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Delerium76

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. I get that, but that just sounds more like a RPS system based off of weapon types. Typically in these cases, you match up how a weapon does damage to how vulnerable a particular creature would be to that damage. Like a soft bouncy thing wouldn't take much damage from a hammer, but lots from slashing or piercing. Whereas a hard shelled thing would probably take more damage from a hammer but not so much from a slashing weapon. It's not about what the other creature is wielding, but instead how hard it is to do damage to them.
  2. That sounds like more of a PvP thing, as nothing else in the game uses "weapons". But if you mean damage types, I'd agree. Having something like piercing, slashing, blunt actually mean something against different enemies would be nice. Personally though, I'm not a fan of the "souls like" combat where you die in 1-2 hits, even at the beginning of the game. It's just not fun to me, especially when those things doing those hits travel in packs.
  3. I'm still fairly new to the game at around 90 hours of playtime, but personally I find most of the combat in this game to not be much fun, and rarely rewarding at all for the following reasons: 90% of the time, drifters drop nothing, yet they can kill me early game in 2-3 hits. Why bother fighting them? Also, they respawn in caves so fast that it's not even worth entering them until you are in iron armor. The rock throwing is obscene tbh. Take a look at minecraft, where the only ranged enemy is the skeleton, that fires an arrow around every 3-5 seconds. When 3-4 of them are chasing you, that can get hectic to deal with. Now in this game, EVERY drifter throws rocks, and they throw them at lightning speed, lightning accuracy, and each one is firing off at like 0-2 seconds between shots. Wolf and bear spawn rates are so out of wack that I can't even move around a plains area without hearing constant growling and howling, and constantly getting attacked. It would be nice if there was a happy medium to this, because I don't want everything to be purely passive, but I also don't want to be fending off constant attacks literally every 2 minutes while I explore. This is an area where there needs to be more in the way of game balance to keep it fun rather than trying to stick to realism. Lastly, combat gear in this game is way too gated. It takes forever to get out of the most basic of armor/weapons and into something more advanced. By the time I can actually make good enough armor to defend myself, I'm already sick of combat altogether. I don't want to play pure passive because that's no fun either. Just something in the middle would be nice. I understand it's still being developed, which is why I'm leaving feedback on it. I'm still very much enjoying the game, but the combat frustrates me.
  4. I'm really getting sick of the bears and wolves in this game tbh. Finding a bear just sleeping in the middle of the plains is just plain dumb considering they are 1 hit murder machines that can outrun you. Every game I start, I seem to die within 24 hours from a wolf or bear roaming around areas you would never find a wolf or bear.
  5. lol. I figured I'd leave it up with the solution in case someone else came across the same situation.
  6. Delerium76

    Switches

    Are there any switches for trap doors to get them to all open or close at the same time?
  7. While I was working on smithing an anvil, for some reason the guide pattern flipped on me, and I can't seem to figure out how to get it back the right way. What did I do and how do I fix it? Edit: never mind. figured it out. holding shift while right clicking flips the pattern as well as rotates it. I didn't notice it happening at first.
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