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Hexedian

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Everything posted by Hexedian

  1. Bug : placing a flask with partial potion (0.75) on a shelf, then a full flask, then picking them both, stacks them in inventory as 2 full flasks.
  2. The potion of vitality is... odd. If you're fully healed, it increases your health, and maximum health by 50% for 10 seconds, which is fairly useless, unless you know precisely when you're going to take damage. If you're not at full health, it increases your maximum health only for 10 seconds, which is useless. If you increase your maximum health, then take damage, the extra health stays until you take damage, which is probably a bug? Overall, I don't see any reason to make and carry this potion.
  3. The last qualities are Epic and Legendary. There's also a Bad quality, if your level is low enough.
  4. Caveman : bonus damage with thrown rocks, slings, clubs, scrap and stone weapons. Bonus damage decreased if wearing metal armor.
  5. I'm not sure if this bug report belongs here, or in the instruments mod, but the Happy Meal ability gave me a delicious portion of game:recipeingredient-item-fruit-insturmentalcase (there's also a typo in instrument)
  6. A few observations and questions about the Gourmet ability... Getting above tier 5 must be extra rare; even with Gourmet 2 and skill level 9, I've never seen a 5. Stacked items seem to always go down in quality; if you cook a bunch of meats, the result's quality will go down with each subsequent meat, until it's terrible. If you pick them out one by one and stack them, the stack gets the average quality of the meats. The same thing seems to happen to pies; they get a quality when part cooked, but the quality always goes down when fully cooked. Does getting Epic quality require anything else? My goal of obtaining a Legendary pie seems out of reach...
  7. Bug: traders take firewood, and leave rusty gears; which isn't so bad (if a bit annoying) normally, but they can take firewood from clay ovens, which glitches the game. Also annoying is that traders like to take one, and only one ingredient from a meal currently being cooked. The jerks.
  8. Pies don't show quality unless placed on a counter; in inventory, in hand or in containers, you can't see it. Silly idea : replace Nudism with Caveman, which allows only primitive armor. Or add a new ability which allows nudists to use caveman armors.
  9. Nobody on the server gets experience from dirt, and I can confirm that dirt doesn't trigger the Shovel Expert ability, but clay does.
  10. The server uses mostly default settings, and xskills settings haven't been changed at all.
  11. There are multiple mods, none of which changes soil behavior. Tested in single player with the same mods, and soil does give digging experience, so I'm baffled. Mod
  12. Dirt gives no digging exp right now; sand, gravel, clay, peat all work, but soil and bony soil don't.
  13. In 1.15, on Rabbit Tech, deers don't eat at all - neither white or regular, and they don't eat grain or grass.
  14. Specializations are xskills abilities, like Farmer, which increases experience to the Farming skill by 40%. They are entirely unrelated to classes, which is what you pick at character creation.
  15. You get 1 specialization by default (They're the abilities that give +40% experience), all rounder lets you take a second one.
  16. Everyone's a commoner, with the same speed in the 'C'haracter screen.
  17. Two people will raft in the same direction, and one will pass the other. Switching rafts, or making new ones didn't help, and neither did relogging. Some people are just slower on rafts than others.
  18. Changing the raft speed to 0.6, or even 2.0, didn't cause any excessive zoomies.
  19. Armor movement penalty does not slow you down on a raft, as far as I can tell. We don't have xskills.
  20. We've tried it both with and without wind, although changing the wind-player-movement setting itself could be a source of glitchy behavior.
  21. We're not sure what is causing it, but rafts have different speeds for different players. For some, they zoom fast, for others it's the same as swimming.
  22. The metalworking skill tree would be good even without reduced costs, duplication chances and metal bits; it's one of the most popular skill trees as it is. Reducing the number of really powerful abilities would make it on par with other skills, I would say.
  23. Fellow players and I were lamenting the lack of food preservation on trade o mats, when it came to our attention that you can place a trade o mat in a room that counts as a cellar, and it will have regular cellar preservation bonuses. It would be even better, however, if there was a trade o mat that had vessel bonuses. Enter the Vend o Vessel. Made using a vessel and glass pane, this trade o mat variant has the vessel's food preservation bonuses for grain and vegetables, while allowing players to buy its products safely. Vend o vessels, the future of pie trading!
  24. Inside of the door has no texture when open. Confirmed by another player too. It might only happen when there's a block next to the door. Edit: Confirmed, if there's a block next to the base of the door, some parts of the door go invisible when it's open.
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