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Rhyagelle last won the day on December 4 2019

Rhyagelle had the most liked content!

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About Rhyagelle

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    Stone Age Settler

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  1. It seems to be that it is a sandbox survival game. The quests are what you make yourself. Now it can remain a sandbox survival with an end goal (perhaps a temporal world you tp to to solve something or maybe just learn more background info) such as Warband is a sandbox and does have an end goal (even quests), but as it stands now, I don't think the intention is to turn it into an open-world RPG survival game with quest lines.
  2. Dynamic Shadows is just shadows right? Or do we turn off Dynamic lights? Can't find anything under "dynamic shadows" specifically.
  3. This is so cool! I can't wait to download it and hop in!
  4. I honestly don't know where I'd be (lol) without this mod. Thank you for keeping it up to date!
  5. I'm sorry, but this is quite a hilarious bug.
  6. The silver armor looks super dope!
  7. I just love seeing patches and updates for this game! As always, thanks!
  8. Alright! Thanks for the patch and all of your hard work, downloading it now! EDIT Wait, which would offer more features, v1.11.0 or v1.11.0-rc.6? RC.6 right? I ask because it seems like the content/fixes from the RC were implemented into v.1.11.0. If not, I'm just a bit confused.
  9. Hello, Yep, after logging in and reopening the game, I was able to successfully create/load a game!
  10. Hello, Vintage Story crashes on loading a game or starting a new game on the build 1.11.0-pre.1, fresh install and all. Here's the bug report: Running on 64 bit Windows with 16 GB RAM Version: v1.11.0-pre.1 (Unstable)10/17/2019 4:11:51 PM: Critical error occurred System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at _624FDYVb78ey0YrRqdjupKxfKN1._8tq1HjSaVhZfgc6RYvdULjEJPpD() at _uwgd3IuU6iiHE2rvvsYnqTnqLip._gFc3qz6uUVLCDqvAqbZJyOMEqnm() at _wz8OrK2OPgYVOfLrFgSKJJ4BHic._gFc3qz6uUVLCDqvAqbZJyOMEqnm(Boolean , StartServerArgs , _SF7FHs4VQltTnqPzyTVOoW6u4QG ) at _g1uqRXn9dSIlyLoOZKT9jyj05IE._2kuUqcoXcg0BTUo8PjbuVUN6Irq(Boolean , StartServerArgs , _SF7FHs4VQltTnqPzyTVOoW6u4QG ) at _0z3oi4Djlw37hXjArcpYlfhDJrG._7GjIjWjp0OPvEtqhvImg7iE97KG() at _0z3oi4Djlw37hXjArcpYlfhDJrG._AMXWDDcUPLckDaxQtqdRMfjq1Xe() at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiElement.OnMouseUp(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) at _adEnjvwadqg2D5J1rhuluumPnho._JgBhjBNl9dA76ZlIeHi3m04uCWI(MouseEvent ) at _T12AQJ6V1de9KapVNJ8itUj2tXC._AucBPB0558RcGwkcWlNdwWh9ASA(Object , MouseButtonEventArgs ) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _im6gisG2QtKuvIMuCDHk6tL62Jf._gFc3qz6uUVLCDqvAqbZJyOMEqnm(_TvDiP5U7Mhmj2zHnPadd3cuqvBO , String[] ) at _kRycqTRc9rkCEXmOPR47E1igMoP._gFc3qz6uUVLCDqvAqbZJyOMEqnm(ThreadStart ) -------------------------------
  11. This is a massive update! Holy cow! As someone who really, really loves maps, I'm really digging the new world map generation. It looks so good! Also the beaches are going to be so nice to find in the world. And I really appreciate the generation options and difficulty settings being made available to us. Gonna download it now!
  12. Downloading it now! Thank you for the update!
  13. Yes, I agree. Very bad luck indeed. I've generated so many worlds after 3-4 hours of searching each, after the last patch it has become difficult for sure. The panning has made it much easier at the start, so I was wondering if maybe the OP was experiencing the same thing as I was and suggested what I have done to get around it. And yea, not really a good idea to look for mines without a pickaxe, but I like to make waypoints to them for later and usually you can find copper nuggets around them if you find 'em (though I make my first pickaxe very fast). Hopefully though OP has an easier time either way.
  14. They used to be a lot easier to find, in my experience, where you could almost always run into tons of copper nuggets on the surface. Now though I agree with redram's suggestions, the easiest way I have found early on, even over finding surface nuggets (which seem to be very rare now) is panning. It takes a bit of time, but is faster and you get quite a bit of other things with it, too. Then just stand in water and start panning. In about 15 minutes I had 21 nuggets, enough to make 1 pickaxe, plus some other stuff. Before I decided to just go for the pan, I had traveled for 2 hours looking for caves and surface copper veins, as well as nuggets, and found only 3 nuggets and no caves with copper. Hopefully this helps!
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