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Pestilence

Vintarian
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Everything posted by Pestilence

  1. Exploration and progression. The more ruins I have to dig through and the more resources I have to find or produce to enable myself to progress through the tech tree, the happier I am. I live in a dirt rectangle and I get bored when there's nothing left to achieve.
  2. Ok now it's starting to make sense. Your problem isn't wolves. You are playing on a potato. Memory isn't how you tell if your computer is high-end. Memory doesn't increase performance. The only effect memory has on performance is when you don't have enough and the lack of it slows you down.
  3. As a person who treats every run as if it was hardcore and tries very hard not to die at all ever, I feel like if you're dying literally hundreds of times per world, your problem is optimism, not enemies. Without great armor, you don't stand a chance against a sheep, much less a wolf, without employing some kind of other strategy that negates your weaknesses.
  4. Why are you going around picking fights with a dozen wolves if you only have emergency armor? It's supposed to help you get away from wolves, not massacre entire packs of them.
  5. Why would you go without armor in the early game? It's literally firewood and grass.
  6. I don't have any problem with wolves because I don't ever settle near them and their spawn points seem to never change. They also aren't very difficult to run from and they are easily killed with spears in water. That said, the existing hyena behavior would be perfect as a realistic change to wolf behavior.
  7. The game shows all the things you can do with a bucket of water while you're holding it if you have interaction hints turned on (N key, by default, I believe)
  8. Yeah the saw does it too, but you need an anvil to make a saw, so the sword was the first thing that could do it.
  9. If you play on a multiplayer server, time passes always, whether you are connected or not. That means every time you log on, odds are good that all your stored food will be rotten.
  10. If you wanted to remove some blocks from a redwood without chopping the whole tree down, for instance to make a treehouse out of it, a sword was a good way to do that.
  11. I mean, come on. That's gorgeous and it would be a travesty to change it.
  12. In my opinion, the clouds are one of the best visual effects in the game, and the game is full of great visual effects, so that's saying a lot. I think it would be a travesty to change them.
  13. You can also just place rocks on open full blocks (like knapping) to block spawns. Drifters have always been able to spawn on the same block as the player during temporal storms. That's not new in 1.16.
  14. Install the ProspectorInfo mod and try it.
  15. Well you certainly seem to have a unique play style. Personally, I'm glad the game isn't designed specifically for it. I think variety is nice and I'm willing to temporarily settle early in Fort Dirt™ and rush flax and a saw to support it before I decide where to permanently reside.
  16. You know you can replace those baskets with linen sacks and backpacks, right?
  17. Others have mentioned all of these things separately, but I want to summarize it all. There are two types of reed baskets. One is the kind you carry to give you inventory space. The other is a basket you can place on the ground just like a chest to store the rest of your items. I typically only make the bare minimum of those I can get by with and get into clay forming as fast as I can. Clay forming gets you a large storage vessel with 12 slots. They are great for storing food in the mid to late game anyway, so I make a bunch of them, even if I don't immediately need them. They do a decent job of carrying you along until you can forge a saw blade and start making chests. Once you have a saw and therefore all the chests you could ever need, you can move all your clay vessels into your cellar and use them for food.
  18. An output slot for grid recipes that looks exactly the same as the actual in game output slot and shows the output exactly the same way and cycles the same as it already does would be perfect. The game already has to load and display the data and assets for each recipe it cycles. For grinding recipes, the yield could be shown in the tooltip that already comes up when you hover each input item. The game already has to locate and display each possible input item and its associated recipe to display all the alternates.
  19. I've been watching a lot of players on YouTube and I've noticed a tendency for them to shy away from crafting recipes I know are worthwhile because the handbook gives no indication of how many items a recipe will produce. Recipe yield is certainly stored in the game data and it should be exposed in the handbook.
  20. I think it would be cool to have a saltpeter based alternative for meat preservation with salt being such a challenge sometimes.
  21. I haven't actually confirmed the pricing. I was just going by the patch notes, which didn't mention a corresponding pricing change, and the pricing table in the wiki as of the date I posted that.
  22. I just wanted to say I don't think the tool selling adjustment was fair. Traders pay so little for bronze tools in relation to the trouble it takes to make them that I always assumed being able to sell worn ones was intended. It makes absolutely no sense to sell a brand new bronze tool for only twice as much as 16 ladders. What's the point of offering a bunch of sale trades nobody would ever make?
  23. Pestilence

    Multiplayer survey

    Honestly, I didn't know that was an option with crops or berries. I've found berries lying on the ground in item form after hearing them pop off the bush during the night and assumed it was because of a coincidental cold snap.
  24. Pestilence

    Multiplayer survey

    I've yet to find halite outside of a trader, but I've only played a couple hundred hours at most.
  25. Pestilence

    Multiplayer survey

    Make no mistake, I'm not advocating zero food rot. There's absolutely nothing wrong with the food rot system in a single player game where nothing happens while you aren't playing. What I couldn't handle is logging off for a day or two and coming back to find literally everything I've worked to accumulate completely rotted away.
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