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jakecool19

Vintarian
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Posts posted by jakecool19

  1. 11 hours ago, iotid said:

    Normal time, day length hasn't been sped up, don't generally sleep through nights.  Also found rocks sufficient to deter termites from taking a space back, which is a good enough stopgap in the mean while.

    Fern spread rate also feels a bit quick, have come back to check on animals after a trader trip or mining venture only to find a lot of medium fertility soil converted back to forest floor and my wide animal pens full of ferns. Have lost a few not-tilled high fertility soils to that while in the middle of laying out new farm plots too, if I had to pause and walk away for an in-game day.  Not sure if it's wildfarming doing that, though?

    Termite reproduction has been removed, but they will be able to reach further trees and deal damage more frequently as a trade off

  2. I have released another hotfix to try and address the over birth issue, this time another check on the birth amount and limiting the actual birth only to the server. Please let me know if this works or not as I have never been able to replicate this issue on my end. Also compatibility with Feverstone's horses and Creatures & Critters is coming.

    • Like 1
  3. On 2/10/2022 at 11:56 AM, CoB said:

    Seems like most crashes are gone with the newest update, however there is still a spot on our server that crashes people with

     

      Reveal hidden contents

    2/10/2022 6:32:19 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at WildFarming.BlockEntityTrunk.get_CurrentHealth()
       at WildFarming.BlockEntityTrunk.GetBlockInfo(IPlayer forPlayer, StringBuilder dsc)
       at Vintagestory.API.Common.Block.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer)
       at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud()
       at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView()
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _IvfmEvuJwr7VMbw1kVj5Ter0nNC._E2ud3bNDskdtdtCDZdz5xUe7mk5(Single )
       at _Zfmg5ffc8Ti38DIuSp2r8O8tLME._rWE3xI3aOKPeRpKgmKr5NYpaYkO(Single )
       at _Zfmg5ffc8Ti38DIuSp2r8O8tLME._yQB8A1dhJdkLtde7vjsKIdtfNoq(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _lqson7flRqSy16DWdskb5Jr4oZn._CDvZpLhD71cdeyRbJOqpG4FtyuV(_oRSuDgGehiQAKnwrAZQJjQj9t1r , String[] )
       at _GWwf4nFcduQvJKEidzWqUiyEe8F._CDvZpLhD71cdeyRbJOqpG4FtyuV(ThreadStart )

    seems like this happens when the cursor points at a trunk / block info is bugged @jakecool19

    Released a hotfix to fix this

    6 hours ago, iotid said:

    The termite mound spawns (in a warm climate, in this case) are a little out of control, especially for trees planted and left alone for aesthetic groves.  :(

    After removing them, they pop back up in about 5-60 seconds, and keep returning even after the trees have been removed.  Thus far the only solution I've found is to ring trees with things that they can't destroy in those spaces, like ferns or berry bushes.

    image.thumb.png.4331dcfbbe397c60a2a80ce137c53840.png

    Termite mounds should only be able to reproduce every 24 hours, has this been happening in normal time or is time being fast forwarded?

  4. 1.2.3 should fix the issues with the greenspire cypress and crimson king maple tree.

    7 hours ago, Vintage_Lunchbox said:

    Currently there seems to be an issue with placing a mushroom on mushroom substrate where it crashes to desktop. Crash log below.


     

      Hide contents

    Running on 64 bit Windows with 16 GB RAM
    Game Version: v1.16.3 (Stable)
    Loaded Mods: advancedsmithing@1.1.0, cats@1.3.0, petai@1.3.2, primitivesurvival@2.8.0, game@1.16.3, alchemy@1.5.8, carrycapacity@0.6.4, deathwaypoints@1.0.3, farmlanddropssoil@1.4.0, fromgoldencombs@1.3.6-rc.4, playercorpse@1.3.0, saltproduction@1.0, stonequarry@1.6.1, usefulstuff@2.2.3, creative@1.16.3, survival@1.16.3, wildfarming@1.2.1, xlib@0.6.8, xrowboat@0.0.3, xskills@0.6.8
    2/9/2022 2:30:22 PM: Critical error occurred
    System.NullReferenceException: Object reference not set to an instance of an object.
       at WildFarming.BlockEntityMushroomSubstrate.FirstTimeMushroomSetup(Block block)
       at WildFarming.BlockMushroomSubstrate.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       at _TcPKe0ld0EAbHR8YsMG1OLy9q8O._vg1QFi5yvtdWtcWdYGzwV9j9PVf(Single )
       at _SbWHHe8Ad6lBV8IRbvWFqut7ren._mSnyaJUIQhBb8A1j3UUn7uh5BBO(Single )
       at _SbWHHe8Ad6lBV8IRbvWFqut7ren._b365Cpnna1p8GSaDyyO3EH2VfOD(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _muFH2BhSjNKo8GSc2o33Nm6Ckup._SwLkq72vc0vcc3OnHXTAS19pm9p(_tVmXPdKJ3JBDWFc8tBtvgftcfhl , String[] )
       at _XL1Xa21FKJVFetNmIumId5p6UDU._SwLkq72vc0vcc3OnHXTAS19pm9p(ThreadStart )
    -------------------------------

    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 2/2/2022 2:03:57 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2137399946764805085, type 5
    Event Name: RADAR_PRE_LEAK_64
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.16.0.0
    P3: 10.0.19043.2.0.0
    P4:
    P5:
    P6:
    P7:
    P8:
    P9:
    P10:

    Attached files:
    \\?\C:\Users\Danel\AppData\Local\Temp\RDR26A.tmp\empty.txt
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER26B.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER27B.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER289.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER2B9.tmp.txt

    These files may be available here:


    Analysis symbol:
    Rechecking for solution: 0
    Report Id: ed794797-0a64-430c-bbb2-55bce018639e
    Report Status: 268435456
    Hashed bucket: 90206cb8882a62a92da991ed59dae3dd
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 1/27/2022 12:12:31 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1857195537260768335, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.16.0.0
    P3: 61dc5145
    P4: KERNELBASE.dll
    P5: 10.0.19041.1466
    P6: e01c7650
    P7: c000041d
    P8: 0000000000034f69
    P9:
    P10:

    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4959.tmp.mdmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B7D.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B8E.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B8E.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4BAE.tmp.txt
    \\?\C:\Users\Danel\AppData\Local\Temp\WER4C4B.tmp.appcompat.txt

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_d35fd594b2cb20c256422173156a8e91d064d361_d5c93aa4_f22066fe-9458-427a-a08c-10aeb224a92c

    Analysis symbol:
    Rechecking for solution: 0
    Report Id: 242fdc2d-8990-452e-a75f-cf90abc60e58
    Report Status: 268435456
    Hashed bucket: 8643161f1c436dce39c6158054de6c4f
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 1/27/2022 12:12:30 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Vintagestory.exe
    P2: 1.16.0.0
    P3: 61dc5145
    P4: KERNELBASE.dll
    P5: 10.0.19041.1466
    P6: e01c7650
    P7: c000041d
    P8: 0000000000034f69
    P9:
    P10:

    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4959.tmp.mdmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B7D.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B8E.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4B8E.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER4BAE.tmp.txt
    \\?\C:\Users\Danel\AppData\Local\Temp\WER4C4B.tmp.appcompat.txt

    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_d35fd594b2cb20c256422173156a8e91d064d361_d5c93aa4_cab_f22066fe-9458-427a-a08c-10aeb224a92c

    Analysis symbol:
    Rechecking for solution: 0
    Report Id: 242fdc2d-8990-452e-a75f-cf90abc60e58
    Report Status: 4
    Hashed bucket:
    Cab Guid: 0 }

     

     

    I am not able to replicate this crash, but I have limited the setup to the server only to help with it.

  5. 19 hours ago, CoB said:

    Did not shut down the server but was spamming the console.

    Edit: Its still spamming the console, using the latest wf 1.2.1 @jakecool19

    Released a hotfix, any tree experiencing this crash should kill itself and report its position to stop spamming the log

  6. 21 hours ago, stinky_lizard_ said:

    Hi,

    In the handbook you say having a chimney or open windows is best to keep gases from flames vented - does this apply to carbon monoxide? Or do we have to manually vent carbon monoxide somehow?

    Yes, as long as you have a non solid block to vent gas it should be fine.

    12 hours ago, Lumber Jackson said:

    Does this add anything to terrain generation, or is it all based on mechanics? I'd like to know if it's worth adding to a server that's already existing.

    No, it does not alter terrain gen at all.

    • Thanks 1
  7. 10 hours ago, Smeeslug said:

    The flora spread is currently deleting water blocks in ponds near trees in favour of grass, ferns, flowers etc.

    Another issue that happened when I updated your mods and added asphyxia, which I actually am guessing is the culprit, is occasionally getting pushed around by what I suspect is the gas entities? If not, it's some wierd lag from one of your mods, and generally it's just a little nuisance but if it happens while you are in the air it can sometimes throw you quite a distance

    Neither mod interacts with the player, and Asphyxia will never have any blocks, items, or entities since it is intended to be a library mod. Sounds like your world or the server you are on has wind push enabled, it was added in 1.15.

    7 hours ago, CoB said:

    From the console:

      Hide contents
    [Server Fatal] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
       at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
       at System.Collections.Generic.List`1.get_Item(Int32 index)
       at WildFarming.BlockEntityTrunk.Regenerate(Single dt)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Server.ServerMain.Process()

    multiplayer 1.16.3, wild farming 1.2.0

    I am going to need more details than that. Does this completely shut down the server? Is it constantly spamming the server? Is there a particular tree doing this?

  8. New update released! Brings a new mushroom farming method and tree repopulation! Fully grown trees can now encourage the growth of certain undergrowth foliage and will plant saplings as well. They will also have their own health dependent upon its logs and leaves and can come under attack by things like termites. Trees no longer require farmland or water. Mushroom farming is completely different and now requires a mushroom substrate block. Right clicking with a mushroom in hand will "plant" it and if it is a ground mushroom, it will randomly sprout mushrooms in the surrounding area, if it is a side growing one, it will grow mushrooms on the log on top of it.

    Note: Video was made with test settings and is not indicative of what it will actually be like.

     

    • Amazing! 1
  9. New update released and bringing a new item, the Gas mask! It is mod dependent and will not be enabled unless the Asphyxia mod is installed. When worn and in toxic gases, it will take damage and protect the user from toxic effects, but not suffocation! Use charcoal to recharge and repair it.

  10. Version 1.2.0 has been released! Should fix all the issues with the POI registry giving divide by zero errors, and adds compatibility with Lichen's gemsbok, and Asphyxia integration. Also French and Japanese translations thanks to @Olivier Randoll and @macoto_hino!

    I am going to start moving all the information for the mod to its db page, since more and more people are going directly there. This forum page will remain for bug reports, suggestions, and other discussion about the mod.

    • Haha 1
  11. 5 hours ago, Cyraxan said:

    Hi

    client  crushing after /time setmonth command, server survives

     Running on 64 bit Windows with 8 GB RAM 
    Game Version: v1.16.3 (Stable) 
    Loaded Mods: advancedsmithing@1.1.0, weaponpackapatch@2.0.0, ancienttools@1.3.5, animalcages@2.0.6, tonwexp@1.0.8, axleinblocks@1.0.12, dragonflies@1.0.3, emotemenu@1.0.4, necessaries@1.1.1, neededthings@1.0.0, nightwatcher@1.2.0, oxygennotincluded@0.2.3, primitivesurvival@2.8.0, qptech@1.6.4, RangedWeapons@0.4.5, superfuel@2.0.5, locustmod@2.3.5, tinytweaks@1.1.0, tradeomat@1.6.0, viesblocks@2.0.2, viescraftmachines@1.0.0, visibleore@1.0.1, game@1.16.3, zoombuttonreborn@1.2.0, alchemy@1.5.8, carrycapacity@0.6.4, extraoverlays@1.1.0, farmlife@1.0.14, fromgoldencombs@1.3.6-rc.4, helvehammerext@1.2.0, hudclock@2.6.0, lichen@1.6.0, medievalexpansion@3.7.1, morebags@1.0.0, petai@1.3.4, playercorpse@1.3.0, prospectorinfo@3.1.2, stonequarry@1.6.1, tpnet@1.5.1, usefulstuff@2.2.3, creative@1.16.3, survival@1.16.3, workbenchexpansion@1.4.1, xlib@0.6.8, xmelee@0.0.10, campaigncartographer@2.0.0, bullseye@2.2.4, cats@1.3.1, wildcraft@1.1.4, wolftaming@1.3.1, xinvtweaks@1.4.1, xskills@0.6.8
    06.02.2022 11:01:36: Critical error occurred
    System.DivideByZeroException: Попытка деления на нуль.
       в Vintagestory.GameContent.POIRegistry.GetNearestPoi(Vec3d centerPos, Single radius, PoiMatcher matcher)
       в Farmlife.EntityBehaviorConsume.GetTrough()
       в Farmlife.EntityBehaviorConsume.OnGameTick(Single deltaTime)
       в Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt)
       в Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt)

     

    Nor do animals starve to death for years

    image.thumb.png.5e700b3d9e3554aca11275fe6618a729.png

    Animals do not die from starvation that has never been a feature. The crash will be fixed in the upcoming update.

  12. On 1/26/2022 at 12:00 PM, Peter Sanderson said:

    Thanks again for working on this jakecool19 - it's one of the cornerstone mods for the server my friends and I are running and so it's good to see the update.

    Is it intended that the poop not be directly usable for fertilization as it was in previous versions or is that related to the bug you just dealt with? I noticed the most recent version for 1.15.10 had this issue, where you could no longer see the fertilization values of the individual poop types and it was only useful for fuel or for making high fertility soil. Will that be returned when you can work out the kinks?

    I am not seeing any issue with the poop fertilization, in fact I added fertilizer props to the poop blocks just incase you had that instead of the item. Have you checked and made sure it is not a incompatibility?

    5 hours ago, Olivier Randoll said:

    As promised, here is the translation of the mod in date of the 1.16.1 in French. It should be as close to the original language as humanely possible.

    fr.json 19.68 kB · 0 downloads

    Thank you so much and perfect timing! I will be releasing an update sometime today or tomorrow that will also fix the divide by zero error with having unload hunger enabled.

  13. On 2/3/2022 at 7:46 PM, Olivier Randoll said:

    Hello!

    I was playing on my Solo Game with (probably too many) mods. However, as I leave my enclosure with my chicken (1 hen, 1 rooster, 3 chicks), after a certain point, the game crashes. Here is the log that points to Farm Life being a plausible culprit. I get my pastebin here telling that the error is a Divided by Zero one.

    Any feedback will be greatly appreciated!

     

    https://pastebin.com/yqAZFctp

    I'll be releasing an update soon to fix that.

  14. 15 minutes ago, CoB said:

    We removed the mod and they have been able to remove stuff from their inventories. I added the mod again and restarted the server. One was fine afterwards, the other not. But after a while of connecting and crashing after 1-2 seconds or so, she was able to get out of the area into a lake and onto a raft which - for some reason - gave her more time before she crashed again. So she was able to empty her inventory even more and now is crash-free. At least for the moment.

    That's strange. There is nothing in their inventory that can even cause this crash. In fact this crash is being caused by a block entity placed in the world not an item according to the crash report you gave, which if you ran the world and saved it without the mod, that should remove all the block entities associated with it. Emptying their inventories should not have an effect what so ever.

  15. 36 minutes ago, CoB said:

    Another player got struck:

    I seem to be broken as well - crashed 5 times trying to enter, I'm also surrounded by cannibals so if I try anymore I'll die as it logs me in for just long enough for me to take damage but not move, then crashes - looks like a similar error

    I do have purpleheart seeds, bald cypress seeds and I think some turnip seeds in my inventory. This is a bit away from town so no player planted plants should be within range.

    Looks like the crash is occurring client side, which the update step should not need execute there. I will release an update later today to limit it to server side which should eliminate that issue, although of course absolutely no guarantees on that. 

  16. 1 hour ago, CoB said:

    One of my players crashed with the below error and can't login to the server anymore:
    System.NullReferenceException: Object reference not set to an instance of an object.
       at WildFarming.WildPlantBlockEntity.UpdateStep(Single step)
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _vRo5OUTQG1GrM9nJI04WT53NTfD._up6Bx1j7zVizDBWAE3yF6nNCGNeA(Single )
       at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single )
       at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] )
       at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart ) @jakecool19

    Do they know what plants they turned into seeds and have growing in that area?

  17. On 1/24/2022 at 11:08 PM, Pamela Wild said:

    Does this fix the handbook crashing?

    Yes

    5 hours ago, Smeeslug said:

    Mushroom spawns can't be crafted and crash the game when used

    With all the mushrooms added I will be completely redoing that mechanic, so that will be readded in the next update or so.

  18. 9 hours ago, Novadragon said:

    Still getting the exact same crash on joining the server after I put it back on.

    Ok, I released another hotfix that completely removes the poop's food source behavior.

  19. 9 hours ago, Dayani Walton said:

    Tried to load my save with the updated version of your mod and it crashed with this log

    Running on 64 bit Windows with 24 GB RAM 
    Game Version: v1.16.1 (Stable)
    Loaded Mods: acorns@0.5.0, ancienttools@1.3.4, backpackpackplus@1.0.3, betterbloomeries@1.0.1, bettercrates@1.4.1, betterdrifters@2.1.2, cellardoor@1.2.1, emotemenu@1.0.3, expandedfoods@1.5.2, extrachests@1.5.1, moreclasses@1.2.2, moreroads@1.4.3, primitivesurvival@2.8.0, rope-bridges@1.1.0, superfuel@2.0.3, survivalcats@1.2.2-rc.1, game@1.16.1, zeekea@1.6.0, additionalmolds@1.0.1, alchemy@1.5.7, egocaribautomapmarkers@2.3.0, farmlanddropssoil@1.4.0, farmlife@1.0.11, fromgoldencombs@1.3.6-rc.3, medievalexpansion@3.7.1, morepiles@1.2.0, morerecipes@1.5.1, prospectorinfo@3.1.2, ruinvariants@1.0.0, vanvar@1.1.2, creative@1.16.1, survival@1.16.1, wildfarming@1.1.3
    1/24/2022 9:40:02 AM: Critical error occurred
    System.DivideByZeroException: Attempted to divide by zero.
       at Vintagestory.GameContent.POIRegistry.RemovePOI(IPointOfInterest poi)
       at Farmlife.BlockEntityBehaviorFoodSource.OnBlockUnloaded()
       at Vintagestory.API.Common.BlockEntity.OnBlockUnloaded()
       at Vintagestory.Client.NoObf.ClientWorldMap.OverloadChunkMT(_jcDuneu0aSsWcueHWtk9H3GF49d p, ClientChunk newchunk)
       at Vintagestory.Client.NoObf.ClientWorldMap.<>c__DisplayClass102_0.<LoadChunkFromPacket>b__0()
       at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
       at _vloPoRXaAdzv4sfWhJwCkn8U3ul._JHlLXLoFTuzi9aMXOf3xs53BiOn(Single )
       at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single )
       at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
       at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
       at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] )
       at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart )
    -------------------------------
     

     

    I released an update that adds an option to the config to disable animal grazing. Delete the old config, start up a new creative world, and turn grazing off, and see if you can get into your old world.

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