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Rhyagelle

Vintarian
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Posts posted by Rhyagelle

  1. Yes, I agree. When I first got the game and generated a few worlds and after seeing the world generation in game, going back to Minecraft is a vast downgrade. It is just better, and overall prettier, and I enjoyed traversing the world far, far more. The only thing the game needs to right now in my opinion is villages and villagers. 👍

    • Like 1
  2. Slower start than Minecraft, but well worth it. You get what feels like a greater reward for your work, and the effort of maintaining your stuff is more interesting (I have a lot of fun crafting my tools haha). As for the combat itself, it feels a lot like Minecraft in its basic forms, maybe a bit more refined in my opinion. There are some threats to keep watch out for as previously mentioned by another, especially in the start. And that is the wolves. They can kill you fast, in about 2 hits. Don't stay out at night unprepared. 😉

    (I play only singleplayer by the way, and I enjoy it a lot.)

  3. Okay then, well the beds and stuff definitely were bugged. Well alright then I will try the 1.9.9 update. The .json edits is beyond me and I accept bugs in an early access game. I've had immense fun in the game so far so it means nothing to be to bump into bugs here and now. Plus starting over just means I know more at the beginning to get it done faster anyhow.  😊

    Thanks for all of the help guys!

    • Like 1
  4. Ah, so the chests (not boxes?) aren't actually able to be picked up without editing a .json file? Okay that'd explain it then. What about the bed and other items, same for them too? They weren't dropping as items either when I broke them. Disregarding the loot vessels thing of course, because I'm certain it is a bug. Back in 1.9.6 when I started I found some and they worked just fine. Oh, and to answer your question, I was on v1.9.7-rc.1 using a save from 1.9.6. 

    Since the room's loot is already broken and redoing my seed doesn't generate the dungeon just the empty cave, I'll just start a new save anyhow on the latest update. The loot vessels aren't dropping anything for me outside of that dungeon now either. 😅

  5. Well I regenerated the world, same seed and height (and name), and got back there. The cave is exactly the same, only the room was not generated into the cave, so it is empty. So I can't retest the items on a new save. :( I'll look for another dungeon room thing on the save that is having the problem and see if it persists. 

  6. 5 hours ago, redram said:

    Were the loot vessels dropping stuff?  I don't see any chests in that picture.  Crates don't ever drop anything aside from the crate itself.

    I broke 1 of the vessels, it simply broke. Nothing came of it. And yea, there were chests there, I broke them trying to collect them. Its that they don't drop as an item. My main goal was to take some of the storage containers for my home because I'm tight on space. When I tried to pick up the intact chest, it simply shattered. I tried another intact chest this time with a copper pickaxe, it shattered. I tried again with an axe, and it shattered too.

    (basically my problem is this: the loot vessels are empty & I can't pick up any of the resources there so I can take it with me back to my base. I wasted the only chests there trying to pick them up.)

  7. Well for some reason the forum doesn't allow me to edit my post (it was only 10ms ago?), but here's a screenshot of the room I found that I can't break anything in. After I broke 2 chests and didn't get anything, I quit and made a backup of the save so that I wouldn't lose anymore stuff.

    2019-05-26_11-43-26.thumb.png.9107818f7593e9d60b76acd6cd0d7d10.png

     

    Info: Only mod used was Waypoints + my save was carried over from 1.9.6.

  8. 23 hours ago, redram said:

    And this was not a trader wagon?   Trader wagons are 'claimed', which mean if you break anything in the claim area it doesn't drop, it immediately is replaced back where it was.    If you were on a public server, players can also claim their area for the same effect.

    If these were just ruins on a single player world, that would be very odd.  Post a screenshot of the place, perhaps?

     

    It wasn't a trader wagon, unless they don't always occupy them and they aren't always a wagon (and the message can bug out?). I was mining in a cave when I came across a room made made of the stone the temples are made of. Inside there was a bed, tons of chests (broken looking or new) and loot containers.  I also wasn't getting the messages that the area was claimed, and I was on singleplayer.

    And sure, I'll try and go back to the place and get a screenshot.

  9. Hello and thanks for the replies! 😊

    11 hours ago, Kimberly Arcuri said:

    Regarding ores, check back on the wiki and find the article on using the prospecting pick. It can help point you in the right direction to finding potential higher concentrations of ores. Vintage story isn't like Minecraft for ore distribution. In basic MC you can pretty much find everything, everywhere; not so much here. Finding the alloys you need to advance near where you've set up base can be a challenge if RNG hasn't been kind to you.

    Storage boxes and such that are around the world in ruins, should be able to be picked up on breaking them, for many of them at least. That said, in 1.9.6, a lot of that stuff, and your own stuff like ladders, was being destroyed on breaking when it shouldn't have, it was a bug associated with another change. I know it's fixed in 1.9.7 for ladders, not sure about other things.

    Oh, well the prospecting pick certainly sounds useful to avoid dead ends! lol The video is very helpful too, thank you for pointing this out to me.  I would have spent hours wandering around, getting lost, looking for ore otherwise. I've actually spent time picking up loose copper bits to make  the pick (and then some), so that's what I'll do when I log in.

    As for the storage boxes breaking, I was on v1.9.7-rc.1, using a save from 1.9.6.  I tried just about everything in the room, the bed and tables included, and they just broke. Are saves not supposed to be carried over from older versions? I'll test a new world on v1.9.7-rc.1 and find a dungeon (?) to see if I can break the stuff.

    1 hour ago, redram said:

    If you find delapidated chests in ruins, those are meant merely to hold loot.  They're specifically designed to not drop, so that you don't get 'early' chests.  Sometimes they do spawn empty in certain ruin templates, which is a bug.

    It sounds like you know about the in-game help guide accessed by pressing 'H', but you can also look at any block and hold shift-H, and you will get a pop-up about that specific block.   This is very useful to see what ores *can* spawn in a specific stone block.

    There were chests that were dilapidated and, as I could tell, fine. I tried them all. And there were tables and beds and other things in the place that wouldn't break. The only thing I didn't try was the cobble floor and the loot boxes because I didn't want to waste them either, in case it was a bug.

    I didn't know about shift-H. I'll try it out. :)

  10. Hello,

    I really like the game so far, spent 10 hours already in the world learning what I could and exploring. I also followed the guide link from the game to the wiki to read it and started learning about clay and smithing, but there are things I was wondering about that I can't seem to find answers for. Now hopefully I'll make sense here, but I might not so if that's the case I'll rephrase myself.

    1. Is there a basics guide somewhere, for getting started beyond the one on the wiki? I'm having trouble finding certain ores/resources and figuring things out not on the wiki. Yup. I'm the newb that had trouble adjusting to Minecraft. haha

    2.  Can I pick up non-claimed "loot" on the world map? For example, I've found temples and what appears to be abandoned houses with boxes and storage units that I could really use, and I've tried breaking them with various tools, but they don't drop, they simply break. Is this not possible to do?

    That's really it for now, just a newb with some questions on getting started beyond flint/copper tools and eating berries for the rest of my life. If anyone could point me in the right direction if they got the answers, I'd really appreciate it.

    Thanks~

    • Vintage Story Version: 1.9.6
    • Distro / Kernel release: Ubuntu 18.04.2 LTS / 4.18.0-20-generic
    • Mono / .NET package version: Installed mono following guide here  (version installed is 5.20.1.19)
    • Graphics driver version: (AMD) Padoka
    • Works for client, mp server or both:  (clientside tested only)
    • Installation method used: mono Vintagestory.exe  & install.sh* tested (both work)
    • Hacks (if needed): 
      Following the guide here resulted initially in various openal32.dll, OpenTK.dll and libopenal.so.1 errors that depended on each other. The installation would error out and drop a non-working shortcut on the desktop. The fix was to install mono-complete, ca-certificates-mono on top of mono-devel and install  libopenal1, via the commands: sudo apt-get install mono-complete, sudo apt-get install ca-certificates-mono, and sudo apt-get install libopenal1. Execution of mono Vintagestory.exe completed without error after that.

      *Also worth noting is if you got the mono method working but the install.sh doesn't work (e.i, the desktop shortcut isn't work) and you'd like to avoid heading to the game directory to use a command to launch the game every time you wish to play, you can create a simple sh with the mono Vintagestory.exe command in it, save it to desktop, and have it act as a "launcher" itself. See spoiler for more details.
      Spoiler

      This "hack" is for people who couldn't get install.sh to work and thus have no shortcut to work with and do not want to open a terminal to play all of the time.

      To create the sh script, open gedit and paste the following in it:

      #!/bin/bash
      cd path/to/vintagestory/install && mono Vintagestory.exe

      Save it on your desktop as Vintage Story.sh or whatever you want to name it, but be sure it ends with .sh. Also make sure that you get your path set correctly to wherever Vintage Story is installed (for example, mine was installed to home/USER/ApplicationData/vintagestory) and that the start of the file has "#!/bin/bash" in it without quotes.

      Next, execute this command in terminal. What it does is allow .sh (scripts) to be executed by double clicking them or by right clicking them and selecting run, rather than opening a terminal and cd to a directory or prompting for the .sh itself. It'll allow you to use the script like a shortcut to the game, so you don't have to use the terminal.

      Terminal Command: gsettings set org.gnome.nautilus.preferences executable-text-activation 'launch'

      Next, right click the Vintage Story.sh you saved to desktop, go to properties and then permissions and check the box next to execute. Close it. Double click the .sh and the game should launch provided the actual game installed for you without a problem. Enjoy. 😊

    Finally some system related information from the testing. The game runs exceptionally well, better I think than it does on my Windows machine.

    • GPU & CPU & RAM: RX 570 + i7-8700k + 16GB
    • Settings & Performance:  Very High Present with custom editing > [Image] (Performance was around 70-89fps average)
    • Like 1
    • Thanks 2
  11. Hello,

    I'm really interested in buying the game, but I have no idea where to start. I have an account on the forum apparently, but I thought I was creating an account to make the actual purchase. I then found out they have the game on Humblebundle, so I want to make a purchase there. The problem is that I still don't understand how the redemption works. Apparently forum and purchase accounts are separate, so where do I go to make an account for the later part for when I get a key?

    Could someone explain it to me like I'm five please?

    Thanks! :)

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