansion, Primitive Survival, Useful Stuff, Wild Farming Added shearing behavior Hens will prioritize staying at their nests Pet system added with dogs! Cheap generic animal feed added! Grub farming New Animal trader Increased the number of animals the gloves can pick up Caged baby animals Limits on female reproduction Wool implemented Predatory nutrition
  22. Oh that's a weird crash, but I have released a hotfix that should hopefully prevent it. Also I fixed a bug with the firebox that caused it not to consume items, and it will now accept peat as a fuel source
  23. New update of Useful Stuff released! Adds a new block, the ceramic tablet, in anticipation for the next update of Farm Life. The tablet will allow you will to assign names to item stacks and entities. Also I added a new in game guide, to clear up confusion on how to use certain features. The tutorial video had been revised, and will be back up shortly.
  24. Just released a quick patch to fix this, sorry about that.
  25. Yep, in fact here is a sneak peek at some things that I am adding:
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