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Megakruemel

Vintarian
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Wolf Bait

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  1. Cuttings I don't really like the cutting system for trees and am also a bit miffed that it was added for bushes. At the same time, I do think it's a good idea for balancing and it feels less weird for bushes, as they aren't as rare as fruit trees. Plus we now have a Vanilla game method to actually make more bushes, instead of having a fixed amount of bushes available in the currently existing chuncks. I do think we should be able to produce seeds from fruit though, be it tree or berries, maybe even adding them to trader inventories. I understand that this would break balancing quite a bit. But I think we can't go "It needs to be realistic" route when we can't allow simple seeds or at least seedlings we have to nourish first. I am biased though, as I'm coming from Project Zomboid, where "realism" only seems to apply when hurting the player. As in, a steel axe disintegrating after cutting a few trees and a crowbar demeterializing after hitting a few zomboids over the head being sold as realism because of the "realistic" durability system. And I somehow get that same feeling from cuttings. Basically a lot of work (waiting time) for little gain, or with tree cuttings, sometimes no gain at all as cuttings can fail. All that when tree cuttings are already really hard to find.
  2. Do sleek doors now close rooms? I think before they weren't "air tight" and would prevent a room from being considered closed.
  3. With the implementation of better directional audio, will we ever get footstep sounds from Drifters and animals?
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