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Diff

Vintarian
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Everything posted by Diff

  1. Diff

    Power Creep

    Satisfactory does this in a nifty way. The Easy starting location has relatively easy-to-deal-with wildlife, large open flat areas to build, and several nearby nodes with exactly what you need to start out. It's great for getting started and learning. It's only once you learn the mechanics of the game that you realize this location sucks, the ore nodes are all impure and inherently halve the efficiency of any factory you build just based on those impure materials, and all of the even slightly more advanced resources are a long walk away.
  2. Maybe have the soil it drops differ based on how its been treated. Perhaps based on the amount of the lowest nutrient? Barren if you've depleted it, but you could also dig up a higher tier soil than what was originally there if you tended to it carefully enough, hopefully tuned to match the crafting recipes.
  3. I read it more like sashaying down a runway. Bet Dave would look good in some fishnets.
  4. As far as I've run into, just excluding that one file should do the trick. One thing, you probably do want to share the sessionKey between the different files, at least manually. That'll keep you from needing to log each machine back in every time you use the other.
  5. You're running into the same problem that I did. You can't sync the whole VintagestoryData folder including the clientsettings.json, because inside clientsettings is the path to the folder to load mods from, which won't be the same between macOS and Windows.
  6. Also missing ModMaker on 1.21.0 and 1.21.1-rc1, on macOS specifically. I checked the Linux package for 1.21.0 and it's there. I can't check Window right now.
  7. Hypothesizing, so I erased my hitbox and stood in front of a gearfoot bowtorn firing squad. While there are some variations, the differences would suggest a slight difference in firing position rather than some programmed inaccuracy in their firing. I boxed them as best I could be that still leaves them some room to move. But looking down at the shriveled space where my hitbox once was, you can see that all arrows converge and perfectly pass through that single precise point. YOU'RE BOWTEARING ME APART LISA.mp4
  8. Be my guest and exit the discussion. If you wanted to just hit-and-run pick-a-nit, you could have exited long ago. As you said, you have no skin in the game as someone who plays with aggression disabled. But nobody has actually made that easily-indefensible claim. "100% accuracy" is not "100% success rate," and the entire distinction is moot when the actual point raised for discussion is "They're too accurate for being the lowest tier enemy." Getting hung up on 99% vs 100% vs conditional 100% vs whatever just inhibits actually discussing the possibility of minigun bowtorn.
  9. Very rusty sketch, the idea tickled my brain out of a months-long slump of not drawing anything.
  10. Alright, if you insist, I'll bite. No, they don't hit 100% of the shots they take. Nobody's making that claim. But their shots always, 100% of the time, land where they intended them to, even if you are no longer there, or even if there is something blocking that path. That's what's being discussed here, as that is what is not realistic. There is no deviation from intent to result. They take aim at a single point in 3D space, and fire an arrow/rock precisely there, and it will never, ever land anywhere else but along that precise arc. That's 100%. If I go outside and throw rocks at a tree 20 feet away, I may hit most of the time even with the both of us completely stationary. But not all the time. And I'm not hitting its trunk on an unerringly perfect arcing path to its center. If I get a bow and arrow, I'll be more accurate, and at a greater distance, but still not 100%. Even in Olympic archery they don't bother with moving targets (for the most part) to provide sufficient difficulty. So I don't find "but you can hide, you can move" to be very relevant to the actual point being brought up. You don't need to fire homing missiles to be 100% accurate with a bow/rock. If you throw some bowtorn in the Olympics and hide a seraph behind each target, the Rust World is going home with the gold every single year. I think we can safely say "yeah, that's odd, what might work to fix this?" without needing to litigate that the absolute has qualifiers, as every absolute does. But that's why I think that makes an interesting idea for enemy scaling without just number boosting. Bowtorn would be niftier if they didn't just fire the same old projectiles more powerfully, but more accurately. Maybe even less powerfully, but faster. Maybe a theoretical glass cannon nightmare repeating crossbowtorn would be more nightmarish despite having less health.
  11. If you want to set records, then bring numbers! That'd be an especially interesting discussion since they aren't easily mined out of a JSON file.
  12. We can allow a bit of exaggeration as a treat. In any case, litigating it's not a very interesting conversation. More interesting is whether it makes sense for them to be as accurate as they are, or whether improving accuracy could be a useful mechanic to tie to enemy tier rather than just making higher tiers soak up and dish out extra damage.
  13. VintageStory supports mods with custom world generators, that'd be what I'd try.
  14. For being rotting abominations they do stay on top of their target practice.
  15. ok so is that a no for this? cause you just breezed past it last I asked.
  16. I think you may need to spell out what you are expecting because that's not very clear right now. What, precisely, about the server are you trying to discover how to configure? You have a graphical control panel where you can configure server and world settings, as shown in that screenshot I took from the store page. As far as I know, you also have the standard suite of in-game commands (like /worldconfig) that you can use to configure the game. What do you feel that you are missing?
  17. Do the worldconfig commands or the other commands in the command handbook (Type .chb in the chat bar to access) not work properly for you? It's intended to be plug-and-play hosting. It's pretty clear about that on the store page, where it also mentions the world and server settings panels. It might be helpful to e-read them a bit more closely, I'm sure it answers other common questions you may be having about the official hosting as well.
  18. Official VS hosting like the hosting that's offered in the stores? That isn't stored on your PC, it's stored on Anego's servers, and while you can download it, it's stated on the store page that you can't upload a world.
  19. Gotcha, well keep in mind that I have not bought hosting from here before, but based on the information on the store page: "Does not support 3rd party mods, meaning mods not created by Anego Studios directly cannot be installed." And there is no link to manage your server, as: " Upon purchase, you get access to a server dashboard right inside your game, from there you can start/stop the server as well as change various setting and update the server should a new version of the game come out." I believe world settings and such should be able to be changed from here.
  20. What host did you buy your server from?
  21. Unfortunately not, I tried a few weeks back and didn't see any difference. After looking on the forums, I saw some people saying it even has the potential to make it warmer due to it being a transparent block.
  22. Diff

    Main Lore

    Just making sure, the treasure hunter trader specifically?
  23. I went file diving to find out, so spoilers:
  24. Normal wood doesn't burn hot enough, but if you burn firewood and starve it of oxygen in a charcoal pit, you can get charcoal that will burn hot enough to smelt with in an ordinary firepit with a crucible like Dekoser mentioned. If you press H, there are guides for smelting and for making proper charcoal pits in the handbook. If you hover over a fuel, you can see the temperature it burns at, and if hover over a metal nugget you can see the temperature it smelts at.
  25. The way I read this, looks like the error doesn't lie in this JSON, but in foodcrate-opened that this JSON depends on.
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