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Diff

Vintarian
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Everything posted by Diff

  1. If it's still glfw that's freaking out, I'd say try exporting that LD DEBUG variable. I'm a little rusty on the finer details of environment variables but passing it in by prepending it *may* not propagate it correctly to everything in the shell script.
  2. Published to ModDB: https://mods.vintagestory.at/radialhotgear
  3. Oh yeah this looks way better AGearToSurpassMetalWeapons.mp4
  4. You know I've always thought it's weird and wonky that the gear indicator goes from full to empty-but-like-actually-only-half-empty-if-you-overthink-it.
  5. Odd, just taking this at face value, it looks like it's failing to load the glfw library. That's shipped with VintageStory itself, so I don't believe it's something you'd have to install. Log says to set `LD_DEBUG` to get more info out of it to explain why it's failing to load.
  6. It's serverconfig.json, and it's hanging out in the VintagestoryData folder.
  7. How'd you set MANGOHUD=1? Was it by setting a flatpak override with something like flatpak override --user --env=MANGOHUD=1 at.vintagestory.VintageStory MangoHud's readme seems to suggest that just setting an environment variable isn't enough for OpenGL games, that the game needs to be launched by mangohud. If that's the case, I still think it's possible but might be trickier. Based on this: https://github.com/flightlessmango/MangoHud/issues/726 I think you might need something like flatpak run --command="bash" at.vintagestory.VintageStory /usr/lib/extensions/vulkan/MangoHud/bin/mangohud /app/bin/Vintagestory for an OpenGL game like this.
  8. I don't know how the game determines these things, but if you just put your assets in other domains, won't they just conflict rather than overriding? If you're explicitly trying to override, why not try a patch?
  9. If you have Xfce running you almost certainly have a functional set of kernel-mesa modules and userland-mesa libraries and utilities installed. What are you seeing that is telling you that this is not the case?
  10. How'd you install .NET? How'd you install the VS server?
  11. Nah, there's not really a way to just install OpenGL because it's provided/implemented by the drivers for your hardware. On Linux, for Intel integrated graphics, that is indeed Mesa. But like. If you have a graphical user interface, you should have Mesa and OpenGL installed. Did you see an error message that sent you down this rabbit hole?
  12. Common issue with VPNs in general I believe. Sometimes people misbehave on a shared IP and get it marked negatively for others. Happened to me even just on my college's wifi a few times.
  13. Might need a screenshot of your terminal because that is not immediately obvious what's causing that or where those are even coming from
  14. 24 hours ago was a weekend, I'd cut them a little extra slack for that.
  15. Nice work getting that far! Probably the easiest way would be to open a terminal, drag and drop the install.sh script into it, then hit enter.
  16. Oh. Yeah it looks like when placed and broken it drops some ordinary blue clay and blasting powder according to this reddit post
  17. Does an icon materialize in the usual places after a restart?
  18. Flatpak is one of the easy installation methods listed at the top of https://wiki.vintagestory.at/index.php?title=Installing_the_game_on_Linux#Easy_installation_options And despite it being labeled as unofficial, I believe the flathub flatpak is maintained by the same individual that runs the VS-hosted flatpak. In the past when one's gone out of date, they've both gone out of date together.
  19. That's not the problem, the problem is that sometimes it spawns an item instead of a block. Items that can despawn. Don't think I've run into that problem myself though.
  20. Might just be that specific endpoint. I VPN on these forums all the time.
  21. For something so simple, you've entirely lost me. I have no idea what that has to do what was being discussed up until now. With more time you can be more thoughtful with your word choice and communicate yourself better. It's not about masking (not lying) or filtering (still not lying), it's like that quote. "If I had more time, I would have written a shorter letter." Discord enforces short times and less clear messages. Tailoring a message isn't lying, either. I'm assuming if you say something that's potentially hurtful, it's not because you're trying to be hurtful. You want to convey information. A message that fails to be received due to a lack of tact is a failed message. The best way for that information to be conveyed is by not being a jerk about it.
  22. Game already handles this for temperature. If two items with different temperatures are forced to stack, they average out the different values.
  23. Vanilla VS already has a lot of shaders. The game supports third party shaders, but so far there's been no interest in much beyond what vanilla provides. What specifically are you missing?
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