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Pestilence

Vintarian
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Posts posted by Pestilence

  1. On 3/28/2022 at 11:44 AM, Thorfinn said:

    What is it you find most interesting in the game?

    Exploration and progression.  The more ruins I have to dig through and the more resources I have to find or produce to enable myself to progress through the tech tree, the happier I am.  I live in a dirt rectangle and I get bored when there's nothing left to achieve. 

  2. 21 hours ago, Sam Billington said:

    It might help if I didn't lag like a motherfucker when I can see more than 2 chunks away from my current position.  And I'm pretty sure the computer I'm using to play is high-end with 16 GB of RAM.

    Ok now it's starting to make sense.  Your problem isn't wolves.  You are playing on a potato.  Memory isn't how you tell if your computer is high-end.  Memory doesn't increase performance.  The only effect memory has on performance is when you don't have enough and the lack of it slows you down.  

    • Like 3
  3. As a person who treats every run as if it was hardcore and tries very hard not to die at all ever, I feel like if you're dying literally hundreds of times per world, your problem is optimism, not enemies.  Without great armor, you don't stand a chance against a sheep, much less a wolf, without employing some kind of other strategy that negates your weaknesses.

    • Like 1
  4. 2 hours ago, setne550 said:

    The problem with that is it only serves as an "emergency" armor and it won't last in one engagement with one wolf. Let alone a dozen.

    Why are you going around picking fights with a dozen wolves if you only have emergency armor?  It's supposed to help you get away from wolves, not massacre entire packs of them.

    • Like 1
  5. I don't have any problem with wolves because I don't ever settle near them and their spawn points seem to never change.  They also aren't very difficult to run from and they are easily killed with spears in water.  That said, the existing hyena behavior would be perfect as a realistic change to wolf behavior.

    • Like 2
    • Wolf Bait 1
  6. 17 hours ago, Yeetiee said:

    Thank you. Maybe in-game handbook could be updated about water mechanics

    The game shows all the things you can do with a bucket of water while you're holding it if you have interaction hints turned on (N key, by default, I believe)

    • Thanks 1
  7. On 2/22/2022 at 2:51 PM, Thorfinn said:

    I don't know. This strikes me as more of a case where it's realism for realism's sake. Maybe I'm just not getting how a change like this would improve the game rather than just another box to check off.

    If you play on a multiplayer server, time passes always, whether you are connected or not.  That means every time you log on, odds are good that all your stored food will be rotten.

    • Like 1
  8. 5 hours ago, Thorfinn said:

    Not before mid-spring, unless I've been insanely lucky with drifter drops or cracked vessels. By which time I have a home set up and don't much care anyway, and won't care until I start doing significant caving. And not even then. It's pretty common for me to leave caches all over the place rather than having to head home to resupply.

    But berries have a much shorter freshness, so I'd rather use those up first, even if berries weren't generally the smaller stacks anyway.

    Day one, I've generally got a knife, an axe, flint, obsidian, grass, logs, sticks, horsetails or poultices, and some kind of dirt I can use to nerdpole away from wolves if necessary. That's almost the entire hotbar. Reeds and roots take up 2. A couple three types of berries I have not eaten yet. Four to six spaces for crops and seeds. Not a lot of space left for mushrooms and polypores. Of course, I'm ignoring or caching any cracked vessels I encounter which are not sacks or packs. I try to camp out on some form of clay so I can start cooking. Day 2 is worse, as I also now have a torch or two, a stack of clay, possibly some peat, a cooking pot and bowl, possibly a crock or two. Maybe a few unfired storage pots. And by the end of the day, several more spaces filled with mushrooms, berries and crops.

    Up until I decide where to settle, I'm often setting down caches of a half-dozen firepits to offload everything I don't absolutely need. And, yeah, usually that means things like grain, vegetables and mushrooms get cached, and hopefully I can find some of them before they all go bad.

    Well you certainly seem to have a unique play style.  Personally, I'm glad the game isn't designed specifically for it.  I think variety is nice and I'm willing to temporarily settle early in Fort Dirt™ and rush flax and a saw to support it before I decide where to permanently reside.

  9. On 1/7/2022 at 1:44 PM, Moheron said:

    Hi, everyone. I'm new to the game but I already have trouble managing my stuff with only 4 basic baskets. I've been just throwing items on the ground of my soil bunker. What should I focus on finding/crafting to get some storage ASAP?

    Others have mentioned all of these things separately, but I want to summarize it all.  There are two types of reed baskets.  One is the kind you carry to give you inventory space.  The other is a basket you can place on the ground just like a chest to store the rest of your items.  I typically only make the bare minimum of those I can get by with and get into clay forming as fast as I can.  Clay forming gets you a large storage vessel with 12 slots.  They are great for storing food in the mid to late game anyway, so I make a bunch of them, even if I don't immediately need them.  They do a decent job of carrying you along until you can forge a saw blade and start making chests.  Once you have a saw and therefore all the chests you could ever need, you can move all your clay vessels into your cellar and use them for food. 

  10. 18 hours ago, Streetwind said:

    This is one of those things that seems super logical to suggest when you notice it missing, right? Been there, done that.

    An output slot for grid recipes that looks exactly the same as the actual in game output slot and shows the output exactly the same way and cycles the same as it already does would be perfect.  The game already has to load and display the data and assets for each recipe it cycles.  For grinding recipes, the yield could be shown in the tooltip that already comes up when you hover each input item.  The game already has to locate and display each possible input item and its associated recipe to display all the alternates.

     

    • Like 1
  11. I just wanted to say I don't think the tool selling adjustment was fair.  Traders pay so little for bronze tools in relation to the trouble it takes to make them that I always assumed being able to sell worn ones was intended.  It makes absolutely no sense to sell a brand new bronze tool for only twice as much as 16 ladders.  What's the point of offering a bunch of sale trades nobody would ever make?

     

     

     

    • Like 1
  12. 40 minutes ago, Silent Shadow said:

    If you do not want your stuff to spoil when not playing then do not harvest it, leave it on the bush, crop, or animal until you need it as is done in real life. You can still do the preservation for the long lasting foods too.

    Honestly, I didn't know that was an option with crops or berries.  I've found berries lying on the ground in item form after hearing them pop off the bush during the night and assumed it was because of a coincidental cold snap.

  13. 1 hour ago, junawood said:

    I think he means grain, honey, jam, pickled vegetables and cured meat.

    I've yet to find halite outside of a trader, but I've only played a couple hundred hours at most.

    • Like 1
  14. 3 hours ago, ThreeHeadedDingo said:

    Can just adjust the rot time. What I find way less fun is everyone just saving up infinite food that never perishes and then eventually it's all meaningless (basically what happens in Minecraft).

    Besides, rot feeds into the gameplay loop because you can compost it.

    Make no mistake, I'm not advocating zero food rot.  There's absolutely nothing wrong with the food rot system in a single player game where nothing happens while you aren't playing.  What I couldn't handle is logging off for a day or two and coming back to find literally everything I've worked to accumulate completely rotted away.

    • Like 1
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