I would like in 1.20 to be finished not pony things mentioned in development update blogpost but also: all smithable items to be visible in tongs, all pottery items available in new colors (such as jugs), firewood and planks craftable from quarter logs
if it comes to future updates I see it this way. There are 3 categories of game aspects:
Working fine: metalurgy and technological progress, building system, leathermaking, farming, cooking
Good but could be better: Higher priority: toolmaking/Toolworks mod integration; worldgen; animal husbandry; butchering, temporal storms; caves Lower priority: crop irrigation, glassmaking, combat update
Features that are missing and could be inteoduced: butter, bell pepers, rivers, fishing, automated panning
I would enjoy 2 higher priority and 3 to be introduced before next Lore update.
If it comes to worldgen - more realistic terrian elevation, less random rock columns. Less random small likes. Instead of theese lakes could be rivers.
Animal husbandry could be developped: visual changes of higher generations, also more milk and meat. Maybe unique hare breeding system that you news to buid wooden cage and catch hares into basket trap, then put them into cage and they could only breed in theese cages.
Butchering - different meat type, sausages, roasted meat, smoking
Temporal storm - i recently play with sleeping over temporal storms because in early game it is imposible to survive fighting. You can only flee. And also if I want to farm mob drops is easier to go underground as mobs don’t randomly spawn around you. I think that some exclusive temporal storm loot would be awsome to encourage players to fight during temporal storm. With this loot you could craft high armor pieces or high level tools or some exclusive machinery
Also smthg to automate late game panning would be cool