SongOfRuth
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SongOfRuth last won the day on May 23 2023
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Thanks for the info. My original post was almost 5 years ago. I have no idea if I figured it out or if the game updates did, but one can use bowls and bottles. But, again, thanks!
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If one introduced the idea of seed quality (with seeds from wild plants being the lowest quality), then you could tie seed quality to how much each seed produces in produce and seeds. Lower quality seeds would produce less produce and fewer seeds. Seeds produced would match the original seed but with a small chance of producing a next quality level seed. The idea could be similar to generations for animals.
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SongOfRuth started following Guide: Multiple Parallel Installations of Vintage Story
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What is the maximum number of waypoints one can have?
SongOfRuth replied to SongOfRuth's topic in Questions
Kept pruning away until I had 1024 way points.I can still get the way points to list out once per game session, but only once. I still suspect there is some sort of implicit display limit because how I trimmed down to 1400+ points, the list started appearing again. But since the list still won't list out more than once per session even with only 1024 points, I suspect there is something else also involve. -
What is the maximum number of waypoints one can have?
SongOfRuth replied to SongOfRuth's topic in Questions
More interesting. At 1424 way points, the list appears again. It possibly appeared earlier as I had just deleted a dozen or so points. Since I discovered a way to get the list (above), I've been going around and deleting ones I don't need any more, trying to trim the list down to see if it would appear again. However, it still only shows it once per session at this number. -
What is the maximum number of waypoints one can have?
SongOfRuth replied to SongOfRuth's topic in Questions
Well, that's interesting. I turned on some debugging options. The way points are listed in the client-chat.txt file even though they do not appear onscreen. -
What is the maximum number of waypoints one can have?
SongOfRuth replied to SongOfRuth's topic in Questions
Initially everything was fine. After about way point 1100, it would only list it once per play session. A couple or few hundred more way points, and it stopped listing them entirely. 1200-1400 and higher seems like a LOT so I wondered if there is an explicit or implicit limit. Auto Map Markers (v3.1.0) is the mod I use to automatically add way points. I also had Cartographer (v2.0.10) and Waypoint Manager (v1.0.2). I've disabled them all, individually and in various groupings. -
I use a mod which auto-creates way points. However, "/waypoint list" no longer displays anything, as in, anything. I'm troubleshooting that and wonder about the maximum number of waypoints one can have.
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CampaignCartographer was the mod I used before. I don't see it now in the Mods area of the site.
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I use an auto map marker and so have tons of map markers. i would like to be able to list/search for only waypoints containing a certain string (such as 'copper'). Is there a way to natively do this? (other than doing /waypoints list) Kind of wishing there were something like "/waypoint list *copper*". There was a great map mod which had a gui that let you do this but I don't recall the name and can't seem to find it. I'm looking for some quartz waypoints I have. Need some glass for my awesome box greenhouse.
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@Kay Douglas@l33tmaan I had the problem of the game crashing every time I tried to add berries to the clay oven for dehydrating. I disabled the Animal Cages mod (animalcages_v3.0.2) and that solved the problem. No idea why.
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I'm guessing nothing. But just in case.... lol I have a tendency to hoard all supplies that come into my hands. So I have literally thousands of low fertility soil. I use some here and there as filler where it won't be seen (wall intersections). Maybe I need to build some mud brick things. What do you do with all your extra non-useful blocks?
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Mod Idea? A Tisket, A Tasket, Where's my bleep-a-dee bleeping basket?!
SongOfRuth replied to SongOfRuth's topic in Discussion
I have that. I carry 2 chests - one to put on my back and the other in my hands. The problem is I put the storage container down. Fill it with stuff. Get greedy. Set down the 2nd one. But wait. There's more stuff right next to where I was already looting. ooooo, must have. And boom, it's dark and I can't remember where I put my containers. lol. I guess I wish there were something that did automatic beacons, complete with a beam of light. I like easy. I don't get a lot of time to play and usually have 3 other real-life things I need to be doing while I play. Thanks! -
I'd like to separate my piglets from my adult pigs, working towards 10th-generation pigs. Has anyone come up with an easy way to do that? Right now my only thought is whether there is a size difference that could be leveraged. Would like to do something similar with all the critters one can breed.
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So, after having babysat my little pit trap trying to get some sheep for a really freaking long time, I decided to go into the wild and encourage some to come home with me. I started with a group of about 3 and eventually had 6. I was using the bait and fence method used for moving livestock. I was within about a couple of hundred blocks of home when.... BEAR!!! I teleported away barely alive, only to die on arrival because in my haste, I'd entered my coordinates a bit off. No worries. I got over my shock and TPed back to my sheep (thank goodness for that waypoint). 5 of my 6 sheep were dead. I was left with one lone ewe. Okay, I can (hopefully) always get another ram. I beefed up the walls around my slowly moving enclosure and even put a roof over it (imagine a dirt hut 8 long, 4 high, 4 wide slowly being built on one end and torn down on the other). And I made a mistake. And my dang ewe got out. I tried to keep her from gettng out. I tried to get her back in. No luck. Major frustration, so in a rage, I hunted down and killed the traitor. I was going to have to start over for a ram; I might as well start over all the way. I walked back home. At least I'd eat good. Looked to see if I'd gotten anything in my pit trap. I did. A RAM! Daggone it! So now, I have a poor lonely ram along side my pigs. Sigh. It's hard to be a farmer-rancher!
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Mod Idea? A Tisket, A Tasket, Where's my bleep-a-dee bleeping basket?!
SongOfRuth replied to SongOfRuth's topic in Discussion
Oh, and thank you, @Apache, @ApacheTech, for the Campaign Cartographer mod. Being able to use your mod to search my waypoints is enough for me to always install your mod. (the rest of the mod's capabilities are pretty essential for me too!)