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Michael Soareverix

Vintarian
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  1. Vintage Story is an absolutely awesome game. It still very much has the early-access feel, though, and as a game developer myself (Unity, sadly, otherwise I'd apply to Anego Studios), I want to throw some ideas into the ring. Combat: -Right now, combat (and some movement things in general) are really janky. You can feel the difference when you play Minecraft and Vintage Story. In Minecraft, for example, you can run smoothly up a 1-block tall staircase by holding the spacebar and so it feels fast to ascend up from a mineshaft. -The sword/spear hits are also especially slow, in that they take a long time to hit after you click. You click, and then it feels like there's a second of delay before the hit lands. I'd rather that delay be moved backwards so you hit an enemy immediately and then have to wait, making the game feel more responsive. Suggestions for Combat: -Custom moves. There's a Minecraft mod called Epic Fight that does this extremely well and this is a perfect opportunity for Vintage Story to really improve on one of the weaker aspects of the game. This would also incentivize different types of weapons which might be more suited against different types of enemies. High-level drifters already have blades in their arms; I think this could make combat super engaging and fun, especially at high levels and against novel enemies. Dimensions: -The intersection of the gear dimension with our own is really cool, but it would be much scarier (and super exciting) if you could actually go to another dimension. A world filled with machinery and overpowered creatures for people who make steel armor and want a challenge they can repeatedly access. I'd love to fight Dave (the Thunderwarden). -Minecraft has the Nether and the End, which are two of the most fun aspects of the game. Building portals would also allow for another layer of progression in the game and a sense of mystery, plus the chance to add in some crazy biomes and world-gen that you couldn't include normally in the world. -There is so much potential for new and exciting creatures. 'Made in Abyss' is a great place to look for inspiration. Dave already looks eerily like a Turbinid-Dragon. Magic: -This game's magical element and Lovecraftian horror is really a selling point. I would love to be able to experiment with magic. The Thaumcraft Minecraft mod is an excellent starting point, especially the concept of Taint, or in this case, Rot. I'd love to see the Rot and the Rust balanced against each other. I feel like this would really enhance the theme and the immersion. Vintage Story already feels fantastical and I'd love to bring that to life through Alchemy and magical Lore. Lastly... I'd love for some very creepy/mysterious entities to be added to the game without being made public. Herobrine is obviously super well-known in Minecraft, but a mysterious entity watching you fits so much better with Vintage Story's theme. You'd probably want this to be only present in hardcore mode so that it doesn't mess with people trying to play a chill game, but an entity that moves around blocks, appears behind you in dark caves, and leaves you with an unsettling feeling that something isn't right would make this game incredibly immersive.
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