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Hexedian

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Posts posted by Hexedian

  1. The potion of vitality is... odd.

    If you're fully healed, it increases your health, and maximum health by 50% for 10 seconds, which is fairly useless, unless you know precisely when you're going to take damage.

    If you're not at full health, it increases your maximum health only for 10 seconds, which is useless.

    If you increase your maximum health, then take damage, the extra health stays until you take damage, which is probably a bug?

    Overall, I don't see any reason to make and carry this potion.

     

    • Thanks 1
  2. I'm not sure if this bug report belongs here, or in the instruments mod, but the Happy Meal ability gave me a delicious portion of  game:recipeingredient-item-fruit-insturmentalcase  (there's also a typo in instrument)

    2022-01-18_19-56-41.png.ef950dae08cdc4af1b2de00b193c7a1c.png

    • Haha 2
  3. A few observations and questions about the Gourmet ability...

     

    Getting above tier 5 must be extra rare; even with Gourmet 2 and skill level 9, I've never seen a 5.

    Stacked items seem to always go down in quality; if you cook a bunch of meats, the result's quality will go down with each subsequent meat, until it's terrible. If you pick them out one by one and stack them, the stack gets the average quality of the meats.

    The same thing seems to happen to pies; they get a quality when part cooked, but the quality always goes down when fully cooked.

     

    Does getting Epic quality require anything else? My goal of obtaining a Legendary pie seems out of reach...

  4. Bug: traders take firewood, and leave rusty gears; which isn't so bad (if a bit annoying) normally, but they can take firewood from clay ovens, which glitches the game.

    Also annoying is that traders like to take one, and only one ingredient from a meal currently being cooked. The jerks.

     

  5. Pies don't show quality unless placed on a counter; in inventory, in hand or in containers, you can't see it.

    Silly idea : replace Nudism with Caveman, which allows only primitive armor. Or add a new ability which allows nudists to use caveman armors.

     

    • Thanks 1
  6. There are multiple mods, none of which changes soil behavior. Tested in single player with the same mods, and soil does give digging experience, so I'm baffled.

    Mod

    Spoiler

    - XSkills/Xlib
    - Carry Capacity
    - Player Corpse
    - Trade'o'mat
    - Starterpack
    - Medieval Expansion
    - Necessaries
    - Survival Categories
    - Workbench Expansion
    - Instruments
    - Lichen
    - More Roads
    - Useful Stuff

     

  7. The metalworking skill tree would be good even without reduced costs, duplication chances and metal bits; it's one of the most popular skill trees as it is. Reducing the number of really powerful abilities would make it on par with other skills, I would say.

  8. Fellow players and I were lamenting the lack of food preservation on trade o mats, when it came to our attention that you can place a trade o mat in a room that counts as a cellar, and it will have regular cellar preservation bonuses. It would be even better, however, if there was a trade o mat that had vessel bonuses.

     

    Enter the Vend o Vessel. Made using a vessel and glass pane, this trade o mat variant has the vessel's food preservation bonuses for grain and vegetables, while allowing players to buy its products safely.

     

    Vend o vessels, the future of pie trading!

    • Like 3
  9. Inside of the door has no texture when open. Confirmed by another player too.

    It might only happen when there's a block next to the door.

    Edit: Confirmed, if there's a block next to the base of the door, some parts of the door go invisible when it's open.

    2021-07-12_16-01-06.png

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