I'm still fairly new to the game at around 90 hours of playtime, but personally I find most of the combat in this game to not be much fun, and rarely rewarding at all for the following reasons:
90% of the time, drifters drop nothing, yet they can kill me early game in 2-3 hits. Why bother fighting them? Also, they respawn in caves so fast that it's not even worth entering them until you are in iron armor.
The rock throwing is obscene tbh. Take a look at minecraft, where the only ranged enemy is the skeleton, that fires an arrow around every 3-5 seconds. When 3-4 of them are chasing you, that can get hectic to deal with. Now in this game, EVERY drifter throws rocks, and they throw them at lightning speed, lightning accuracy, and each one is firing off at like 0-2 seconds between shots.
Wolf and bear spawn rates are so out of wack that I can't even move around a plains area without hearing constant growling and howling, and constantly getting attacked. It would be nice if there was a happy medium to this, because I don't want everything to be purely passive, but I also don't want to be fending off constant attacks literally every 2 minutes while I explore. This is an area where there needs to be more in the way of game balance to keep it fun rather than trying to stick to realism.
Lastly, combat gear in this game is way too gated. It takes forever to get out of the most basic of armor/weapons and into something more advanced. By the time I can actually make good enough armor to defend myself, I'm already sick of combat altogether.
I don't want to play pure passive because that's no fun either. Just something in the middle would be nice. I understand it's still being developed, which is why I'm leaving feedback on it. I'm still very much enjoying the game, but the combat frustrates me.